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@ -26,49 +26,55 @@
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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namespace glm{
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template <typename genType>
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GLM_FUNC_QUALIFIER genType row(
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genType const & m,
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int index,
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typename genType::row_type const & x)
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namespace glm
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{
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genType Result = m;
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for(typename genType::size_type i = 0; i < genType::row_size(); ++i)
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Result[i][index] = x[i];
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return Result;
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}
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template <typename genType>
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GLM_FUNC_QUALIFIER genType row
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(
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genType const & m,
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int index,
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typename genType::row_type const & x
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)
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{
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genType Result = m;
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for(typename genType::size_type i = 0; i < genType::row_size(); ++i)
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Result[i][index] = x[i];
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return Result;
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}
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template <typename genType>
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GLM_FUNC_QUALIFIER typename genType::row_type row(
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genType const & m,
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int index)
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{
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typename genType::row_type Result;
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for(typename genType::size_type i = 0; i < genType::row_size(); ++i)
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Result[i] = m[i][index];
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return Result;
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}
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template <typename genType>
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GLM_FUNC_QUALIFIER typename genType::row_type row
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(
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genType const & m,
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int index
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)
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{
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typename genType::row_type Result;
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for(typename genType::size_type i = 0; i < genType::row_size(); ++i)
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Result[i] = m[i][index];
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return Result;
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}
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template <typename genType>
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GLM_FUNC_QUALIFIER genType column(
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genType const & m,
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int index,
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typename genType::col_type const & x)
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{
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genType Result = m;
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Result[index] = x;
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return Result;
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}
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template <typename genType>
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GLM_FUNC_QUALIFIER typename genType::col_type column(
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genType const & m,
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int index)
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{
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return m[index];
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}
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template <typename genType>
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GLM_FUNC_QUALIFIER genType column
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(
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genType const & m,
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int index,
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typename genType::col_type const & x
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)
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{
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genType Result = m;
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Result[index] = x;
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return Result;
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}
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template <typename genType>
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GLM_FUNC_QUALIFIER typename genType::col_type column
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(
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genType const & m,
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int index
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)
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{
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return m[index];
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}
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}//namespace glm
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@ -26,129 +26,134 @@
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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namespace glm{
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat3x3<T> affineInverse
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(
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detail::tmat3x3<T> const & m
