Merge branch '0.9.5' of https://github.com/g-truc/glm into 0.9.5

This commit is contained in:
Christophe Riccio 2013-11-10 13:47:52 +01:00
commit dadab89566
70 changed files with 1272 additions and 1527 deletions

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@ -1003,7 +1003,7 @@ GLM_FUNC_QUALIFIER void sse_rotate_ps(__m128 const in[4], float Angle, float con
__m128 Sin0 = _mm_set_ss(s);
__m128 SinA = _mm_shuffle_ps(Sin0, Sin0, _MM_SHUFFLE(0, 0, 0, 0));
// detail::tvec3<valType> temp = (valType(1) - c) * axis;
// detail::tvec3<T, P> temp = (valType(1) - c) * axis;
__m128 Temp0 = _mm_sub_ps(one, CosA);
__m128 Temp1 = _mm_mul_ps(Temp0, AxisC);

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@ -28,10 +28,10 @@
//
//// lessThan
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec2<valType>::bool_type lessThan
//GLM_FUNC_QUALIFIER typename detail::tvec2<T, P>::bool_type lessThan
//(
// detail::tvec2<valType> const & x,
// detail::tvec2<valType> const & y
// detail::tvec2<T, P> const & x,
// detail::tvec2<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
@ -43,10 +43,10 @@
//}
//
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec3<valType>::bool_type lessThan
//GLM_FUNC_QUALIFIER typename detail::tvec3<T, P>::bool_type lessThan
//(
// detail::tvec3<valType> const & x,
// detail::tvec3<valType> const & y
// detail::tvec3<T, P> const & x,
// detail::tvec3<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
@ -58,10 +58,10 @@
//}
//
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec4<valType>::bool_type lessThan
//GLM_FUNC_QUALIFIER typename detail::tvec4<T, P>::bool_type lessThan
//(
// detail::tvec4<valType> const & x,
// detail::tvec4<valType> const & y
// detail::tvec4<T, P> const & x,
// detail::tvec4<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
@ -74,10 +74,10 @@
//
//// lessThanEqual
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec2<valType>::bool_type lessThanEqual
//GLM_FUNC_QUALIFIER typename detail::tvec2<T, P>::bool_type lessThanEqual
//(
// detail::tvec2<valType> const & x,
// detail::tvec2<valType> const & y
// detail::tvec2<T, P> const & x,
// detail::tvec2<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
@ -89,10 +89,10 @@
//}
//
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec3<valType>::bool_type lessThanEqual
//GLM_FUNC_QUALIFIER typename detail::tvec3<T, P>::bool_type lessThanEqual
//(
// detail::tvec3<valType> const & x,
// detail::tvec3<valType> const & y
// detail::tvec3<T, P> const & x,
// detail::tvec3<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
@ -104,10 +104,10 @@
//}
//
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec4<valType>::bool_type lessThanEqual
//GLM_FUNC_QUALIFIER typename detail::tvec4<T, P>::bool_type lessThanEqual
//(
// detail::tvec4<valType> const & x,
// detail::tvec4<valType> const & y
// detail::tvec4<T, P> const & x,
// detail::tvec4<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
@ -120,10 +120,10 @@
//
//// greaterThan
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec2<valType>::bool_type greaterThan
//GLM_FUNC_QUALIFIER typename detail::tvec2<T, P>::bool_type greaterThan
//(
// detail::tvec2<valType> const & x,
// detail::tvec2<valType> const & y
// detail::tvec2<T, P> const & x,
// detail::tvec2<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
@ -135,10 +135,10 @@
//}
//
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec3<valType>::bool_type greaterThan
//GLM_FUNC_QUALIFIER typename detail::tvec3<T, P>::bool_type greaterThan
//(
// detail::tvec3<valType> const & x,
// detail::tvec3<valType> const & y
// detail::tvec3<T, P> const & x,
// detail::tvec3<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
@ -150,10 +150,10 @@
//}
//
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec4<valType>::bool_type greaterThan
//GLM_FUNC_QUALIFIER typename detail::tvec4<T, P>::bool_type greaterThan
//(
// detail::tvec4<valType> const & x,
// detail::tvec4<valType> const & y
// detail::tvec4<T, P> const & x,
// detail::tvec4<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
@ -166,10 +166,10 @@
//
//// greaterThanEqual
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec2<valType>::bool_type greaterThanEqual
//GLM_FUNC_QUALIFIER typename detail::tvec2<T, P>::bool_type greaterThanEqual
//(
// detail::tvec2<valType> const & x,
// detail::tvec2<valType> const & y
// detail::tvec2<T, P> const & x,
// detail::tvec2<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
@ -181,10 +181,10 @@
