diff --git a/doc/api-0.9.3/background2.jpg b/doc/api-0.9.3/background2.jpg deleted file mode 100644 index ba0357d5..00000000 Binary files a/doc/api-0.9.3/background2.jpg and /dev/null differ diff --git a/glm/core/type_mat2x2.hpp b/glm/core/type_mat2x2.hpp index c13377b0..9422fc42 100644 --- a/glm/core/type_mat2x2.hpp +++ b/glm/core/type_mat2x2.hpp @@ -259,42 +259,52 @@ namespace detail int); } //namespace detail - //! 2 columns of 2 components matrix of low precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers - //! \ingroup core_precision + /// @addtogroup core_precision + /// @{ + + /// 2 columns of 2 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat2x2 lowp_mat2; - //! 2 columns of 2 components matrix of medium precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers - //! \ingroup core_precision + /// 2 columns of 2 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat2x2 mediump_mat2; - //! 2 columns of 2 components matrix of high precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers - //! \ingroup core_precision + /// 2 columns of 2 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat2x2 highp_mat2; - //! 2 columns of 2 components matrix of low precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers - //! \ingroup core_precision + /// 2 columns of 2 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat2x2 lowp_mat2x2; - //! 2 columns of 2 components matrix of medium precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers - //! \ingroup core_precision + /// 2 columns of 2 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat2x2 mediump_mat2x2; - //! 2 columns of 2 components matrix of high precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers - //! \ingroup core_precision + /// 2 columns of 2 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat2x2 highp_mat2x2; + /// @} }//namespace glm #ifndef GLM_EXTERNAL_TEMPLATE diff --git a/glm/core/type_mat2x3.hpp b/glm/core/type_mat2x3.hpp index c7021c8e..63970e76 100644 --- a/glm/core/type_mat2x3.hpp +++ b/glm/core/type_mat2x3.hpp @@ -225,24 +225,31 @@ namespace detail } //namespace detail - //! 2 columns of 3 components matrix of low precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers) - //! \ingroup core_precision + /// @addtogroup core_precision + /// @{ + + /// 2 columns of 3 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat2x3 lowp_mat2x3; - //! 2 columns of 3 components matrix of medium precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers) - //! \ingroup core_precision + /// 2 columns of 3 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat2x3 mediump_mat2x3; - //! 2 columns of 3 components matrix of high precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers) - //! \ingroup core_precision + /// 2 columns of 3 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat2x3 highp_mat2x3; + /// @} }//namespace glm #ifndef GLM_EXTERNAL_TEMPLATE diff --git a/glm/core/type_mat2x4.hpp b/glm/core/type_mat2x4.hpp index 081da489..8be422a7 100644 --- a/glm/core/type_mat2x4.hpp +++ b/glm/core/type_mat2x4.hpp @@ -227,19 +227,31 @@ namespace detail } //namespace detail - //! 2 columns of 4 components matrix of low precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers) + /// @addtogroup core_precision + /// @{ + + /// 2 columns of 4 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat2x4 lowp_mat2x4; - //! 2 columns of 4 components matrix of medium precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers) + + /// 2 columns of 4 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat2x4 mediump_mat2x4; - //! 2 columns of 4 components matrix of high precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers) + + /// 2 columns of 4 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat2x4 highp_mat2x4; + /// @} }//namespace glm #ifndef GLM_EXTERNAL_TEMPLATE diff --git a/glm/core/type_mat3x2.hpp b/glm/core/type_mat3x2.hpp index feaa998e..4125d7b6 100644 --- a/glm/core/type_mat3x2.hpp +++ b/glm/core/type_mat3x2.hpp @@ -233,21 +233,31 @@ namespace detail } //namespace detail - //! 3 columns of 2 components matrix of low precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers) + /// @addtogroup core_precision + /// @{ + + /// 3 columns of 2 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat3x2 lowp_mat3x2; - //! 3 columns of 2 components matrix of medium precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers) + /// 3 columns of 2 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat3x2 mediump_mat3x2; - //! 3 columns of 2 components matrix of high precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers) + /// 3 columns of 2 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat3x2 highp_mat3x2; + /// @} }//namespace glm #ifndef GLM_EXTERNAL_TEMPLATE diff --git a/glm/core/type_mat3x3.hpp b/glm/core/type_mat3x3.hpp index b7715410..b12fbf0b 100644 --- a/glm/core/type_mat3x3.hpp +++ b/glm/core/type_mat3x3.hpp @@ -263,40 +263,52 @@ namespace detail } //namespace detail - //! 3 columns of 3 components matrix of low precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers - //! \ingroup core_precision + /// @addtogroup core_precision + /// @{ + + /// 3 columns of 3 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat3x3 lowp_mat3; - //! 3 columns of 3 components matrix of medium precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers - //! \ingroup core_precision + + /// 3 columns of 3 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat3x3 mediump_mat3; - //! 3 columns of 3 components matrix of high precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers - //! \ingroup core_precision + + /// 3 columns of 3 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat3x3 highp_mat3; - //! 3 columns of 3 components matrix of low precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers - //! \ingroup core_precision + /// 3 columns of 3 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat3x3 lowp_mat3x3; - //! 3 columns of 3 components matrix of medium precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers - //! \ingroup core_precision + /// 3 columns of 3 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat3x3 mediump_mat3x3; - //! 3 columns of 3 components matrix of high precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers - //! \ingroup core_precision + /// 3 columns of 3 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat3x3 highp_mat3x3; + /// @} }//namespace glm #ifndef GLM_EXTERNAL_TEMPLATE diff --git a/glm/core/type_mat3x4.hpp b/glm/core/type_mat3x4.hpp index bb620f30..d4451896 100644 --- a/glm/core/type_mat3x4.hpp +++ b/glm/core/type_mat3x4.hpp @@ -233,19 +233,31 @@ namespace detail }//namespace detail - //! 