Fixed signed integer and float linearRand results #230
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@ -131,7 +131,7 @@ namespace detail
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{
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GLM_FUNC_QUALIFIER static vecType<int8, P> call(vecType<int8, P> const & Min, vecType<int8, P> const & Max)
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{
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return (vecType<int8, P>(compute_rand<uint8, P, vecType>::call()) % (Max - Min)) + Min;
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return (vecType<int8, P>(compute_rand<uint8, P, vecType>::call() % vecType<uint8, P>(Max + static_cast<int8>(1) - Min))) + Min;
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}
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};
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@ -140,7 +140,7 @@ namespace detail
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{
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GLM_FUNC_QUALIFIER static vecType<uint8, P> call(vecType<uint8, P> const & Min, vecType<uint8, P> const & Max)
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{
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return (compute_rand<uint8, P, vecType>::call() % (Max - Min)) + Min;
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return (compute_rand<uint8, P, vecType>::call() % (Max + static_cast<uint8>(1) - Min)) + Min;
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}
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};
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@ -149,7 +149,7 @@ namespace detail
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{
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GLM_FUNC_QUALIFIER static vecType<int16, P> call(vecType<int16, P> const & Min, vecType<int16, P> const & Max)
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{
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return (vecType<int16, P>(compute_rand<uint16, P, vecType>::call()) % (Max - Min)) + Min;
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return (vecType<int16, P>(compute_rand<uint16, P, vecType>::call() % vecType<uint16, P>(Max + static_cast<int16>(1) - Min))) + Min;
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}
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};
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@ -158,7 +158,7 @@ namespace detail
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{
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GLM_FUNC_QUALIFIER static vecType<uint16, P> call(vecType<uint16, P> const & Min, vecType<uint16, P> const & Max)
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{
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return (compute_rand<uint16, P, vecType>::call() % (Max - Min)) + Min;
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return (compute_rand<uint16, P, vecType>::call() % (Max + static_cast<uint16>(1) - Min)) + Min;
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}
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};
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@ -167,7 +167,7 @@ namespace detail
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{
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GLM_FUNC_QUALIFIER static vecType<int32, P> call(vecType<int32, P> const & Min, vecType<int32, P> const & Max)
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{
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return (vecType<int32, P>(compute_rand<uint32, P, vecType>::call()) % (Max - Min)) + Min;
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return (vecType<int32, P>(compute_rand<uint32, P, vecType>::call() % vecType<uint32, P>(Max + static_cast<int32>(1) - Min))) + Min;
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}
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};
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@ -176,7 +176,7 @@ namespace detail
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{
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GLM_FUNC_QUALIFIER static vecType<uint32, P> call(vecType<uint32, P> const & Min, vecType<uint32, P> const & Max)
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{
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return (compute_rand<uint32, P, vecType>::call() % (Max - Min)) + Min;
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return (compute_rand<uint32, P, vecType>::call() % (Max + static_cast<uint32>(1) - Min)) + Min;
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}
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};
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@ -185,7 +185,7 @@ namespace detail
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{
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GLM_FUNC_QUALIFIER static vecType<int64, P> call(vecType<int64, P> const & Min, vecType<int64, P> const & Max)
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{
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return (vecType<int64, P>(compute_rand<uint64, P, vecType>::call()) % (Max - Min)) + Min;
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return (vecType<int64, P>(compute_rand<uint64, P, vecType>::call() % vecType<uint64, P>(Max + static_cast<int64>(1) - Min))) + Min;
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}
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};
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@ -194,7 +194,7 @@ namespace detail
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{
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GLM_FUNC_QUALIFIER static vecType<uint64, P> call(vecType<uint64, P> const & Min, vecType<uint64, P> const & Max)
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{
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return (compute_rand<uint64, P, vecType>::call() % (Max - Min)) + Min;
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return (compute_rand<uint64, P, vecType>::call() % (Max + static_cast<uint64>(1) - Min)) + Min;
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}
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};
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@ -18,23 +18,195 @@ int test_linearRand()
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{
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int Error = 0;
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glm::int32 const Min = 16;
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glm::int32 const Max = 32;
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{
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glm::i8vec2 A = glm::linearRand(glm::i8vec2(16), glm::i8vec2(32));
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glm::i16vec2 B = glm::linearRand(glm::i16vec2(16), glm::i16vec2(32));
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glm::i32vec2 C = glm::linearRand(glm::i32vec2(16), glm::i32vec2(32));
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glm::i64vec2 D = glm::linearRand(glm::i64vec2(16), glm::i64vec2(32));