//}
//
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec3<valType>::bool_type greaterThanEqual
//GLM_FUNC_QUALIFIER typename detail::tvec3<T, P>::bool_type greaterThanEqual
//(
// detail::tvec3<valType> const & x,
// detail::tvec3<valType> const & y
// detail::tvec3<T, P> const & x,
// detail::tvec3<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
@ -196,10 +196,10 @@
//}
//
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec4<valType>::bool_type greaterThanEqual
//GLM_FUNC_QUALIFIER typename detail::tvec4<T, P>::bool_type greaterThanEqual
//(
// detail::tvec4<valType> const & x,
// detail::tvec4<valType> const & y
// detail::tvec4<T, P> const & x,
// detail::tvec4<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
@ -212,10 +212,10 @@
//
//// equal
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec2<valType>::bool_type equal
//GLM_FUNC_QUALIFIER typename detail::tvec2<T, P>::bool_type equal
//(
// detail::tvec2<valType> const & x,
// detail::tvec2<valType> const & y
// detail::tvec2<T, P> const & x,
// detail::tvec2<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
@ -224,14 +224,14 @@
// detail::type<valType>::is_uint ||
// detail::type<valType>::is_bool);
//
// return typename detail::tvec2<valType>::bool_type(x.x == y.x, x.y == y.y);
// return typename detail::tvec2<T, P>::bool_type(x.x == y.x, x.y == y.y);
//}
//
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec3<valType>::bool_type equal
//GLM_FUNC_QUALIFIER typename detail::tvec3<T, P>::bool_type equal
//(
// detail::tvec3<valType> const & x,
// detail::tvec3<valType> const & y
// detail::tvec3<T, P> const & x,
// detail::tvec3<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
@ -240,14 +240,14 @@
// detail::type<valType>::is_uint ||
// detail::type<valType>::is_bool);
//
// return typename detail::tvec3<valType>::bool_type(x.x == y.x, x.y == y.y, x.z == y.z);
// return typename detail::tvec3<T, P>::bool_type(x.x == y.x, x.y == y.y, x.z == y.z);
//}
//
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec4<valType>::bool_type equal
//GLM_FUNC_QUALIFIER typename detail::tvec4<T, P>::bool_type equal
//(
// detail::tvec4<valType> const & x,
// detail::tvec4<valType> const & y
// detail::tvec4<T, P> const & x,
// detail::tvec4<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
@ -256,15 +256,15 @@
// detail::type<valType>::is_uint ||
// detail::type<valType>::is_bool);
//
// return typename detail::tvec4<valType>::bool_type(x.x == y.x, x.y == y.y, x.z == y.z, x.w == y.w);
// return typename detail::tvec4<T, P>::bool_type(x.x == y.x, x.y == y.y, x.z == y.z, x.w == y.w);
//}
//
//// notEqual
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec2<valType>::bool_type notEqual
//GLM_FUNC_QUALIFIER typename detail::tvec2<T, P>::bool_type notEqual
//(
// detail::tvec2<valType> const & x,
// detail::tvec2<valType> const & y
// detail::tvec2<T, P> const & x,
// detail::tvec2<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
@ -273,14 +273,14 @@
// detail::type<valType>::is_uint ||
// detail::type<valType>::is_bool);
//
// return typename detail::tvec2<valType>::bool_type(x.x != y.x, x.y != y.y);
// return typename detail::tvec2<T, P>::bool_type(x.x != y.x, x.y != y.y);
//}
//
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec3<valType>::bool_type notEqual
//GLM_FUNC_QUALIFIER typename detail::tvec3<T, P>::bool_type notEqual
//(
// detail::tvec3<valType> const & x,
// detail::tvec3<valType> const & y
// detail::tvec3<T, P> const & x,
// detail::tvec3<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
@ -289,14 +289,14 @@
// detail::type<valType>::is_uint ||
// detail::type<valType>::is_bool);
//
// return typename detail::tvec3<valType>::bool_type(x.x != y.x, x.y != y.y, x.z != y.z);
// return typename detail::tvec3<T, P>::bool_type(x.x != y.x, x.y != y.y, x.z != y.z);
//}
//
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec4<valType>::bool_type notEqual
//GLM_FUNC_QUALIFIER typename detail::tvec4<T, P>::bool_type notEqual
//(
// detail::tvec4<valType> const & x,
// detail::tvec4<valType> const & y
// detail::tvec4<T, P> const & x,
// detail::tvec4<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
@ -305,7 +305,7 @@
// detail::type<valType>::is_uint ||
// detail::type<valType>::is_bool);
//
// return typename detail::tvec4<valType>::bool_type(x.x != y.x, x.y != y.y, x.z != y.z, x.w != y.w);
// return typename detail::tvec4<T, P>::bool_type(x.x != y.x, x.y != y.y, x.z != y.z, x.w != y.w);
//}
//
//// any

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@ -57,11 +57,12 @@ namespace detail
typedef tvec2<T, P> type;
typedef tvec2<bool, P> bool_type;
typedef T value_type;
typedef int size_type;
//////////////////////////////////////
// Helper
GLM_FUNC_DECL GLM_CONSTEXPR int length() const;
GLM_FUNC_DECL GLM_CONSTEXPR size_type length() const;
//////////////////////////////////////
// Data

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@ -30,7 +30,7 @@ namespace glm{
namespace detail
{
template <typename T, precision P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR int tvec2<T, P>::length() const
GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tvec2<T, P>::size_type tvec2<T, P>::length() const
{
return 2;
}

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@ -57,11 +57,12 @@ namespace detail
typedef tvec3<T, P> type;
typedef tvec3<bool, P> bool_type;
typedef T value_type;
typedef int size_type;
//////////////////////////////////////
// Helper
GLM_FUNC_DECL GLM_CONSTEXPR int length() const;
GLM_FUNC_DECL GLM_CONSTEXPR size_type length() const;
//////////////////////////////////////
// Data

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@ -30,7 +30,7 @@ namespace glm{
namespace detail
{
template <typename T, precision P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR int tvec3<T, P>::length() const
GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tvec3<T, P>::size_type tvec3<T, P>::length() const
{
return 3;
}

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@ -58,11 +58,12 @@ namespace detail
typedef tvec4<T, P> type;
typedef tvec4<bool, P> bool_type;
typedef T value_type;
typedef int size_type;
//////////////////////////////////////
// Helper
GLM_FUNC_DECL GLM_CONSTEXPR int length() const;
GLM_FUNC_DECL GLM_CONSTEXPR size_type length() const;
//////////////////////////////////////
// Data

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@ -30,7 +30,7 @@ namespace glm{
namespace detail
{
template <typename T, precision P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR int tvec4<T, P>::length() const
GLM_FUNC_QUALIFIER GLM_CONSTEXPR typename tvec4<T, P>::size_type tvec4<T, P>::length() const
{
return 4;
}

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@ -284,7 +284,7 @@ namespace glm
if(x < y)
{
T temp = x;
while(temp != y && ulp < std::numeric_limits<std::size_t>::max())
while(temp != y)// && ulp < std::numeric_limits<std::size_t>::max())
{
++ulp;
temp = next_float(temp);
@ -293,7 +293,7 @@ namespace glm
else if(y < x)
{
T temp = y;
while(temp != x && ulp < std::numeric_limits<std::size_t>::max())
while(temp != x)// && ulp < std::numeric_limits<std::size_t>::max())
{
++ulp;
temp = next_float(temp);

File diff suppressed because it is too large Load Diff

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@ -52,9 +52,9 @@ namespace glm
/// Find the point on a straight line which is the closet of a point.
/// @see gtx_closest_point
template <typename T>
template <typename T, precision P>
detail::tvec3<T, P> closestPointOnLine(
detail::tvec3<T, P> const & point,
detail::tvec3<T, P> const & point,
detail::tvec3<T, P> const & a,
detail::tvec3<T, P> const & b);

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@ -12,22 +12,22 @@
namespace glm
{
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<valType> closestPointOnLine
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> closestPointOnLine
(
detail::tvec3<valType> const & point,
detail::tvec3<valType> const & a,
detail::tvec3<valType> const & b
detail::tvec3<T, P> const & point,
detail::tvec3<T, P> const & a,
detail::tvec3<T, P> const & b
)
{
valType LineLength = distance(a, b);
detail::tvec3<valType> Vector = point - a;
detail::tvec3<valType> LineDirection = (b - a) / LineLength;
T LineLength = distance(a, b);
detail::tvec3<T, P> Vector = point - a;
detail::tvec3<T, P> LineDirection = (b - a) / LineLength;
// Project Vector to LineDirection to get the distance of point from a
valType Distance = dot(Vector, LineDirection);
T Distance = dot(Vector, LineDirection);
if(Distance <= valType(0)) return a;
if(Distance <= T(0)) return a;
if(Distance >= LineLength) return b;
return a + LineDirection * Distance;
}

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@ -1,143 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtx_color_cast
/// @file glm/gtx/color_cast.hpp
/// @date 2007-06-21 / 2011-06-07
/// @author Christophe Riccio
///
/// @see core (dependence)
/// @see gtx_number_precision (dependence)
///
/// @defgroup gtx_color_cast GLM_GTX_color_cast
/// @ingroup gtx
///
/// @brief Conversion between two color types.
///
/// <glm/gtx/color_cast.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////
#ifndef GLM_GTX_color_cast
#define GLM_GTX_color_cast GLM_VERSION
// Dependency:
#include "../glm.hpp"
#include "../gtx/number_precision.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTX_color_cast extension included")
#endif
namespace glm
{
/// @addtogroup gtx_color_cast
/// @{
//! Conversion of a floating value into a 8bit unsigned int value.
/// @see gtx_color_cast
template <typename valType>
GLM_DEPRECATED uint8 u8channel_cast(valType a);
template <typename T>
GLM_DEPRECATED uint32 u32_rgbx_cast(const detail::tvec3<T, P>& c); //!< \brief Conversion of a 3 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
template <typename T>
GLM_DEPRECATED uint32 u32_xrgb_cast(const detail::tvec3<T, P>& c); //!< \brief Conversion of a 3 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
template <typename T>
GLM_DEPRECATED uint32 u32_bgrx_cast(const detail::tvec3<T, P>& c); //!< \brief Conversion of a 3 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
template <typename T>
GLM_DEPRECATED uint32 u32_xbgr_cast(const detail::tvec3<T, P>& c); //!< \brief Conversion of a 3 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
template <typename T>
GLM_DEPRECATED uint32 u32_rgba_cast(const detail::tvec4<T, P>& c); //!< \brief Conversion of a 4 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
template <typename T>
GLM_DEPRECATED uint32 u32_argb_cast(const detail::tvec4<T, P>& c); //!< \brief Conversion of a 4 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
template <typename T>
GLM_DEPRECATED uint32 u32_bgra_cast(const detail::tvec4<T, P>& c); //!< \brief Conversion of a 4 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
template <typename T>
GLM_DEPRECATED uint32 u32_abgr_cast(const detail::tvec4<T, P>& c); //!< \brief Conversion of a 4 components color into an 32bit unsigned int value. (From GLM_GTX_color_cast extension)
template <typename T>
GLM_DEPRECATED uint64 u64_rgbx_cast(const detail::tvec3<T, P>& c); //!< \brief Conversion of a 3 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
template <typename T>
GLM_DEPRECATED uint64 u64_xrgb_cast(const detail::tvec3<T, P>& c); //!< \brief Conversion of a 3 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
template <typename T>
GLM_DEPRECATED uint64 u64_bgrx_cast(const detail::tvec3<T, P>& c); //!< \brief Conversion of a 3 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
template <typename T>
GLM_DEPRECATED uint64 u64_xbgr_cast(const detail::tvec3<T, P>& c); //!< \brief Conversion of a 3 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
template <typename T>
GLM_DEPRECATED uint64 u64_rgba_cast(const detail::tvec4<T, P>& c); //!< \brief Conversion of a 4 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
template <typename T>
GLM_DEPRECATED uint64 u64_argb_cast(const detail::tvec4<T, P>& c); //!< \brief Conversion of a 4 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
template <typename T>
GLM_DEPRECATED uint64 u64_bgra_cast(const detail::tvec4<T, P>& c); //!< \brief Conversion of a 4 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
template <typename T>
GLM_DEPRECATED uint64 u64_abgr_cast(const detail::tvec4<T, P>& c); //!< \brief Conversion of a 4 components color into an 64bit unsigned int value. (From GLM_GTX_color_cast extension)
template <typename T>
GLM_DEPRECATED f32 f32_channel_cast(T a); //!< \brief Conversion of a u8 or u16 value to a single channel floating value. (From GLM_GTX_color_cast extension)
template <typename T>
GLM_DEPRECATED f32vec3 f32_rgbx_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
template <typename T>
GLM_DEPRECATED f32vec3 f32_xrgb_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
template <typename T>
GLM_DEPRECATED f32vec3 f32_bgrx_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
template <typename T>
GLM_DEPRECATED f32vec3 f32_xbgr_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
template <typename T>
GLM_DEPRECATED f32vec4 f32_rgba_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
template <typename T>
GLM_DEPRECATED f32vec4 f32_argb_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
template <typename T>
GLM_DEPRECATED f32vec4 f32_bgra_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
template <typename T>
GLM_DEPRECATED f32vec4 f32_abgr_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
template <typename T>
GLM_DEPRECATED f64 f64_channel_cast(T a); //!< \brief Conversion of a u8 or u16 value to a single channel floating value. (From GLM_GTX_color_cast extension)
template <typename T>
GLM_DEPRECATED f64vec3 f64_rgbx_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
template <typename T>
GLM_DEPRECATED f64vec3 f64_xrgb_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
template <typename T>
GLM_DEPRECATED f64vec3 f64_bgrx_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
template <typename T>
GLM_DEPRECATED f64vec3 f64_xbgr_cast(T c); //!< \brief Conversion of a u32 or u64 color into 3 components floating color. (From GLM_GTX_color_cast extension)
template <typename T>
GLM_DEPRECATED f64vec4 f64_rgba_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
template <typename T>
GLM_DEPRECATED f64vec4 f64_argb_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
template <typename T>
GLM_DEPRECATED f64vec4 f64_bgra_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
template <typename T>
GLM_DEPRECATED f64vec4 f64_abgr_cast(T c); //!< \brief Conversion of a u32 or u64 color into 4 components floating color. (From GLM_GTX_color_cast extension)
/// @}
}//namespace glm
#include "color_cast.inl"
#endif//GLM_GTX_color_cast