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)
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namespace glm
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{
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detail::tmat3x3<T> Result(m);
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Result[2] = detail::tvec3<T>(0, 0, 1);
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Result = transpose(Result);
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detail::tvec3<T> Translation = Result * detail::tvec3<T>(-detail::tvec2<T>(m[2]), m[2][2]);
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Result[2] = Translation;
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return Result;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat3x3<T> affineInverse
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(
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detail::tmat3x3<T> const & m
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)
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{
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detail::tmat3x3<T> Result(m);
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Result[2] = detail::tvec3<T>(0, 0, 1);
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Result = transpose(Result);
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detail::tvec3<T> Translation = Result * detail::tvec3<T>(-detail::tvec2<T>(m[2]), m[2][2]);
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Result[2] = Translation;
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return Result;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T> affineInverse
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(
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detail::tmat4x4<T> const & m
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)
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{
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detail::tmat4x4<T> Result(m);
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Result[3] = detail::tvec4<T>(0, 0, 0, 1);
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Result = transpose(Result);
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detail::tvec4<T> Translation = Result * detail::tvec4<T>(-detail::tvec3<T>(m[3]), m[3][3]);
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Result[3] = Translation;
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return Result;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T> affineInverse
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(
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detail::tmat4x4<T> const & m
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)
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{
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detail::tmat4x4<T> Result(m);
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Result[3] = detail::tvec4<T>(0, 0, 0, 1);
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Result = transpose(Result);
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detail::tvec4<T> Translation = Result * detail::tvec4<T>(-detail::tvec3<T>(m[3]), m[3][3]);
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Result[3] = Translation;
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return Result;
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tmat2x2<valType> inverseTranspose(
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detail::tmat2x2<valType> const & m)
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{
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valType Determinant = m[0][0] * m[1][1] - m[1][0] * m[0][1];
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tmat2x2<valType> inverseTranspose
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(
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detail::tmat2x2<valType> const & m
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)
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{
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valType Determinant = m[0][0] * m[1][1] - m[1][0] * m[0][1];
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detail::tmat2x2<valType> Inverse(
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+ m[1][1] / Determinant,
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- m[0][1] / Determinant,
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- m[1][0] / Determinant,
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+ m[0][0] / Determinant);
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detail::tmat2x2<valType> Inverse(
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+ m[1][1] / Determinant,
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- m[0][1] / Determinant,
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- m[1][0] / Determinant,
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+ m[0][0] / Determinant);
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return Inverse;
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}
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return Inverse;
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tmat3x3<valType> inverseTranspose(
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detail::tmat3x3<valType> const & m)
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{
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valType Determinant =
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+ m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1])
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- m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0])
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+ m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0]);
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tmat3x3<valType> inverseTranspose
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(
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detail::tmat3x3<valType> const & m
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)
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{
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valType Determinant =
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+ m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1])
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- m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0])
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+ m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0]);
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detail::tmat3x3<valType> Inverse;
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Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]);
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Inverse[0][1] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]);
