From cca0dfa3b934fcd4ae86ec902965abce1c4b7994 Mon Sep 17 00:00:00 2001 From: Christophe Riccio Date: Sat, 10 Mar 2012 20:55:29 +0000 Subject: [PATCH] Updated github post --- doc/about.html | 2 +- doc/code.html | 2 +- doc/download.html | 2 +- doc/goodies.html | 2 +- doc/index.html | 8 ++++++-- doc/src/data.xml | 2 +- 6 files changed, 11 insertions(+), 7 deletions(-) diff --git a/doc/about.html b/doc/about.html index 5a43175c..3aa1a940 100644 --- a/doc/about.html +++ b/doc/about.html @@ -12,7 +12,7 @@ var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })();
OpenGL Mathematics
GLSL + Optional features = OpenGL Mathematics (GLM)
A C++ mathematics library for graphics programming


+ Download GLM 0.9.3.1







OpenGL Mathematics
GLSL + Optional features = OpenGL Mathematics (GLM)
A C++ mathematics library for graphics programming


OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification.

diff --git a/doc/code.html b/doc/code.html index 43d5e16c..a13db0bd 100644 --- a/doc/code.html +++ b/doc/code.html @@ -12,7 +12,7 @@ var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })();
OpenGL Mathematics
GLSL + Optional features = OpenGL Mathematics (GLM)
A C++ mathematics library for graphics programming


Compute a triangle normal:
OpenGL Mathematics
GLSL + Optional features = OpenGL Mathematics (GLM)
A C++ mathematics library for graphics programming


Compute a triangle normal: