Fixed glm::to_string on quaternions wrong components order #681
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@ -446,15 +446,15 @@ namespace detail
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{
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char const * PrefixStr = prefix<T>::value();
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char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
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std::string FormatStr(detail::format("%squat(%s, %s, %s, %s)",
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std::string FormatStr(detail::format("%squat(%s, {%s, %s, %s})",
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PrefixStr,
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LiteralStr, LiteralStr, LiteralStr, LiteralStr));
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return detail::format(FormatStr.c_str(),
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static_cast<typename cast<T>::value_type>(x[3]),
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static_cast<typename cast<T>::value_type>(x[0]),
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static_cast<typename cast<T>::value_type>(x[1]),
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static_cast<typename cast<T>::value_type>(x[2]),
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static_cast<typename cast<T>::value_type>(x[3]));
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static_cast<typename cast<T>::value_type>(x[2]));
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}
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};
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@ -465,19 +465,19 @@ namespace detail
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{
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char const * PrefixStr = prefix<T>::value();
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char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value();
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std::string FormatStr(detail::format("%sdualquat((%s, %s, %s, %s), (%s, %s, %s, %s))",
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std::string FormatStr(detail::format("%sdualquat((%s, {%s, %s, %s}), (%s, {%s, %s, %s}))",
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PrefixStr,
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LiteralStr, LiteralStr, LiteralStr, LiteralStr));
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return detail::format(FormatStr.c_str(),
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static_cast<typename cast<T>::value_type>(x.real[3]),
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static_cast<typename cast<T>::value_type>(x.real[0]),
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static_cast<typename cast<T>::value_type>(x.real[1]),
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static_cast<typename cast<T>::value_type>(x.real[2]),
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static_cast<typename cast<T>::value_type>(x.real[3]),
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static_cast<typename cast<T>::value_type>(x.dual[3]),
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static_cast<typename cast<T>::value_type>(x.dual[0]),
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static_cast<typename cast<T>::value_type>(x.dual[1]),
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static_cast<typename cast<T>::value_type>(x.dual[2]),
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static_cast<typename cast<T>::value_type>(x.dual[3]));
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static_cast<typename cast<T>::value_type>(x.dual[2]));
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}
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};
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@ -102,6 +102,7 @@ glm::mat4 camera(float Translate, glm::vec2 const& Rotate)
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- Fixed GLM_HAS_OPENMP when OpenMP is not enabled
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- Fixed Better follow GLSL min and max specification #372
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- Fixed quaternion constructor from two vectors special cases #469
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- Fixed glm::to_string on quaternions wrong components order #681
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#### Deprecation:
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- Requires Visual Studio 2013, GCC 4.7, Clang 3.4, Cuda 7, ICC 2013 or a C++11 compiler
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@ -117,11 +117,24 @@ int test_string_cast_matrix()
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return Error;
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}
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int test_string_cast_quaternion()
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{
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int Error = 0;
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glm::quat Q0 = glm::quat(1.0f, 2.0f, 3.0f, 4.0f);
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std::string S0 = glm::to_string(Q0);
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Error += S0 != std::string("quat(1.000000, {2.000000, 3.000000, 4.000000})") ? 1 : 0;
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return Error;
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}
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int main()
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{
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int Error = 0;
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Error += test_string_cast_vector();
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Error += test_string_cast_matrix();
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Error += test_string_cast_quaternion();
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return Error;
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}
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