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glm::u8vec2 AMin(std::numeric_limits<glm::u8>::max());
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glm::u8vec2 AMax(std::numeric_limits<glm::u8>::min());
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{
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for(std::size_t i = 0; i < 100000; ++i)
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{
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glm::u8vec2 A = glm::linearRand(glm::u8vec2(Min), glm::u8vec2(Max));
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AMin = glm::min(AMin, A);
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AMax = glm::max(AMax, A);
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if(!glm::all(glm::lessThanEqual(A, glm::u8vec2(Max))))
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++Error;
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if(!glm::all(glm::greaterThanEqual(A, glm::u8vec2(Min))))
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++Error;
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assert(!Error);
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}
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Error += glm::all(glm::equal(AMin, glm::u8vec2(Min))) ? 0 : 1;
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Error += glm::all(glm::equal(AMax, glm::u8vec2(Max))) ? 0 : 1;
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assert(!Error);
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}
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glm::u16vec2 BMin(std::numeric_limits<glm::u16>::max());
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glm::u16vec2 BMax(std::numeric_limits<glm::u16>::min());
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{
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for(std::size_t i = 0; i < 100000; ++i)
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{
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glm::u16vec2 B = glm::linearRand(glm::u16vec2(Min), glm::u16vec2(Max));
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BMin = glm::min(BMin, B);
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BMax = glm::max(BMax, B);
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if(!glm::all(glm::lessThanEqual(B, glm::u16vec2(Max))))
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++Error;
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if(!glm::all(glm::greaterThanEqual(B, glm::u16vec2(Min))))
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++Error;
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assert(!Error);
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}
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Error += glm::all(glm::equal(BMin, glm::u16vec2(Min))) ? 0 : 1;
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Error += glm::all(glm::equal(BMax, glm::u16vec2(Max))) ? 0 : 1;
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assert(!Error);
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}
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glm::u32vec2 CMin(std::numeric_limits<glm::u32>::max());
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glm::u32vec2 CMax(std::numeric_limits<glm::u32>::min());
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{
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for(std::size_t i = 0; i < 100000; ++i)
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{
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glm::u32vec2 C = glm::linearRand(glm::u32vec2(Min), glm::u32vec2(Max));
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CMin = glm::min(CMin, C);
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CMax = glm::max(CMax, C);
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if(!glm::all(glm::lessThanEqual(C, glm::u32vec2(Max))))
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++Error;
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if(!glm::all(glm::greaterThanEqual(C, glm::u32vec2(Min))))
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++Error;
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assert(!Error);
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}
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Error += glm::all(glm::equal(CMin, glm::u32vec2(Min))) ? 0 : 1;
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Error += glm::all(glm::equal(CMax, glm::u32vec2(Max))) ? 0 : 1;
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assert(!Error);
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}
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glm::u64vec2 DMin(std::numeric_limits<glm::u64>::max());
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glm::u64vec2 DMax(std::numeric_limits<glm::u64>::min());
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{
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for(std::size_t i = 0; i < 100000; ++i)
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{
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glm::u64vec2 D = glm::linearRand(glm::u64vec2(Min), glm::u64vec2(Max));
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DMin = glm::min(DMin, D);
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DMax = glm::max(DMax, D);
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if(!glm::all(glm::lessThanEqual(D, glm::u64vec2(Max))))
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++Error;
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if(!glm::all(glm::greaterThanEqual(D, glm::u64vec2(Min))))
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++Error;
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assert(!Error);
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}
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Error += glm::all(glm::equal(DMin, glm::u64vec2(Min))) ? 0 : 1;
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Error += glm::all(glm::equal(DMax, glm::u64vec2(Max))) ? 0 : 1;
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assert(!Error);
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}
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}
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{
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glm::u8vec2 A = glm::linearRand(glm::u8vec2(16), glm::u8vec2(32));
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glm::u16vec2 B = glm::linearRand(glm::u16vec2(16), glm::u16vec2(32));
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glm::u32vec2 C = glm::linearRand(glm::u32vec2(16), glm::u32vec2(32));
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glm::u64vec2 D = glm::linearRand(glm::u64vec2(16), glm::u64vec2(32));
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glm::i8vec2 AMin(std::numeric_limits<glm::i8>::max());
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glm::i8vec2 AMax(std::numeric_limits<glm::i8>::min());
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{
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for(std::size_t i = 0; i < 100000; ++i)
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{
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glm::i8vec2 A = glm::linearRand(glm::i8vec2(Min), glm::i8vec2(Max));