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Inverse[0][2] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]);
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Inverse[1][0] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]);
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Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]);
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Inverse[1][2] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]);
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Inverse[2][0] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
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Inverse[2][1] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]);
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Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]);
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Inverse /= Determinant;
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detail::tmat3x3<valType> Inverse;
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Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]);
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Inverse[0][1] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]);
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Inverse[0][2] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]);
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Inverse[1][0] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]);
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Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]);
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Inverse[1][2] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]);
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Inverse[2][0] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
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Inverse[2][1] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]);
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Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]);
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Inverse /= Determinant;
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return Inverse;
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}
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return Inverse;
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tmat4x4<valType> inverseTranspose(
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detail::tmat4x4<valType> const & m)
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{
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valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
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valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
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valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
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valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
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valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
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valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
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valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
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valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
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valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
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valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
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valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
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valType SubFactor11 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
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valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
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valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
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valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
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valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
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valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
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valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
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valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tmat4x4<valType> inverseTranspose
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(
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detail::tmat4x4<valType> const & m
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)
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{
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valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
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valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
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valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
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valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
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valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
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valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
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valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
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valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
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valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
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valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
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valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
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valType SubFactor11 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
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valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
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valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
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valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
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valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
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valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
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valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
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valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
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detail::tmat4x4<valType> Inverse;
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Inverse[0][0] = + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02);
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Inverse[0][1] = - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04);
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Inverse[0][2] = + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05);
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Inverse[0][3] = - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05);
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detail::tmat4x4<valType> Inverse;
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Inverse[0][0] = + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02);
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Inverse[0][1] = - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04);
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Inverse[0][2] = + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05);
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Inverse[0][3] = - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05);
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Inverse[1][0] = - (m[0][1] * SubFactor00 - m[0][2] * SubFactor01 + m[0][3] * SubFactor02);
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Inverse[1][1] = + (m[0][0] * SubFactor00 - m[0][2] * SubFactor03 + m[0][3] * SubFactor04);
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Inverse[1][2] = - (m[0][0] * SubFactor01 - m[0][1] * SubFactor03 + m[0][3] * SubFactor05);
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Inverse[1][3] = + (m[0][0] * SubFactor02 - m[0][1] * SubFactor04 + m[0][2] * SubFactor05);
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Inverse[1][0] = - (m[0][1] * SubFactor00 - m[0][2] * SubFactor01 + m[0][3] * SubFactor02);
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Inverse[1][1] = + (m[0][0] * SubFactor00 - m[0][2] * SubFactor03 + m[0][3] * SubFactor04);
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Inverse[1][2] = - (m[0][0] * SubFactor01 - m[0][1] * SubFactor03 + m[0][3] * SubFactor05);
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Inverse[1][3] = + (m[0][0] * SubFactor02 - m[0][1] * SubFactor04 + m[0][2] * SubFactor05);
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Inverse[2][0] = + (m[0][1] * SubFactor06 - m[0][2] * SubFactor07 + m[0][3] * SubFactor08);
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Inverse[2][1] = - (m[0][0] * SubFactor06 - m[0][2] * SubFactor09 + m[0][3] * SubFactor10);
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Inverse[2][2] = + (m[0][0] * SubFactor11 - m[0][1] * SubFactor09 + m[0][3] * SubFactor12);
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Inverse[2][3] = - (m[0][0] * SubFactor08 - m[0][1] * SubFactor10 + m[0][2] * SubFactor12);
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Inverse[2][0] = + (m[0][1] * SubFactor06 - m[0][2] * SubFactor07 + m[0][3] * SubFactor08);
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Inverse[2][1] = - (m[0][0] * SubFactor06 - m[0][2] * SubFactor09 + m[0][3] * SubFactor10);
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Inverse[2][2] = + (m[0][0] * SubFactor11 - m[0][1] * SubFactor09 + m[0][3] * SubFactor12);
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Inverse[2][3] = - (m[0][0] * SubFactor08 - m[0][1] * SubFactor10 + m[0][2] * SubFactor12);
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Inverse[3][0] = - (m[0][1] * SubFactor13 - m[0][2] * SubFactor14 + m[0][3] * SubFactor15);
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Inverse[3][1] = + (m[0][0] * SubFactor13 - m[0][2] * SubFactor16 + m[0][3] * SubFactor17);
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Inverse[3][2] = - (m[0][0] * SubFactor14 - m[0][1] * SubFactor16 + m[0][3] * SubFactor18);
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Inverse[3][3] = + (m[0][0] * SubFactor15 - m[0][1] * SubFactor17 + m[0][2] * SubFactor18);
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Inverse[3][0] = - (m[0][1] * SubFactor13 - m[0][2] * SubFactor14 + m[0][3] * SubFactor15);
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Inverse[3][1] = + (m[0][0] * SubFactor13 - m[0][2] * SubFactor16 + m[0][3] * SubFactor17);
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Inverse[3][2] = - (m[0][0] * SubFactor14 - m[0][1] * SubFactor16 + m[0][3] * SubFactor18);
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Inverse[3][3] = + (m[0][0] * SubFactor15 - m[0][1] * SubFactor17 + m[0][2] * SubFactor18);
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valType Determinant =
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+ m[0][0] * Inverse[0][0]
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+ m[0][1] * Inverse[0][1]
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+ m[0][2] * Inverse[0][2]
|
||||
+ m[0][3] * Inverse[0][3];
|
||||
valType Determinant =
|
||||
+ m[0][0] * Inverse[0][0]
|
||||
+ m[0][1] * Inverse[0][1]
|
||||
+ m[0][2] * Inverse[0][2]
|
||||
+ m[0][3] * Inverse[0][3];
|
||||
|
||||
Inverse /= Determinant;
|
||||
Inverse /= Determinant;
|
||||
|
||||
return Inverse;
|
||||
}
|
||||
|
||||
return Inverse;
|
||||
}
|
||||
}//namespace glm
|
||||
|
@ -26,388 +26,387 @@
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm{
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate
|
||||
(
|
||||
detail::tmat4x4<T> const & m,
|
||||
detail::tvec3<T> const & v
|
||||
)
|
||||
namespace glm
|
||||
{
|
||||
detail::tmat4x4<T> Result(m);
|
||||
Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3];
|
||||
return Result;
|
||||
}
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate
|
||||
(
|
||||
detail::tmat4x4<T> const & m,
|
||||
detail::tvec3<T> const & v
|
||||
)
|
||||
{
|
||||
detail::tmat4x4<T> Result(m);
|
||||
Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate
|
||||
(
|
||||
detail::tmat4x4<T> const & m,
|
||||
T const & angle,
|
||||
detail::tvec3<T> const & v
|
||||
)
|
||||
{
|
||||
T a = radians(angle);
|
||||
T c = cos(a);
|
||||
T s = sin(a);
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate
|
||||
(
|
||||
detail::tmat4x4<T> const & m,
|
||||
T const & angle,
|
||||
detail::tvec3<T> const & v
|
||||
)
|
||||
{
|
||||
T a = radians(angle);
|
||||
T c = cos(a);
|
||||
T s = sin(a);
|
||||
|
||||
detail::tvec3<T> axis = normalize(v);
|
||||
detail::tvec3<T> axis = normalize(v);
|
||||
|
||||
detail::tvec3<T> temp = (T(1) - c) * axis;
|
||||
detail::tvec3<T> temp = (T(1) - c) * axis;
|
||||
|
||||
detail::tmat4x4<T> Rotate(detail::tmat4x4<T>::null);
|
||||
Rotate[0][0] = c + temp[0] * axis[0];
|
