Clean up GLM_FORCE_NO_CTOR_INIT and fixed tests
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@ -342,23 +342,14 @@ namespace detail
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# if !GLM_HAS_DEFAULTED_FUNCTIONS
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template<>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_lowp>::vec()
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# ifndef GLM_FORCE_NO_CTOR_INIT
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: data(_mm_setzero_ps())
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# endif
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{}
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template<>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_mediump>::vec()
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# ifndef GLM_FORCE_NO_CTOR_INIT
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: data(_mm_setzero_ps())
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# endif
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{}
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template<>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR_SIMD vec<4, float, aligned_highp>::vec()
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# ifndef GLM_FORCE_NO_CTOR_INIT
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: data(_mm_setzero_ps())
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# endif
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{}
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# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
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@ -133,6 +133,12 @@ namespace glm
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template<typename T, precision P>
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GLM_FUNC_DECL bool operator!=(tdualquat<T, P> const & q1, tdualquat<T, P> const & q2);
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/// Creates an identity dual quaternion.
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///
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/// @see gtx_dual_quaternion
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template <typename T, precision P>
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GLM_FUNC_DECL tdualquat<T, P> dual_quat_identity();
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/// Returns the normalized quaternion.
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///
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/// @see gtx_dual_quaternion
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@ -218,6 +218,14 @@ namespace glm
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// -- Operations --
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template<typename T, precision P>
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GLM_FUNC_QUALIFIER tdualquat<T, P> dual_quat_identity()
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{
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return tdualquat<T, P>(
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tquat<T, P>(static_cast<T>(1), static_cast<T>(0), static_cast<T>(0), static_cast<T>(0)),
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tquat<T, P>(static_cast<T>(0), static_cast<T>(0), static_cast<T>(0), static_cast<T>(0)));
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}
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template<typename T, precision P>
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GLM_FUNC_QUALIFIER tdualquat<T, P> normalize(tdualquat<T, P> const & q)
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{
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@ -32,6 +32,12 @@ namespace glm
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/// @addtogroup gtx_quaternion
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/// @{
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/// Create an identity quaternion.
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///
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/// @see gtx_quaternion
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template<typename T, precision P>
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GLM_FUNC_DECL tquat<T, P> quat_identity();
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/// Compute a cross product between a quaternion and a vector.
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///
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/// @see gtx_quaternion
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@ -6,6 +6,12 @@
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namespace glm
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{
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template<typename T, precision P>
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GLM_FUNC_QUALIFIER tquat<T, P> quat_identity()
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{
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return tquat<T, P>(static_cast<T>(1), static_cast<T>(0), static_cast<T>(0), static_cast<T>(0));
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}
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template<typename T, precision P>
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GLM_FUNC_QUALIFIER vec<3, T, P> cross(vec<3, T, P> const& v, tquat<T, P> const& q)
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{
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@ -101,6 +101,7 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate)
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- Removed GLM_MESSAGES, use GLM_FORCE_MESSAGES instead
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- Removed GLM_DEPTH_ZERO_TO_ONE, use GLM_FORCE_DEPTH_ZERO_TO_ONE instead
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- Removed GLM_LEFT_HANDED, use GLM_FORCE_LEFT_HANDED instead
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- Removed GLM_FORCE_NO_CTOR_INIT
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---
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### [GLM 0.9.8.5](https://github.com/g-truc/glm/tree/0.9.8) - 2017-0X-XX
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@ -1,4 +1,3 @@
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#define GLM_FORCE_NO_CTOR_INIT
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#include <glm/glm.hpp>
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#include <glm/gtc/vec1.hpp>
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#include <glm/gtc/quaternion.hpp>
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@ -76,14 +75,6 @@ int test_vec4_ctor()
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{
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int Error = 0;
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# ifndef GLM_FORCE_NO_CTOR_INIT
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{
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glm::vec4 A;
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glm::vec4 B(0);
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Error += glm::all(glm::equal(A, B)) ? 0 : 1;
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}
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# endif//GLM_FORCE_NO_CTOR_INIT
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# if GLM_HAS_DEFAULTED_FUNCTIONS
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{
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union pack
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@ -316,7 +307,7 @@ int test_quat_ctor()
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{
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int Error = 0;
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# if GLM_HAS_DEFAULTED_FUNCTIONS && defined(GLM_FORCE_NO_CTOR_INIT)
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# if GLM_HAS_DEFAULTED_FUNCTIONS
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{
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union pack
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{
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@ -135,7 +135,7 @@ int test_quat_slerp()
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float const Epsilon = 0.0001f;//glm::epsilon<float>();
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float sqrt2 = sqrt(2.0f)/2.0f;
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glm::quat id;
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glm::quat id(static_cast<float>(1), static_cast<float>(0), static_cast<float>(0), static_cast<float>(0));
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glm::quat Y90rot(sqrt2, 0.0f, sqrt2, 0.0f);
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glm::quat Y180rot(0.0f, 0.0f, 1.0f, 0.0f);
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@ -211,16 +211,12 @@ int test_quat_mul()
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glm::quat temp5 = glm::normalize(temp1 * temp2);
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glm::vec3 temp6 = temp5 * glm::vec3(0.0, 1.0, 0.0) * glm::inverse(temp5);
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# ifndef GLM_FORCE_NO_CTOR_INIT
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{
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glm::quat temp7;
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glm::quat temp7(1.0f, glm::vec3(0.0, 1.0, 0.0));
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temp7 *= temp5;
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temp7 *= glm::inverse(temp5);
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Error += temp7 != glm::quat();
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}
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# endif
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Error += temp7 != glm::quat(1.0f, glm::vec3(0.0, 1.0, 0.0));
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return Error;
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}
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@ -22,10 +22,10 @@ float myfrand() // returns values from -1 to 1 inclusive
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int test_dquat_type()
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{
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glm::dvec3 vA;
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glm::dquat dqA,dqB;
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glm::ddualquat C(dqA,dqB);
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glm::dquat dqA, dqB;
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glm::ddualquat C(dqA, dqB);
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glm::ddualquat B(dqA);
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glm::ddualquat D(dqA,vA);
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glm::ddualquat D(dqA, vA);
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return 0;
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}
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@ -67,7 +67,7 @@ int test_inverse()
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float const Epsilon = 0.0001f;
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glm::dualquat dqid;
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glm::dualquat dqid = glm::dual_quat_identity<float, glm::defaultp>();
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glm::mat4x4 mid(1.0f);
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for (int j = 0; j < 100; ++j)
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