Added target to build optional static and dynamic GLM library
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@ -16,6 +16,16 @@ enable_testing()
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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option(GLM_STATIC_LIBRARY_ENABLE "GLM static library" OFF)
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if(NOT GLM_STATIC_LIBRARY_ENABLE)
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message(STATUS "GLM is a header only library, no need to build it. Set the option GLM_STATIC_LIBRARY_ENABLE with ON to build an optional static library")
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endif()
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option(GLM_DYNAMIC_LIBRARY_ENABLE "GLM static library" OFF)
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if(NOT GLM_DYNAMIC_LIBRARY_ENABLE)
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message(STATUS "GLM is a header only library, no need to build it. Set the option GLM_DYNAMIC_LIBRARY_ENABLE with ON to build an optional dynamic library")
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endif()
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option(GLM_TEST_ENABLE "GLM test" OFF)
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if(NOT GLM_TEST_ENABLE)
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message(STATUS "GLM is a header only library, no need to build it. Set the option GLM_TEST_ENABLE with ON to build and run the test bench")
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@ -40,5 +40,18 @@ if(GLM_TEST_ENABLE)
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${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER})
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endif(GLM_TEST_ENABLE)
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#add_library(glm STATIC glm.cpp)
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#add_library(glm_shared SHARED glm.cpp)
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if(GLM_STATIC_LIBRARY_ENABLE)
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add_library(glm_static STATIC ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT}
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${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
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${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
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${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
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${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER})
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endif(GLM_STATIC_LIBRARY_ENABLE)
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if(GLM_DYNAMIC_LIBRARY_ENABLE)
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add_library(glm_shared SHARED ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT}
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${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
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${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
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${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
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${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER})
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endif(GLM_DYNAMIC_LIBRARY_ENABLE)
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@ -32,7 +32,7 @@
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/// GLM is a header only library. There is nothing to compile.
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/// dummy.cpp exist only a wordaround for CMake file.
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///////////////////////////////////////////////////////////////////////////////////
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/*
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#define GLM_MESSAGES
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#include <glm/glm.hpp>
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#include <glm/ext.hpp>
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@ -149,6 +149,8 @@ struct intersection
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glm::vec4 position;
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glm::vec3 normal;
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};
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*/
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/*
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// Sample 4
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@ -191,7 +193,7 @@ glm::vec3 lighting
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}
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*/
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/*
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template <typename T, glm::precision P, template<typename, glm::precision> class vecType>
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T normalizeDotA(vecType<T, P> const & x, vecType<T, P> const & y)
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{
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@ -211,9 +213,10 @@ typename vecType::value_type normalizeDotC(vecType const & a, vecType const & b)
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{
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return glm::dot(a, b) * glm::inversesqrt(glm::dot(a, a) * glm::dot(b, b));
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}
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*/
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int main()
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{
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/*
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glm::vec1 o(1);
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glm::vec2 a(1);
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glm::vec3 b(1);
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@ -227,6 +230,6 @@ int main()
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float a0 = normalizeDotA(a, a);
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float b0 = normalizeDotB(b, b);
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float c0 = normalizeDotC(c, c);
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*/
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return 0;
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}
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