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AMin = glm::min(AMin, A);
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AMax = glm::max(AMax, A);
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if(!glm::all(glm::lessThanEqual(A, glm::i8vec2(Max))))
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++Error;
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if(!glm::all(glm::greaterThanEqual(A, glm::i8vec2(Min))))
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++Error;
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assert(!Error);
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}
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Error += glm::all(glm::equal(AMin, glm::i8vec2(Min))) ? 0 : 1;
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Error += glm::all(glm::equal(AMax, glm::i8vec2(Max))) ? 0 : 1;
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assert(!Error);
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}
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glm::i16vec2 BMin(std::numeric_limits<glm::i16>::max());
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glm::i16vec2 BMax(std::numeric_limits<glm::i16>::min());
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{
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for(std::size_t i = 0; i < 100000; ++i)
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{
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glm::i16vec2 B = glm::linearRand(glm::i16vec2(Min), glm::i16vec2(Max));
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BMin = glm::min(BMin, B);
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BMax = glm::max(BMax, B);
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if(!glm::all(glm::lessThanEqual(B, glm::i16vec2(Max))))
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++Error;
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if(!glm::all(glm::greaterThanEqual(B, glm::i16vec2(Min))))
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++Error;
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assert(!Error);
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}
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Error += glm::all(glm::equal(BMin, glm::i16vec2(Min))) ? 0 : 1;
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Error += glm::all(glm::equal(BMax, glm::i16vec2(Max))) ? 0 : 1;
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assert(!Error);
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}
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glm::i32vec2 CMin(std::numeric_limits<glm::i32>::max());
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glm::i32vec2 CMax(std::numeric_limits<glm::i32>::min());
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{
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for(std::size_t i = 0; i < 100000; ++i)
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{
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glm::i32vec2 C = glm::linearRand(glm::i32vec2(Min), glm::i32vec2(Max));
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CMin = glm::min(CMin, C);
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CMax = glm::max(CMax, C);
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if(!glm::all(glm::lessThanEqual(C, glm::i32vec2(Max))))
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++Error;
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if(!glm::all(glm::greaterThanEqual(C, glm::i32vec2(Min))))
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++Error;
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assert(!Error);
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}
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Error += glm::all(glm::equal(CMin, glm::i32vec2(Min))) ? 0 : 1;
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Error += glm::all(glm::equal(CMax, glm::i32vec2(Max))) ? 0 : 1;
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assert(!Error);
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}
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glm::i64vec2 DMin(std::numeric_limits<glm::i64>::max());
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glm::i64vec2 DMax(std::numeric_limits<glm::i64>::min());
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{
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for(std::size_t i = 0; i < 100000; ++i)
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{
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glm::i64vec2 D = glm::linearRand(glm::i64vec2(Min), glm::i64vec2(Max));
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DMin = glm::min(DMin, D);
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DMax = glm::max(DMax, D);
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if(!glm::all(glm::lessThanEqual(D, glm::i64vec2(Max))))
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++Error;
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if(!glm::all(glm::greaterThanEqual(D, glm::i64vec2(Min))))
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++Error;
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assert(!Error);
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}
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Error += glm::all(glm::equal(DMin, glm::i64vec2(Min))) ? 0 : 1;
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Error += glm::all(glm::equal(DMax, glm::i64vec2(Max))) ? 0 : 1;
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assert(!Error);
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}
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}
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for(std::size_t i = 0; i < 100000; ++i)
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{
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glm::f32vec2 A = glm::linearRand(glm::f32vec2(16), glm::f32vec2(32));
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glm::f64vec2 B = glm::linearRand(glm::f64vec2(16), glm::f64vec2(32));
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glm::f32vec2 const A(glm::linearRand(glm::f32vec2(Min), glm::f32vec2(Max)));
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if(!glm::all(glm::lessThanEqual(A, glm::f32vec2(Max))))
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++Error;
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if(!glm::all(glm::greaterThanEqual(A, glm::f32vec2(Min))))
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++Error;
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glm::f64vec2 const B(glm::linearRand(glm::f64vec2(Min), glm::f64vec2(Max)));
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if(!glm::all(glm::lessThanEqual(B, glm::f64vec2(Max))))
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++Error;
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if(!glm::all(glm::greaterThanEqual(B, glm::f64vec2(Min))))
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++Error;
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assert(!Error);
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}
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{
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