Merge pull request #691 from OlivierSohn/master
Fix rotation when vectors are in the same direction #691
This commit is contained in:
commit
9d7e79de6e
@ -184,8 +184,10 @@ namespace glm
|
||||
T cosTheta = dot(orig, dest);
|
||||
vec<3, T, Q> rotationAxis;
|
||||
|
||||
if(cosTheta >= static_cast<T>(1) - epsilon<T>())
|
||||
return quat();
|
||||
if(cosTheta >= static_cast<T>(1) - epsilon<T>()) {
|
||||
// orig and dest point in the same direction
|
||||
return quat_identity<T,Q>();
|
||||
}
|
||||
|
||||
if(cosTheta < static_cast<T>(-1) + epsilon<T>())
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user