Update rotate_vector.hpp
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@ -94,14 +94,14 @@ namespace glm
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vec<4, T, P> const & v,
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vec<4, T, P> const & v,
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T const & angle);
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T const & angle);
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//! Rotate a four dimensional vector around the X axis.
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//! Rotate a four dimensional vector around the Y axis.
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//! From GLM_GTX_rotate_vector extension.
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//! From GLM_GTX_rotate_vector extension.
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template<typename T, precision P>
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template<typename T, precision P>
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GLM_FUNC_DECL vec<4, T, P> rotateY(
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GLM_FUNC_DECL vec<4, T, P> rotateY(
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vec<4, T, P> const & v,
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vec<4, T, P> const & v,
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T const & angle);
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T const & angle);
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//! Rotate a four dimensional vector around the X axis.
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//! Rotate a four dimensional vector around the Z axis.
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//! From GLM_GTX_rotate_vector extension.
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//! From GLM_GTX_rotate_vector extension.
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template<typename T, precision P>
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template<typename T, precision P>
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GLM_FUNC_DECL vec<4, T, P> rotateZ(
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GLM_FUNC_DECL vec<4, T, P> rotateZ(
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