Merge branch '0.9.3' of github.com:Groovounet/glm into 0.9.3
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commit
a2833dcb3c
@ -204,6 +204,13 @@ namespace detail
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typename detail::tquat<T>::value_type const & angle,
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detail::tvec3<T> const & v);
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/// Returns euler angles, yitch as x, yaw as y, roll as z.
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///
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/// @see gtc_quaternion
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template <typename T>
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detail::tvec3<T> eulerAngles(
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detail::tquat<T> const & x);
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/// Converts a quaternion to a 3 * 3 matrix.
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///
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/// @see gtc_quaternion
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@ -31,6 +31,12 @@
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namespace glm{
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namespace detail
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{
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template <typename T>
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GLM_FUNC_QUALIFIER typename tquat<T>::size_type tquat<T>::length() const
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{
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return 4;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER tquat<T>::tquat() :
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x(0),
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@ -494,6 +500,15 @@ namespace detail
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//return gtc::quaternion::cross(q, detail::tquat<T>(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin));
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tvec3<T> eulerAngles
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(
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detail::tquat<T> const & x
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)
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{
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return detail::tvec3<T>(pitch(x), yaw(x), roll(x));
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat3x3<T> mat3_cast
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(
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@ -176,12 +176,6 @@ namespace glm
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template <typename valType>
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valType yaw(
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detail::tquat<valType> const & x);
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//! Returns euler angles, yitch as x, yaw as y, roll as z.
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//! From GLM_GTX_quaternion extension.
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template <typename valType>
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detail::tvec3<valType> eulerAngles(
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detail::tquat<valType> const & x);
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//! Converts a quaternion to a 3 * 3 matrix.
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//! From GLM_GTX_quaternion extension.
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@ -234,15 +234,6 @@ namespace glm
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return glm::degrees(asin(valType(-2) * (q.x * q.z - q.w * q.y)));
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tvec3<valType> eulerAngles
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(
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detail::tquat<valType> const & x
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)
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{
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return detail::tvec3<valType>(pitch(x), yaw(x), roll(x));
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tquat<T> shortMix
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(
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@ -181,7 +181,9 @@ void test_mulD(std::vector<glm::mat4> const & Data, std::vector<glm::mat4> & Out
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{
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_mm_prefetch((char*)&Data[i + 1], _MM_HINT_T0);
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glm::simdMat4 m(Data[i]);
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glm::detail::sse_mul_ps((__m128 const * const)&m, (__m128 const * const)&m, (__m128*)&Out[i]);
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glm::simdMat4 o;
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glm::detail::sse_mul_ps((__m128 const * const)&m, (__m128 const * const)&m, (__m128*)&o);
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Out[i] = *(glm::mat4*)&o;
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}
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std::clock_t TimeEnd = clock();
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