Fixed tests
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@ -2,6 +2,12 @@
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#include "setup.hpp"
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#if GLM_COMPILER == GLM_COMPILER_VC12
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# pragma warning(push)
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# pragma warning(disable: 2220)
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# pragma warning(disable: 4512) // assignment operator could not be generated
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#endif
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namespace glm{
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namespace detail
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{
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@ -18,13 +24,19 @@ namespace detail
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GLM_CONSTEXPR float_t(float_type Num = 0.0f) : f(Num) {}
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GLM_CONSTEXPR float_t& operator=(float_t const& x)
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{
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f = x.f;
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return *this;
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}
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// Portable extraction of components.
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GLM_CONSTEXPR bool negative() const { return i < 0; }
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GLM_CONSTEXPR int_type mantissa() const { return i & ((1 << 23) - 1); }
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GLM_CONSTEXPR int_type exponent() const { return (i >> 23) & ((1 << 8) - 1); }
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int_type const i;
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float_type const f;
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int_type i;
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float_type f;
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};
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template <>
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@ -35,14 +47,23 @@ namespace detail
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GLM_CONSTEXPR float_t(float_type Num = static_cast<float_type>(0)) : f(Num) {}
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GLM_CONSTEXPR float_t& operator=(float_t const& x)
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{
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f = x.f;
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return *this;
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}
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// Portable extraction of components.
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GLM_CONSTEXPR bool negative() const { return i < 0; }
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GLM_CONSTEXPR int_type mantissa() const { return i & ((int_type(1) << 52) - 1); }
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GLM_CONSTEXPR int_type exponent() const { return (i >> 52) & ((int_type(1) << 11) - 1); }
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int_type const i;
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float_type const f;
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int_type i;
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float_type f;
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};
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}//namespace detail
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}//namespace glm
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#if GLM_COMPILER == GLM_COMPILER_VC12
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# pragma warning(pop)
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#endif
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@ -1,4 +1,5 @@
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#include <glm/ext/scalar_relational.hpp>
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#include <glm/gtc/ulp.hpp>
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#include <cmath>
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static int test_equal_epsilon()
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@ -35,16 +36,16 @@ static int test_equal_ulps()
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{
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int Error = 0;
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float const ULP1Plus = std::nextafter(1.0f, 2.0f);
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float const ULP1Plus = glm::next_float(1.0f);
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Error += glm::equal(1.0f, ULP1Plus, 1) ? 0 : 1;
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float const ULP2Plus = std::nextafter(ULP1Plus, 2.0f);
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float const ULP2Plus = glm::next_float(ULP1Plus);
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Error += !glm::equal(1.0f, ULP2Plus, 1) ? 0 : 1;
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float const ULP1Minus = std::nextafter(1.0f, 0.0f);
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float const ULP1Minus = glm::prev_float(1.0f);
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Error += glm::equal(1.0f, ULP1Minus, 1) ? 0 : 1;
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float const ULP2Minus = std::nextafter(ULP1Minus, 0.0f);
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float const ULP2Minus = glm::prev_float(ULP1Minus);
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Error += !glm::equal(1.0f, ULP2Minus, 1) ? 0 : 1;
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return Error;
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@ -54,16 +55,16 @@ static int test_notEqual_ulps()
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{
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int Error = 0;
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float const ULP1Plus = std::nextafter(1.0f, 2.0f);
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float const ULP1Plus = glm::next_float(1.0f);
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Error += !glm::notEqual(1.0f, ULP1Plus, 1) ? 0 : 1;
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float const ULP2Plus = std::nextafter(ULP1Plus, 2.0f);
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float const ULP2Plus = glm::next_float(ULP1Plus);
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Error += glm::notEqual(1.0f, ULP2Plus, 1) ? 0 : 1;
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float const ULP1Minus = std::nextafter(1.0f, 0.0f);
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float const ULP1Minus = glm::prev_float(1.0f);
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Error += !glm::notEqual(1.0f, ULP1Minus, 1) ? 0 : 1;
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float const ULP2Minus = std::nextafter(ULP1Minus, 0.0f);
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float const ULP2Minus = glm::prev_float(ULP1Minus);
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Error += glm::notEqual(1.0f, ULP2Minus, 1) ? 0 : 1;
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return Error;
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@ -15,6 +15,7 @@
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#include <glm/ext/vector_double3_precision.hpp>
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#include <glm/ext/vector_double4.hpp>
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#include <glm/ext/vector_double4_precision.hpp>
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#include <glm/gtc/ulp.hpp>
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template <typename vecType>
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static int test_equal()
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@ -73,24 +74,21 @@ static int test_equal_ulps()
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{
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typedef glm::vec<4, T, glm::defaultp> vec4;
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T const Zero(0);
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T const One(1);
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T const Two(2);
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vec4 const Ones(1);
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int Error = 0;
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T const ULP1Plus = std::nextafter(One, Two);
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T const ULP1Plus = glm::next_float(One);
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Error += glm::all(glm::equal(Ones, vec4(ULP1Plus), 1)) ? 0 : 1;
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T const ULP2Plus = std::nextafter(ULP1Plus, Two);
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T const ULP2Plus = glm::next_float(ULP1Plus);
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Error += !glm::all(glm::equal(Ones, vec4(ULP2Plus), 1)) ? 0 : 1;
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T const ULP1Minus = std::nextafter(One, Zero);
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T const ULP1Minus = glm::prev_float(One);
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Error += glm::all(glm::equal(Ones, vec4(ULP1Minus), 1)) ? 0 : 1;
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T const ULP2Minus = std::nextafter(ULP1Minus, Zero);
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T const ULP2Minus = glm::prev_float(ULP1Minus);
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Error += !glm::all(glm::equal(Ones, vec4(ULP2Minus), 1)) ? 0 : 1;
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return Error;
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@ -101,24 +99,21 @@ static int test_notEqual_ulps()
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{
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typedef glm::vec<4, T, glm::defaultp> vec4;
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T const Zero(0);
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T const One(1);
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T const Two(2);
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vec4 const Ones(1);
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int Error = 0;
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T const ULP1Plus = std::nextafter(One, Two);
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T const ULP1Plus = glm::next_float(One);
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Error += !glm::all(glm::notEqual(Ones, vec4(ULP1Plus), 1)) ? 0 : 1;
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T const ULP2Plus = std::nextafter(ULP1Plus, Two);
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T const ULP2Plus = glm::next_float(ULP1Plus);
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Error += glm::all(glm::notEqual(Ones, vec4(ULP2Plus), 1)) ? 0 : 1;
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T const ULP1Minus = std::nextafter(One, Zero);
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T const ULP1Minus = glm::prev_float(One);
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Error += !glm::all(glm::notEqual(Ones, vec4(ULP1Minus), 1)) ? 0 : 1;
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T const ULP2Minus = std::nextafter(ULP1Minus, Zero);
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T const ULP2Minus = glm::prev_float(ULP1Minus);
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Error += glm::all(glm::notEqual(Ones, vec4(ULP2Minus), 1)) ? 0 : 1;
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return Error;
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