3 columns of 4 components matrix of low precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers) + /// @addtogroup core_precision + /// @{ + + /// 3 columns of 4 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat3x4 lowp_mat3x4; - //! 3 columns of 4 components matrix of medium precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers) + + /// 3 columns of 4 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat3x4 mediump_mat3x4; - //! 3 columns of 4 components matrix of high precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers) + + /// 3 columns of 4 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat3x4 highp_mat3x4; + /// @} }//namespace glm #ifndef GLM_EXTERNAL_TEMPLATE diff --git a/glm/core/type_mat4x2.hpp b/glm/core/type_mat4x2.hpp index 33e2a957..e5438352 100644 --- a/glm/core/type_mat4x2.hpp +++ b/glm/core/type_mat4x2.hpp @@ -238,24 +238,31 @@ namespace detail } //namespace detail - //! 4 columns of 2 components matrix of low precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers) - //! \ingroup core_precision + /// @addtogroup core_precision + /// @{ + + /// 4 columns of 2 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat4x2 lowp_mat4x2; - //! 4 columns of 2 components matrix of medium precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers) - //! \ingroup core_precision + /// 4 columns of 2 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat4x2 mediump_mat4x2; - //! 4 columns of 2 components matrix of high precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers) - //! \ingroup core_precision + /// 4 columns of 2 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat4x2 highp_mat4x2; + /// @} }//namespace glm #ifndef GLM_EXTERNAL_TEMPLATE diff --git a/glm/core/type_mat4x3.hpp b/glm/core/type_mat4x3.hpp index 5852fa31..7895e727 100644 --- a/glm/core/type_mat4x3.hpp +++ b/glm/core/type_mat4x3.hpp @@ -236,24 +236,31 @@ namespace detail }//namespace detail - //! 4 columns of 3 components matrix of low precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers) - //! \ingroup core_precision + /// @addtogroup core_precision + /// @{ + + /// 4 columns of 3 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat4x3 lowp_mat4x3; - //! 4 columns of 3 components matrix of medium precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers) - //! \ingroup core_precision + /// 4 columns of 3 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat4x3 mediump_mat4x3; - //! 4 columns of 3 components matrix of high precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers) - //! \ingroup core_precision + /// 4 columns of 3 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat4x3 highp_mat4x3; + /// @} }//namespace glm #ifndef GLM_EXTERNAL_TEMPLATE diff --git a/glm/core/type_mat4x4.hpp b/glm/core/type_mat4x4.hpp index 919e04e8..d9b6b4a9 100644 --- a/glm/core/type_mat4x4.hpp +++ b/glm/core/type_mat4x4.hpp @@ -264,42 +264,52 @@ namespace detail } //namespace detail - //! 4 columns of 4 components matrix of low precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers - //! \ingroup core_precision + /// @addtogroup core_precision + /// @{ + + /// 4 columns of 4 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat4x4 lowp_mat4; - //! 4 columns of 4 components matrix of medium precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers - //! \ingroup core_precision + /// 4 columns of 4 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat4x4 mediump_mat4; - //! 4 columns of 4 components matrix of high precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers - //! \ingroup core_precision + /// 4 columns of 4 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat4x4 highp_mat4; - //! 4 columns of 4 components matrix of low precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers - //! \ingroup core_precision + /// 4 columns of 4 components matrix of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat4x4 lowp_mat4x4; - //! 4 columns of 4 components matrix of medium precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers - //! \ingroup core_precision + /// 4 columns of 4 components matrix of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat4x4 mediump_mat4x4; - //! 4 columns of 4 components matrix of high precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers - //! \ingroup core_precision + /// 4 columns of 4 components matrix of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see - GLSL 4.20.8 specification, section 4.1.6 Matrices + /// @see - GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tmat4x4 highp_mat4x4; + /// @} }//namespace glm #ifndef GLM_EXTERNAL_TEMPLATE diff --git a/glm/core/type_vec2.hpp b/glm/core/type_vec2.hpp index e06a2218..650786f9 100644 --- a/glm/core/type_vec2.hpp +++ b/glm/core/type_vec2.hpp @@ -243,60 +243,73 @@ namespace detail } //namespace detail - //! 2 components vector of high precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers. - //! \ingroup core_precision + /// @addtogroup core_precision + /// @{ + + /// 2 components vector of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec2 highp_vec2; - //! 2 components vector of medium precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers. - //! \ingroup core_precision + /// 2 components vector of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec2 mediump_vec2; - //! 2 components vector of low precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers. - //! \ingroup core_precision + /// 2 components vector of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec2 lowp_vec2; - //! 2 components vector of high precision signed integer numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers. - //! \ingroup core_precision + /// 2 components vector of high precision signed integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec2 highp_ivec2; - //! 2 components vector of medium precision signed integer numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers. - //! \ingroup core_precision + /// 2 components vector of medium precision signed integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec2 mediump_ivec2; - //! 2 components vector of low precision signed integer numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers. - //! \ingroup core_precision + /// 2 components vector of low precision signed integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec2 lowp_ivec2; - //! 