||||
Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
|
||||
Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
|
||||
detail::tmat4x4<T> Rotate(detail::tmat4x4<T>::null);
|
||||
Rotate[0][0] = c + temp[0] * axis[0];
|
||||
Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
|
||||
Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
|
||||
|
||||
Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
|
||||
Rotate[1][1] = c + temp[1] * axis[1];
|
||||
Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
|
||||
Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
|
||||
Rotate[1][1] = c + temp[1] * axis[1];
|
||||
Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
|
||||
|
||||
Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1];
|
||||
Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0];
|
||||
Rotate[2][2] = c + temp[2] * axis[2];
|
||||
Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1];
|
||||
Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0];
|
||||
Rotate[2][2] = c + temp[2] * axis[2];
|
||||
|
||||
detail::tmat4x4<T> Result(detail::tmat4x4<T>::null);
|
||||
Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
|
||||
Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
|
||||
Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
|
||||
Result[3] = m[3];
|
||||
return Result;
|
||||
}
|
||||
detail::tmat4x4<T> Result(detail::tmat4x4<T>::null);
|
||||
Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
|
||||
Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
|
||||
Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
|
||||
Result[3] = m[3];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale
|
||||
(
|
||||
detail::tmat4x4<T> const & m,
|
||||
detail::tvec3<T> const & v
|
||||
)
|
||||
{
|
||||
detail::tmat4x4<T> Result(detail::tmat4x4<T>::null);
|
||||
Result[0] = m[0] * v[0];
|
||||
Result[1] = m[1] * v[1];
|
||||
Result[2] = m[2] * v[2];
|
||||
Result[3] = m[3];
|
||||
return Result;
|
||||
}
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale
|
||||
(
|
||||
detail::tmat4x4<T> const & m,
|
||||
detail::tvec3<T> const & v
|
||||
)
|
||||
{
|
||||
detail::tmat4x4<T> Result(detail::tmat4x4<T>::null);
|
||||
Result[0] = m[0] * v[0];
|
||||
Result[1] = m[1] * v[1];
|
||||
Result[2] = m[2] * v[2];
|
||||
Result[3] = m[3];
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate_slow
|
||||
(
|
||||
detail::tmat4x4<T> const & m,
|
||||
detail::tvec3<T> const & v
|
||||
)
|
||||
{
|
||||
detail::tmat4x4<T> Result(T(1));
|
||||
Result[3] = detail::tvec4<T>(v, T(1));
|
||||
return m * Result;
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate_slow
|
||||
(
|
||||
detail::tmat4x4<T> const & m,
|
||||
detail::tvec3<T> const & v
|
||||
)
|
||||
{
|
||||
detail::tmat4x4<T> Result(T(1));
|
||||
Result[3] = detail::tvec4<T>(v, T(1));
|
||||
return m * Result;
|
||||
|
||||
//detail::tmat4x4<valType> Result(m);
|
||||
Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3];
|
||||
//Result[3][0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0];
|
||||
//Result[3][1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1];
|
||||
//Result[3][2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2];
|
||||
//Result[3][3] = m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3];
|
||||
//return Result;
|
||||
}
|
||||
//detail::tmat4x4<valType> Result(m);
|
||||
Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3];
|
||||
//Result[3][0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0];
|
||||
//Result[3][1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1];
|
||||
//Result[3][2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2];
|
||||
//Result[3][3] = m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3];
|
||||
//return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate_slow
|
||||
(
|
||||
detail::tmat4x4<T> const & m,
|
||||
T const & angle,
|
||||
detail::tvec3<T> const & v
|
||||
)
|
||||
{
|
||||
T a = radians(angle);
|
||||
T c = cos(a);
|
||||
T s = sin(a);
|
||||
detail::tmat4x4<T> Result;
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate_slow
|
||||
(
|
||||
detail::tmat4x4<T> const & m,
|
||||
T const & angle,
|
||||
detail::tvec3<T> const & v
|
||||
)
|
||||
{
|
||||
T a = radians(angle);
|
||||
T c = cos(a);
|
||||
T s = sin(a);
|
||||
detail::tmat4x4<T> Result;
|
||||
|
||||
detail::tvec3<T> axis = normalize(v);
|
||||
detail::tvec3<T> axis = normalize(v);
|
||||
|
||||
Result[0][0] = c + (1 - c) * axis.x * axis.x;
|
||||
Result[0][1] = (1 - c) * axis.x * axis.y + s * axis.z;
|
||||
Result[0][2] = (1 - c) * axis.x * axis.z - s * axis.y;
|
||||
Result[0][3] = 0;
|
||||
Result[0][0] = c + (1 - c) * axis.x * axis.x;
|
||||
Result[0][1] = (1 - c) * axis.x * axis.y + s * axis.z;
|
||||
Result[0][2] = (1 - c) * axis.x * axis.z - s * axis.y;
|
||||
Result[0][3] = 0;
|
||||
|
||||
Result[1][0] = (1 - c) * axis.y * axis.x - s * axis.z;
|
||||
Result[1][1] = c + (1 - c) * axis.y * axis.y;
|
||||
Result[1][2] = (1 - c) * axis.y * axis.z + s * axis.x;
|
||||
Result[1][3] = 0;
|
||||
Result[1][0] = (1 - c) * axis.y * axis.x - s * axis.z;
|
||||
Result[1][1] = c + (1 - c) * axis.y * axis.y;
|
||||
Result[1][2] = (1 - c) * axis.y * axis.z + s * axis.x;
|
||||
Result[1][3] = 0;
|
||||
|
||||
Result[2][0] = (1 - c) * axis.z * axis.x + s * axis.y;
|
||||
Result[2][1] = (1 - c) * axis.z * axis.y - s * axis.x;
|
||||
Result[2][2] = c + (1 - c) * axis.z * axis.z;
|
||||
Result[2][3] = 0;
|
||||
Result[2][0] = (1 - c) * axis.z * axis.x + s * axis.y;
|
||||
Result[2][1] = (1 - c) * axis.z * axis.y - s * axis.x;
|
||||
Result[2][2] = c + (1 - c) * axis.z * axis.z;
|
||||
Result[2][3] = 0;
|
||||
|
||||
Result[3] = detail::tvec4<T>(0, 0, 0, 1);
|
||||
return m * Result;
|
||||
}
|
||||
Result[3] = detail::tvec4<T>(0, 0, 0, 1);
|
||||
return m * Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale_slow
|
||||
(
|
||||
detail::tmat4x4<T> const & m,
|
||||
detail::tvec3<T> const & v
|
||||
)
|
||||
{
|
||||
detail::tmat4x4<T> Result(T(1));
|
||||
Result[0][0] = v.x;
|
||||
Result[1][1] = v.y;
|
||||
Result[2][2] = v.z;
|
||||
return m * Result;
|
||||
}
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale_slow
|
||||
(
|
||||
detail::tmat4x4<T> const & m,
|
||||
detail::tvec3<T> const & v
|
||||
)
|
||||
{
|
||||
detail::tmat4x4<T> Result(T(1));
|
||||
Result[0][0] = v.x;
|
||||
Result[1][1] = v.y;
|
||||
Result[2][2] = v.z;
|
||||
return m * Result;
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> ortho
|
||||
(
|
||||
valType const & left,
|
||||
valType const & right,
|
||||
valType const & bottom,
|
||||
valType const & top,
|
||||
valType const & zNear,
|
||||
valType const & zFar
|
||||
)
|
||||
{
|
||||
detail::tmat4x4<valType> Result(1);
|
||||
Result[0][0] = valType(2) / (right - left);
|
||||
Result[1][1] = valType(2) / (top - bottom);
|
||||
