Revert to original title-case style for now

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Jesse Talavera-Greenberg 2016-11-12 17:59:13 -05:00
parent 8e789fe4ed
commit a45aad2357
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@ -7,10 +7,10 @@
---
## Table of Contents
+ [0. Licenses](#section0)
+ [1. Getting Started](#section1)
+ [1. Getting started](#section1)
+ [1.1. Setup](#section1_1)
+ [1.2. Faster Compilation](#section1_2)
+ [1.3. Example Usage](#section1_3)
+ [1.2. Faster compilation](#section1_2)
+ [1.3. Example usage](#section1_3)
+ [1.4. Dependencies](#section1_4)
+ [2. Swizzle operators](#section2)
+ [2.1. Standard C++98 implementation](#section2_1)
@ -137,7 +137,7 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
---
## <a name="section1"></a> 1. Getting Started
## <a name="section1"></a> 1. Getting started
### <a name="section1_1"></a> 1.1. Setup
GLM is a header-only library, and thus does not need to be compiled. To use GLM, merely include the `<glm/glm.hpp>` header, which provides GLSL's mathematics functionality.
@ -167,7 +167,7 @@ Core GLM features can be included using individual headers to allow faster user
#include <glm/trigonometric.hpp> // all the GLSL trigonometric functions
#include <glm/vector_relational.hpp> // all the GLSL vector relational functions
```
### <a name="section1_2"></a> 1.2. Faster Compilation
### <a name="section1_2"></a> 1.2. Faster compilation
GLM makes heavy use of C++ templates, which may significantly increase the compile time for projects that use GLM. Hence, source files should only include the GLM headers they actually use.
@ -181,7 +181,7 @@ To further reduce compilation time, include `<glm/fwd.hpp>`, which provides forw
#include <glm/glm.hpp>
```
### <a name="section1_3"></a> 1.3. Example Usage
### <a name="section1_3"></a> 1.3. Example usage
```cpp