Fixed tests
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575e57ae9e
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@ -16,8 +16,8 @@ int test_mat2x2_row_set()
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glm::mat2x2 m(1);
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glm::row(m, 0, glm::vec2( 0, 1));
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glm::row(m, 1, glm::vec2( 4, 5));
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m = glm::row(m, 0, glm::vec2( 0, 1));
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m = glm::row(m, 1, glm::vec2( 4, 5));
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Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
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Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
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@ -31,8 +31,8 @@ int test_mat2x2_col_set()
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glm::mat2x2 m(1);
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glm::column(m, 0, glm::vec2( 0, 1));
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glm::column(m, 1, glm::vec2( 4, 5));
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m = glm::column(m, 0, glm::vec2( 0, 1));
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m = glm::column(m, 1, glm::vec2( 4, 5));
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Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
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Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
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@ -46,9 +46,9 @@ int test_mat2x3_row_set()
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glm::mat2x3 m(1);
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glm::row(m, 0, glm::vec2( 0, 1));
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glm::row(m, 1, glm::vec2( 4, 5));
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glm::row(m, 2, glm::vec2( 8, 9));
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m = glm::row(m, 0, glm::vec2( 0, 1));
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m = glm::row(m, 1, glm::vec2( 4, 5));
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m = glm::row(m, 2, glm::vec2( 8, 9));
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Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
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Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
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@ -63,8 +63,8 @@ int test_mat2x3_col_set()
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glm::mat2x3 m(1);
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glm::column(m, 0, glm::vec3( 0, 1, 2));
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glm::column(m, 1, glm::vec3( 4, 5, 6));
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m = glm::column(m, 0, glm::vec3( 0, 1, 2));
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m = glm::column(m, 1, glm::vec3( 4, 5, 6));
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Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
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Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
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@ -78,15 +78,15 @@ int test_mat2x4_row_set()
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glm::mat2x4 m(1);
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glm::row(m, 0, glm::vec2( 0, 1));
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glm::row(m, 1, glm::vec2( 4, 5));
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glm::row(m, 2, glm::vec2( 8, 9));
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glm::row(m, 3, glm::vec2(12, 13));
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m = glm::row(m, 0, glm::vec2( 0, 1));
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m = glm::row(m, 1, glm::vec2( 4, 5));
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m = glm::row(m, 2, glm::vec2( 8, 9));
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m = glm::row(m, 3, glm::vec2(12, 13));
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Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
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Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
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Error += glm::row(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
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Error += glm::row(m, 2) == glm::vec2(12, 13) ? 0 : 1;
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Error += glm::row(m, 3) == glm::vec2(12, 13) ? 0 : 1;
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return Error;
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}
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@ -97,8 +97,8 @@ int test_mat2x4_col_set()
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glm::mat2x4 m(1);
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glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
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glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
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m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
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m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
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Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
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Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
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@ -112,8 +112,8 @@ int test_mat3x2_row_set()
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glm::mat3x2 m(1);
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glm::row(m, 0, glm::vec3( 0, 1, 2));
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glm::row(m, 1, glm::vec3( 4, 5, 6));
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m = glm::row(m, 0, glm::vec3( 0, 1, 2));
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m = glm::row(m, 1, glm::vec3( 4, 5, 6));
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Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
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Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
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@ -127,9 +127,9 @@ int test_mat3x2_col_set()
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glm::mat3x2 m(1);
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glm::column(m, 0, glm::vec2( 0, 1));
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glm::column(m, 1, glm::vec2( 4, 5));
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glm::column(m, 2, glm::vec2( 8, 9));
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m = glm::column(m, 0, glm::vec2( 0, 1));
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m = glm::column(m, 1, glm::vec2( 4, 5));
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m = glm::column(m, 2, glm::vec2( 8, 9));
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Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
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Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
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@ -144,9 +144,9 @@ int test_mat3x3_row_set()
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glm::mat3x3 m(1);
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glm::row(m, 0, glm::vec3( 0, 1, 2));
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glm::row(m, 1, glm::vec3( 4, 5, 6));
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glm::row(m, 2, glm::vec3( 8, 9, 10));
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m = glm::row(m, 0, glm::vec3( 0, 1, 2));
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m = glm::row(m, 1, glm::vec3( 4, 5, 6));
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m = glm::row(m, 2, glm::vec3( 8, 9, 10));
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Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
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Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
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@ -161,9 +161,9 @@ int test_mat3x3_col_set()
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glm::mat3x3 m(1);
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glm::column(m, 0, glm::vec3( 0, 1, 2));
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glm::column(m, 1, glm::vec3( 4, 5, 6));
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glm::column(m, 2, glm::vec3( 8, 9, 10));
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m = glm::column(m, 0, glm::vec3( 0, 1, 2));
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m = glm::column(m, 1, glm::vec3( 4, 5, 6));
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m = glm::column(m, 2, glm::vec3( 8, 9, 10));
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Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
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Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
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@ -178,10 +178,10 @@ int test_mat3x4_row_set()
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glm::mat3x4 m(1);
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glm::row(m, 0, glm::vec3( 0, 1, 2));
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glm::row(m, 1, glm::vec3( 4, 5, 6));
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glm::row(m, 2, glm::vec3( 8, 9, 10));
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glm::row(m, 3, glm::vec3(12, 13, 14));
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m = glm::row(m, 0, glm::vec3( 0, 1, 2));
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m = glm::row(m, 1, glm::vec3( 4, 5, 6));