Result[2][2] = - valType(2) / (zFar - zNear);
|
||||
Result[3][0] = - (right + left) / (right - left);
|
||||
Result[3][1] = - (top + bottom) / (top - bottom);
|
||||
Result[3][2] = - (zFar + zNear) / (zFar - zNear);
|
||||
return Result;
|
||||
}
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> ortho
|
||||
(
|
||||
valType const & left,
|
||||
valType const & right,
|
||||
valType const & bottom,
|
||||
valType const & top,
|
||||
valType const & zNear,
|
||||
valType const & zFar
|
||||
)
|
||||
{
|
||||
detail::tmat4x4<valType> Result(1);
|
||||
Result[0][0] = valType(2) / (right - left);
|
||||
Result[1][1] = valType(2) / (top - bottom);
|
||||
Result[2][2] = - valType(2) / (zFar - zNear);
|
||||
Result[3][0] = - (right + left) / (right - left);
|
||||
Result[3][1] = - (top + bottom) / (top - bottom);
|
||||
Result[3][2] = - (zFar + zNear) / (zFar - zNear);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> ortho(
|
||||
valType const & left,
|
||||
valType const & right,
|
||||
valType const & bottom,
|
||||
valType const & top)
|
||||
{
|
||||
detail::tmat4x4<valType> Result(1);
|
||||
Result[0][0] = valType(2) / (right - left);
|
||||
Result[1][1] = valType(2) / (top - bottom);
|
||||
Result[2][2] = - valType(1);
|
||||
Result[3][0] = - (right + left) / (right - left);
|
||||
Result[3][1] = - (top + bottom) / (top - bottom);
|
||||
return Result;
|
||||
}
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> ortho(
|
||||
valType const & left,
|
||||
valType const & right,
|
||||
valType const & bottom,
|
||||
valType const & top)
|
||||
{
|
||||
detail::tmat4x4<valType> Result(1);
|
||||
Result[0][0] = valType(2) / (right - left);
|
||||
Result[1][1] = valType(2) / (top - bottom);
|
||||
Result[2][2] = - valType(1);
|
||||
Result[3][0] = - (right + left) / (right - left);
|
||||
Result[3][1] = - (top + bottom) / (top - bottom);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> frustum
|
||||
(
|
||||
valType const & left,
|
||||
valType const & right,
|
||||
valType const & bottom,
|
||||
valType const & top,
|
||||
valType const & nearVal,
|
||||
valType const & farVal
|
||||
)
|
||||
{
|
||||
detail::tmat4x4<valType> Result(0);
|
||||
Result[0][0] = (valType(2) * nearVal) / (right - left);
|
||||
Result[1][1] = (valType(2) * nearVal) / (top - bottom);
|
||||
Result[2][0] = (right + left) / (right - left);
|
||||
Result[2][1] = (top + bottom) / (top - bottom);
|
||||
Result[2][2] = -(farVal + nearVal) / (farVal - nearVal);
|
||||
Result[2][3] = valType(-1);
|
||||
Result[3][2] = -(valType(2) * farVal * nearVal) / (farVal - nearVal);
|
||||
return Result;
|
||||
}
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> frustum
|
||||
(
|
||||
valType const & left,
|
||||
valType const & right,
|
||||
valType const & bottom,
|
||||
valType const & top,
|
||||
valType const & nearVal,
|
||||
valType const & farVal
|
||||
)
|
||||
{
|
||||
detail::tmat4x4<valType> Result(0);
|
||||
Result[0][0] = (valType(2) * nearVal) / (right - left);
|
||||
Result[1][1] = (valType(2) * nearVal) / (top - bottom);
|
||||
Result[2][0] = (right + left) / (right - left);
|
||||
Result[2][1] = (top + bottom) / (top - bottom);
|
||||
Result[2][2] = -(farVal + nearVal) / (farVal - nearVal);
|
||||
Result[2][3] = valType(-1);
|
||||
Result[3][2] = -(valType(2) * farVal * nearVal) / (farVal - nearVal);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> perspective
|
||||
(
|
||||
valType const & fovy,
|
||||
valType const & aspect,
|
||||
valType const & zNear,
|
||||
valType const & zFar
|
||||
)
|
||||
{
|
||||
valType range = tan(radians(fovy / valType(2))) * zNear;
|
||||
valType left = -range * aspect;
|
||||
valType right = range * aspect;
|
||||
valType bottom = -range;
|
||||
valType top = range;
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> perspective
|
||||
(
|
||||
valType const & fovy,
|
||||
valType const & aspect,
|
||||
valType const & zNear,
|
||||
valType const & zFar
|
||||
)
|
||||
{
|
||||
valType range = tan(radians(fovy / valType(2))) * zNear;
|
||||
valType left = -range * aspect;
|
||||
valType right = range * aspect;
|
||||
valType bottom = -range;
|
||||
valType top = range;
|
||||
|
||||
detail::tmat4x4<valType> Result(valType(0));
|
||||
Result[0][0] = (valType(2) * zNear) / (right - left);
|
||||
Result[1][1] = (valType(2) * zNear) / (top - bottom);
|
||||
Result[2][2] = - (zFar + zNear) / (zFar - zNear);
|
||||
Result[2][3] = - valType(1);
|
||||
Result[3][2] = - (valType(2) * zFar * zNear) / (zFar - zNear);
|
||||
return Result;
|
||||
}
|
||||
detail::tmat4x4<valType> Result(valType(0));
|
||||
Result[0][0] = (valType(2) * zNear) / (right - left);
|
||||
Result[1][1] = (valType(2) * zNear) / (top - bottom);
|
||||
Result[2][2] = - (zFar + zNear) / (zFar - zNear);
|
||||
Result[2][3] = - valType(1);
|
||||
Result[3][2] = - (valType(2) * zFar * zNear) / (zFar - zNear);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> perspectiveFov
|
||||
(
|
||||
valType const & fov,
|
||||
valType const & width,
|
||||
valType const & height,
|
||||
valType const & zNear,
|
||||
valType const & zFar
|
||||
)
|
||||
{
|
||||
valType rad = glm::radians(fov);
|
||||
valType h = glm::cos(valType(0.5) * rad) / glm::sin(valType(0.5) * rad);
|
||||
valType w = h * height / width;
|
||||
template <typename valType>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> perspectiveFov
|
||||
(
|
||||
valType const & fov,
|
||||
valType const & width,
|
||||
valType const & height,
|
||||
valType const & zNear,
|
||||
valType const & zFar
|
||||
)
|
||||
{
|
||||
valType rad = glm::radians(fov);
|
||||
valType h = glm::cos(valType(0.5) * rad) / glm::sin(valType(0.5) * rad);
|
||||
valType w = h * height / width;
|
||||
|
||||
detail::tmat4x4<valType> Result(valType(0));
|
||||
Result[0][0] = w;
|
||||
Result[1][1] = h;
|
||||
Result[2][2] = (zFar + zNear) / (zFar - zNear);
|
||||
Result[2][3] = valType(1);
|
||||
Result[3][2] = -(valType(2) * zFar * zNear) / (zFar - zNear);
|
||||
return Result;
|
||||
}
|
||||
detail::tmat4x4<valType> Result(valType(0));
|
||||
Result[0][0] = w;
|
||||
Result[1][1] = h;
|
||||
Result[2][2] = (zFar + zNear) / (zFar - zNear);
|
||||
Result[2][3] = valType(1);
|
||||
Result[3][2] = -(valType(2) * zFar * zNear) / (zFar - zNear);
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> infinitePerspective
|
||||
(
|
||||
T fovy,
|
||||
T aspect,
|
||||
T zNear
|
||||
)
|
||||
{
|
||||
T range = tan(radians(fovy / T(2))) * zNear;
|
||||
T left = -range * aspect;
|
||||
T right = range * aspect;
|
||||
T bottom = -range;
|
||||
T top = range;
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> infinitePerspective
|
||||
(
|
||||
T fovy,
|
||||
T aspect,
|
||||
T zNear
|
||||
)
|
||||
{
|
||||
T range = tan(radians(fovy / T(2))) * zNear;
|
||||
T left = -range * aspect;
|
||||
T right = range * aspect;
|
||||
T bottom = -range;