2 components vector of high precision unsigned integer numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers. - //! \ingroup core_precision + /// 2 components vector of high precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec2 highp_uvec2; - //! 2 components vector of medium precision unsigned integer numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers. - //! \ingroup core_precision + /// 2 components vector of medium precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec2 mediump_uvec2; - //! 2 components vector of low precision unsigned integer numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers. - //! \ingroup core_precision + /// 2 components vector of low precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec2 lowp_uvec2; + /// @} }//namespace glm #ifndef GLM_EXTERNAL_TEMPLATE diff --git a/glm/core/type_vec3.hpp b/glm/core/type_vec3.hpp index 9179791b..4e19f4b9 100644 --- a/glm/core/type_vec3.hpp +++ b/glm/core/type_vec3.hpp @@ -268,60 +268,73 @@ namespace detail GLM_DETAIL_IS_VECTOR(tvec3); } //namespace detail - //! 3 components vector of high precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers. - //! \ingroup core_precision + /// @addtogroup core_precision + /// @{ + + /// 3 components vector of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec3 highp_vec3; - //! 3 components vector of medium precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers. - //! \ingroup core_precision + /// 3 components vector of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec3 mediump_vec3; - //! 3 components vector of low precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers. - //! \ingroup core_precision + /// 3 components vector of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec3 lowp_vec3; - //! 3 components vector of high precision signed integer numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers. - //! \ingroup core_precision + /// 3 components vector of high precision signed integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec3 highp_ivec3; - //! 3 components vector of medium precision signed integer numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers. - //! \ingroup core_precision + /// 3 components vector of medium precision signed integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec3 mediump_ivec3; - //! 3 components vector of low precision signed integer numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers. - //! \ingroup core_precision + /// 3 components vector of low precision signed integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec3 lowp_ivec3; - //! 3 components vector of high precision unsigned integer numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers. - //! \ingroup core_precision + /// 3 components vector of high precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec3 highp_uvec3; - //! 3 components vector of medium precision unsigned integer numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers. - //! \ingroup core_precision + /// 3 components vector of medium precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec3 mediump_uvec3; - //! 3 components vector of low precision unsigned integer numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers. - //! \ingroup core_precision + /// 3 components vector of low precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec3 lowp_uvec3; + /// @} }//namespace glm #ifndef GLM_EXTERNAL_TEMPLATE diff --git a/glm/core/type_vec4.hpp b/glm/core/type_vec4.hpp index b795a9b2..b877aa52 100644 --- a/glm/core/type_vec4.hpp +++ b/glm/core/type_vec4.hpp @@ -325,60 +325,73 @@ namespace detail GLM_DETAIL_IS_VECTOR(tvec4); }//namespace detail - //! 4 components vector of high precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers. - //! \ingroup core_precision + /// @addtogroup core_precision + /// @{ + + /// 4 components vector of high precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec4 highp_vec4; - //! 4 components vector of medium precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers. - //! \ingroup core_precision + /// 4 components vector of medium precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec4 mediump_vec4; - //! 4 components vector of low precision floating-point numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.5.2 Precision Qualifiers. - //! \ingroup core_precision + /// 4 components vector of low precision floating-point numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec4 lowp_vec4; - //! 4 components vector of high precision signed integer numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers. - //! \ingroup core_precision + /// 4 components vector of high precision signed integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec4 highp_ivec4; - //! 4 components vector of medium precision signed integer numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers. - //! \ingroup core_precision + /// 4 components vector of medium precision signed integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec4 mediump_ivec4; - //! 4 components vector of low precision signed integer numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers. - //! \ingroup core_precision + /// 4 components vector of low precision signed integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec4 lowp_ivec4; - //! 4 components vector of high precision unsigned integer numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers. - //! \ingroup core_precision + /// 4 components vector of high precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec4 highp_uvec4; - //! 4 components vector of medium precision unsigned integer numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers. - //! \ingroup core_precision + /// 4 components vector of medium precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec4 mediump_uvec4; - //! 4 components vector of low precision unsigned integer numbers. - //! There is no guarantee on the actual precision. - //! From GLSL 1.30.8 specification, section 4.1.5 Precision Qualifiers. - //! \ingroup core_precision + /// 4 components vector of low precision unsigned integer numbers. + /// There is no guarantee on the actual precision. + /// + /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors + /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef detail::tvec4 lowp_uvec4; + /// @} }//namespace glm #ifndef GLM_EXTERNAL_TEMPLATE