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m = glm::row(m, 2, glm::vec3( 8, 9, 10));
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m = glm::row(m, 3, glm::vec3(12, 13, 14));
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Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
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Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
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@ -197,9 +197,9 @@ int test_mat3x4_col_set()
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glm::mat3x4 m(1);
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glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
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glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
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glm::column(m, 2, glm::vec4( 8, 9, 10, 11));
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m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
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m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
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m = glm::column(m, 2, glm::vec4( 8, 9, 10, 11));
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Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
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Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
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@ -214,8 +214,8 @@ int test_mat4x2_row_set()
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glm::mat4x2 m(1);
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glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
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glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
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m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
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m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
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Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
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Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
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@ -229,10 +229,10 @@ int test_mat4x2_col_set()
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glm::mat4x2 m(1);
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glm::column(m, 0, glm::vec2( 0, 1));
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glm::column(m, 1, glm::vec2( 4, 5));
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glm::column(m, 2, glm::vec2( 8, 9));
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glm::column(m, 3, glm::vec2(12, 13));
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m = glm::column(m, 0, glm::vec2( 0, 1));
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m = glm::column(m, 1, glm::vec2( 4, 5));
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m = glm::column(m, 2, glm::vec2( 8, 9));
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m = glm::column(m, 3, glm::vec2(12, 13));
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Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
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Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
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@ -248,9 +248,9 @@ int test_mat4x3_row_set()
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glm::mat4x3 m(1);
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glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
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glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
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glm::row(m, 2, glm::vec4( 8, 9, 10, 11));
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m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
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m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
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m = glm::row(m, 2, glm::vec4( 8, 9, 10, 11));
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Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
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Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
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@ -265,10 +265,10 @@ int test_mat4x3_col_set()
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glm::mat4x3 m(1);
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glm::column(m, 0, glm::vec3( 0, 1, 2));
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glm::column(m, 1, glm::vec3( 4, 5, 6));
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glm::column(m, 2, glm::vec3( 8, 9, 10));
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glm::column(m, 3, glm::vec3(12, 13, 14));
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m = glm::column(m, 0, glm::vec3( 0, 1, 2));
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m = glm::column(m, 1, glm::vec3( 4, 5, 6));
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m = glm::column(m, 2, glm::vec3( 8, 9, 10));
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m = glm::column(m, 3, glm::vec3(12, 13, 14));
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Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
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Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
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@ -284,10 +284,10 @@ int test_mat4x4_row_set()
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glm::mat4 m(1);
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glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
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glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
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glm::row(m, 2, glm::vec4( 8, 9, 10, 11));
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glm::row(m, 3, glm::vec4(12, 13, 14, 15));
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m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
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m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
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m = glm::row(m, 2, glm::vec4( 8, 9, 10, 11));
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m = glm::row(m, 3, glm::vec4(12, 13, 14, 15));
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Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
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Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
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@ -303,10 +303,10 @@ int test_mat4x4_col_set()
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glm::mat4 m(1);
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glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
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glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
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glm::column(m, 2, glm::vec4( 8, 9, 10, 11));
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glm::column(m, 3, glm::vec4(12, 13, 14, 15));
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m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
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m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
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m = glm::column(m, 2, glm::vec4( 8, 9, 10, 11));
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m = glm::column(m, 3, glm::vec4(12, 13, 14, 15));
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Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
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Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
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@ -4,12 +4,11 @@
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// Created : 2010-09-16
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// Updated : 2010-09-16
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// Licence : This source is under MIT licence
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// File : test/gtc/matrix_transform.cpp
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// File : test/gtc/matrix_inverse.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#define GLM_MESSAGES
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/matrix_inverse.hpp>
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int main()
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{
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@ -2,18 +2,17 @@
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// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2010-09-16
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// Updated : 2010-09-16
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// Updated : 2010-05-07
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// Licence : This source is under MIT licence
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// File : test/gtc/matrix_transform.cpp
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// File : test/gtc/quaternion.cpp
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#define GLM_MESSAGES
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/quaternion.hpp>
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int main()
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{
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int Error = -1;
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int Error = 0;
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return Error;
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}
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