|
||||
T top = range;
|
||||
|
||||
detail::tmat4x4<T> Result(T(0));
|
||||
Result[0][0] = (T(2) * zNear) / (right - left);
|
||||
Result[1][1] = (T(2) * zNear) / (top - bottom);
|
||||
Result[2][2] = - T(1);
|
||||
Result[2][3] = - T(1);
|
||||
Result[3][2] = - T(2) * zNear;
|
||||
return Result;
|
||||
}
|
||||
detail::tmat4x4<T> Result(T(0));
|
||||
Result[0][0] = (T(2) * zNear) / (right - left);
|
||||
Result[1][1] = (T(2) * zNear) / (top - bottom);
|
||||
Result[2][2] = - T(1);
|
||||
Result[2][3] = - T(1);
|
||||
Result[3][2] = - T(2) * zNear;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> tweakedInfinitePerspective
|
||||
(
|
||||
T fovy,
|
||||
T aspect,
|
||||
T zNear
|
||||
)
|
||||
{
|
||||
T range = tan(radians(fovy / T(2))) * zNear;
|
||||
T left = -range * aspect;
|
||||
T right = range * aspect;
|
||||
T bottom = -range;
|
||||
T top = range;
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> tweakedInfinitePerspective
|
||||
(
|
||||
T fovy,
|
||||
T aspect,
|
||||
T zNear
|
||||
)
|
||||
{
|
||||
T range = tan(radians(fovy / T(2))) * zNear;
|
||||
T left = -range * aspect;
|
||||
T right = range * aspect;
|
||||
T bottom = -range;
|
||||
T top = range;
|
||||
|
||||
detail::tmat4x4<T> Result(T(0));
|
||||
Result[0][0] = (T(2) * zNear) / (right - left);
|
||||
Result[1][1] = (T(2) * zNear) / (top - bottom);
|
||||
Result[2][2] = T(0.0001) - T(1);
|
||||
Result[2][3] = T(-1);
|
||||
Result[3][2] = - (T(0.0001) - T(2)) * zNear;
|
||||
return Result;
|
||||
}
|
||||
detail::tmat4x4<T> Result(T(0));
|
||||
Result[0][0] = (T(2) * zNear) / (right - left);
|
||||
Result[1][1] = (T(2) * zNear) / (top - bottom);
|
||||
Result[2][2] = T(0.0001) - T(1);
|
||||
Result[2][3] = T(-1);
|
||||
Result[3][2] = - (T(0.0001) - T(2)) * zNear;
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> project
|
||||
(
|
||||
detail::tvec3<T> const & obj,
|
||||
detail::tmat4x4<T> const & model,
|
||||
detail::tmat4x4<T> const & proj,
|
||||
detail::tvec4<U> const & viewport
|
||||
)
|
||||
{
|
||||
detail::tvec4<T> tmp = detail::tvec4<T>(obj, T(1));
|
||||
tmp = model * tmp;
|
||||
tmp = proj * tmp;
|
||||
template <typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> project
|
||||
(
|
||||
detail::tvec3<T> const & obj,
|
||||
detail::tmat4x4<T> const & model,
|
||||
detail::tmat4x4<T> const & proj,
|
||||
detail::tvec4<U> const & viewport
|
||||
)
|
||||
{
|
||||
detail::tvec4<T> tmp = detail::tvec4<T>(obj, T(1));
|
||||
tmp = model * tmp;
|
||||
tmp = proj * tmp;
|
||||
|
||||
tmp /= tmp.w;
|
||||
tmp = tmp * T(0.5) + T(0.5);
|
||||
tmp[0] = tmp[0] * T(viewport[2]) + T(viewport[0]);
|
||||
tmp[1] = tmp[1] * T(viewport[3]) + T(viewport[1]);
|
||||
tmp /= tmp.w;
|
||||
tmp = tmp * T(0.5) + T(0.5);
|
||||
tmp[0] = tmp[0] * T(viewport[2]) + T(viewport[0]);
|
||||
tmp[1] = tmp[1] * T(viewport[3]) + T(viewport[1]);
|
||||
|
||||
return detail::tvec3<T>(tmp);
|
||||
}
|
||||
return detail::tvec3<T>(tmp);
|
||||
}
|
||||
|
||||
template <typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> unProject
|
||||
(
|
||||
detail::tvec3<T> const & win,
|
||||
detail::tmat4x4<T> const & model,
|
||||
detail::tmat4x4<T> const & proj,
|
||||
detail::tvec4<U> const & viewport
|
||||
)
|
||||
{
|
||||
detail::tmat4x4<T> inverse = glm::inverse(proj * model);
|
||||
template <typename T, typename U>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> unProject
|
||||
(
|
||||
detail::tvec3<T> const & win,
|
||||
detail::tmat4x4<T> const & model,
|
||||
detail::tmat4x4<T> const & proj,
|
||||
detail::tvec4<U> const & viewport
|
||||
)
|
||||
{
|
||||
detail::tmat4x4<T> inverse = glm::inverse(proj * model);
|
||||
|
||||
detail::tvec4<T> tmp = detail::tvec4<T>(win, T(1));
|
||||
tmp.x = (tmp.x - T(viewport[0])) / T(viewport[2]);
|
||||
tmp.y = (tmp.y - T(viewport[1])) / T(viewport[3]);
|
||||
tmp = tmp * T(2) - T(1);
|
||||
detail::tvec4<T> tmp = detail::tvec4<T>(win, T(1));
|
||||
tmp.x = (tmp.x - T(viewport[0])) / T(viewport[2]);
|
||||
tmp.y = (tmp.y - T(viewport[1])) / T(viewport[3]);
|
||||
tmp = tmp * T(2) - T(1);
|
||||
|
||||
detail::tvec4<T> obj = inverse * tmp;
|
||||
obj /= obj.w;
|
||||
detail::tvec4<T> obj = inverse * tmp;
|
||||
obj /= obj.w;
|
||||
|
||||
return detail::tvec3<T>(obj);
|
||||
}
|
||||
return detail::tvec3<T>(obj);
|
||||
}
|
||||
|
||||
template <typename T, typename U>
|
||||
detail::tmat4x4<T> pickMatrix
|
||||
(
|
||||
detail::tvec2<T> const & center,
|
||||
detail::tvec2<T> const & delta,
|
||||
detail::tvec4<U> const & viewport
|
||||
)
|
||||
{
|
||||
assert(delta.x > T(0) && delta.y > T(0));
|
||||
detail::tmat4x4<T> Result(1.0f);
|
||||
template <typename T, typename U>
|
||||
detail::tmat4x4<T> pickMatrix
|
||||
(
|
||||
detail::tvec2<T> const & center,
|
||||
detail::tvec2<T> const & delta,
|
||||
detail::tvec4<U> const & viewport
|
||||
)
|
||||
{
|
||||
assert(delta.x > T(0) && delta.y > T(0));
|
||||
detail::tmat4x4<T> Result(1.0f);
|
||||
|
||||
if(!(delta.x > T(0) && delta.y > T(0)))
|
||||
return Result; // Error
|
||||
if(!(delta.x > T(0) && delta.y > T(0)))
|
||||
return Result; // Error
|
||||
|
||||
detail::tvec3<T> Temp(
|
||||
(T(viewport[2]) - T(2) * (center.x - T(viewport[0]))) / delta.x,
|
||||
(T(viewport[3]) - T(2) * (center.y - T(viewport[1]))) / delta.y,
|
||||
T(0));
|
||||
detail::tvec3<T> Temp(
|
||||
(T(viewport[2]) - T(2) * (center.x - T(viewport[0]))) / delta.x,
|
||||
(T(viewport[3]) - T(2) * (center.y - T(viewport[1]))) / delta.y,
|
||||
T(0));
|
||||
|
||||
// Translate and scale the picked region to the entire window
|
||||
Result = translate(Result, Temp);
|
||||
return scale(Result, detail::tvec3<T>(T(viewport[2]) / delta.x, T(viewport[3]) / delta.y, T(1)));
|
||||
}
|
||||
// Translate and scale the picked region to the entire window
|
||||
Result = translate(Result, Temp);
|
||||
return scale(Result, detail::tvec3<T>(T(viewport[2]) / delta.x, T(viewport[3]) / delta.y, T(1)));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> lookAt
|
||||
(
|
||||
detail::tvec3<T> const & eye,
|
||||
detail::tvec3<T> const & center,
|
||||
detail::tvec3<T> const & up
|
||||
)
|
||||
{
|
||||
detail::tvec3<T> f = normalize(center - eye);
|
||||
detail::tvec3<T> u = normalize(up);
|
||||
detail::tvec3<T> s = normalize(cross(f, u));
|
||||
u = cross(s, f);
|
||||
|
||||
detail::tmat4x4<T> Result(1);
|
||||
Result[0][0] = s.x;
|
||||
Result[1][0] = s.y;
|
||||
Result[2][0] = s.z;
|
||||
Result[0][1] = u.x;
|
||||
Result[1][1] = u.y;
|
||||
Result[2][1] = u.z;
|
||||
Result[0][2] =-f.x;
|
||||
Result[1][2] =-f.y;
|
||||
Result[2][2] =-f.z;
|
||||
/* Test this instead of translate3D
|
||||
Result[3][0] =-dot(s, eye);
|
||||
Result[3][1] =-dot(y, eye);
|
||||
Result[3][2] = dot(f, eye);
|
||||
*/
|
||||
return translate(Result, -eye);
|
||||
}
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tmat4x4<T> lookAt
|
||||
(
|
||||
detail::tvec3<T> const & eye,
|
||||
detail::tvec3<T> const & center,
|
||||
detail::tvec3<T> const & up
|
||||
)
|
||||
{
|
||||
detail::tvec3<T> f = normalize(center - eye);
|
||||
detail::tvec3<T> u = normalize(up);
|
||||
detail::tvec3<T> s = normalize(cross(f, u));
|
||||
u = cross(s, f);
|
||||
|
||||
detail::tmat4x4<T> Result(1);
|
||||
Result[0][0] = s.x;
|
||||
Result[1][0] = s.y;
|
||||
Result[2][0] = s.z;
|
||||
Result[0][1] = u.x;
|
||||
Result[1][1] = u.y;
|
||||
Result[2][1] = u.z;
|
||||
Result[0][2] =-f.x;
|
||||
Result[1][2] =-f.y;
|
||||
Result[2][2] =-f.z;
|
||||
/* Test this instead of translate3D
|
||||
Result[3][0] =-dot(s, eye);
|
||||
Result[3][1] =-dot(y, eye);
|
||||
Result[3][2] = dot(f, eye);
|
||||
*/
|
||||
return translate(Result, -eye);
|
||||
}
|
||||
}//namespace glm
|
||||
|
1659
glm/gtc/noise.inl
1659
glm/gtc/noise.inl
File diff suppressed because it is too large
Load Diff
@ -29,8 +29,8 @@
|
||||
#include <limits>
|
||||
|
||||
namespace glm{
|
||||
namespace detail{
|
||||
|
||||
namespace detail
|
||||
{
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER tquat<T>::tquat() :
|
||||
x(0),
|
||||
|
@ -26,165 +26,91 @@
|
||||
/// @author Christophe Riccio
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
namespace glm{
|
||||
namespace glm
|
||||
{
|
||||
template <typename T, template <typename> class vecType>
|
||||
GLM_FUNC_QUALIFIER T swizzle
|
||||
(
|
||||
vecType<T> const & v,
|
||||
comp x
|
||||
)
|
||||
{
|
||||
assert(int(x) < int(vecType<T>::value_size));
|
||||
return v[x];
|
||||
}
|
||||
|
||||
template <typename T, template <typename> class vecType>
|
||||
GLM_FUNC_QUALIFIER T swizzle
|
||||
(
|
||||
vecType<T> const & v,
|
||||
comp x
|
||||
)
|
||||
{
|
||||
assert(int(x) < int(vecType<T>::value_size));
|
||||
return v[x];
|
||||
}
|
||||
template <typename T, template <typename> class vecType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T> swizzle
|
||||
(
|
||||
vecType<T> const & v,
|
||||
comp x, comp y
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T>(
|
||||
v[x],
|
||||
v[y]);
|
||||
}
|
||||
|
||||
template <typename T, template <typename> class vecType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T> swizzle
|
||||
(
|
||||
vecType<T> const & v,
|
||||
comp x, comp y
|
||||
)
|
||||
{
|
||||
return detail::tvec2<T>(
|
||||
v[x],
|
||||
v[y]);
|
||||
}
|
||||
template <typename T, template <typename> class vecType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> swizzle
|
||||
(
|
||||
vecType<T> const & v,
|
||||
comp x, comp y, comp z
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T>(
|
||||
v[x],
|
||||
v[y],
|
||||
v[z]);
|
||||
}
|
||||
|
||||
template <typename T, template <typename> class vecType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> swizzle
|
||||
(
|
||||
vecType<T> const & v,
|
||||
comp x, comp y, comp z
|
||||
)
|
||||
{
|
||||
return detail::tvec3<T>(
|
||||
v[x],
|
||||
v[y],
|
||||
v[z]);
|
||||
}
|
||||
template <typename T, template <typename> class vecType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> swizzle
|
||||
(
|
||||
vecType<T> const & v,
|
||||
comp x, comp y, comp z, comp w
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T>(v[x], v[y], v[z], v[w]);
|
||||
}
|
||||
|
||||
template <typename T, template <typename> class vecType>
|
||||
GLM_FUNC_QUALIFIER detail::tvec4<T> swizzle
|
||||
(
|
||||
vecType<T> const & v,
|
||||
comp x, comp y, comp z, comp w
|
||||
)
|
||||
{
|
||||
return detail::tvec4<T>(v[x], v[y], v[z], v[w]);
|
||||
}
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T& swizzle
|
||||
(
|
||||
detail::tvec4<T> & v,
|
||||
comp x
|
||||
)
|
||||
{
|
||||
return v[x];
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T& swizzle
|
||||
(
|
||||
detail::tvec4<T> & v,
|
||||
comp x
|
||||
)
|
||||
{
|
||||
return v[x];
|
||||
}
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tref2<T> swizzle
|
||||
(
|
||||
detail::tvec4<T> & v,
|
||||
comp x, comp y
|
||||
)
|
||||
{
|
||||
return detail::tref2<T>(v[x], v[y]);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tref2<T> swizzle
|
||||
(
|
||||
detail::tvec4<T> & v,
|
||||
comp x, comp y
|
||||
)
|
||||
{
|
||||
return detail::tref2<T>(v[x], v[y]);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tref3<T> swizzle
|
||||
(
|
||||
detail::tvec4<T> & v,
|
||||
comp x, comp y, comp z
|
||||
)
|
||||
{
|
||||
return detail::tref3<T>(v[x], v[y], v[z]);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tref4<T> swizzle
|
||||
(
|
||||
detail::tvec4<T> & v,
|
||||
comp x, comp y, comp z, comp w
|
||||
)
|
||||
{
|
||||
return detail::tref4<T>(v[x], v[y], v[z], v[w]);
|
||||
}
|
||||
/*
|
||||
template <comp x>
|
||||
GLM_FUNC_QUALIFIER float& swizzle
|
||||
(
|
||||
detail::tvec4<float> & v
|
||||
)
|
||||
{
|
||||
return v[x];
|
||||
}
|
||||
|
||||
template <comp x>
|
||||
GLM_FUNC_QUALIFIER int& swizzle
|
||||
(
|
||||
detail::tvec4<int> & v
|
||||
)
|
||||
{
|
||||
return v[x];
|
||||
}
|
||||
|
||||
template <comp x, comp y>
|
||||
GLM_FUNC_QUALIFIER detail::tref2<float> swizzle
|
||||
(
|
||||
detail::tvec4<float> & v
|
||||
)
|
||||
{
|
||||
return detail::tref2<float>(v[x], v[y]);
|
||||
}
|
||||
|
||||
template <comp x, comp y>
|
||||
GLM_FUNC_QUALIFIER detail::tref2<int> swizzle
|
||||
(
|
||||
detail::tvec4<int> & v
|
||||
)
|
||||
{
|
||||
return detail::tref2<int>(v[x], v[y]);
|
||||
}
|
||||
|
||||
template <comp x, comp y, comp z>
|
||||
GLM_FUNC_QUALIFIER detail::tref3<float> swizzle
|
||||
(
|
||||
detail::tvec4<float> & v
|
||||
)
|
||||
{
|
||||
return detail::tref3<float>(v[x], v[y], v[z]);
|
||||
}
|
||||
|
||||
template <comp x, comp y, comp z>
|
||||
GLM_FUNC_QUALIFIER detail::tref3<int> swizzle
|
||||
(
|
||||
detail::tvec4<int> & v
|
||||
)
|
||||
{
|
||||
return detail::tref3<int>(v[x], v[y], v[z]);
|
||||
}
|
||||
|
||||
template <comp x, comp y, comp z, comp w>
|
||||
GLM_FUNC_QUALIFIER detail::tref4<float> swizzle
|
||||
(
|
||||
detail::tvec4<float> & v
|
||||
)
|
||||
{
|
||||
return detail::tref4<float>(v[x], v[y], v[z], v[w]);
|
||||
}
|
||||
|
||||
template <comp x, comp y, comp z, comp w>
|
||||
GLM_FUNC_QUALIFIER detail::tref4<int> swizzle
|
||||
(
|
||||
detail::tvec4<int> & v
|
||||
)
|
||||
{
|
||||
return detail::tref4<int>(v[x], v[y], v[z], v[w]);
|
||||
}
|
||||
*/
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tref3<T> swizzle
|
||||
(
|
||||
detail::tvec4<T> & v,
|
||||
comp x, comp y, comp z
|
||||
)
|
||||
{
|
||||
return detail::tref3<T>(v[x], v[y], v[z]);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tref4<T> swizzle
|
||||
(
|
||||
detail::tvec4<T> & v,
|
||||
comp x, comp y, comp z, comp w
|
||||
)
|
||||
{
|
||||
return detail::tref4<T>(v[x], v[y], v[z], v[w]);
|
||||
}
|
||||
}//namespace glm
|
||||
|
Loading…
Reference in New Issue
Block a user