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@ -1,733 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2007-06-21
// Updated : 2007-08-03
// Licence : This source is under MIT License
// File : glm/gtx/color_cast.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
namespace glm
{
template <typename T>
GLM_FUNC_QUALIFIER uint8 u8channel_cast(T a)
{
return static_cast<uint8>(a * T(255));
}
template <typename T>
GLM_FUNC_QUALIFIER uint16 u16channel_cast(T a)
{
return static_cast<uint16>(a * T(65535));
}
template <typename T>
GLM_FUNC_QUALIFIER uint32 u32_rgbx_cast(const detail::tvec3<T, P>& c)
{
uint32 result = 0;
result += static_cast<uint32>(c.x * detail::tvec3<T, P>::value_type(255)) << 0;
result += static_cast<uint32>(c.y * detail::tvec3<T, P>::value_type(255)) << 8;
result += static_cast<uint32>(c.z * detail::tvec3<T, P>::value_type(255)) << 16;
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER uint32 u32_xrgb_cast(const detail::tvec3<T, P>& c)
{
uint32 result = 0;
result += static_cast<uint32>(c.x * detail::tvec3<T, P>::value_type(255)) << 8;
result += static_cast<uint32>(c.y * detail::tvec3<T, P>::value_type(255)) << 16;
result += static_cast<uint32>(c.z * detail::tvec3<T, P>::value_type(255)) << 24;
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER uint32 u32_bgrx_cast(const detail::tvec3<T, P>& c)
{
uint32 result = 0;
result += static_cast<uint32>(c.x * detail::tvec3<T, P>::value_type(255)) << 16;
result += static_cast<uint32>(c.y * detail::tvec3<T, P>::value_type(255)) << 8;
result += static_cast<uint32>(c.z * detail::tvec3<T, P>::value_type(255)) << 0;
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER uint32 u32_xbgr_cast(const detail::tvec3<T, P>& c)
{
uint32 result = 0;
result += static_cast<uint32>(c.x * detail::tvec3<T, P>::value_type(255)) << 24;
result += static_cast<uint32>(c.y * detail::tvec3<T, P>::value_type(255)) << 16;
result += static_cast<uint32>(c.z * detail::tvec3<T, P>::value_type(255)) << 8;
result += static_cast<uint32>(c.w * detail::tvec3<T, P>::value_type(255)) << 0;
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER uint32 u32_rgba_cast(const detail::tvec4<T, P>& c)
{
uint32 result = 0;
result += static_cast<uint32>(c.x * detail::tvec4<T, P>::value_type(255)) << 0;
result += static_cast<uint32>(c.y * detail::tvec4<T, P>::value_type(255)) << 8;
result += static_cast<uint32>(c.z * detail::tvec4<T, P>::value_type(255)) << 16;
result += static_cast<uint32>(c.w * detail::tvec4<T, P>::value_type(255)) << 24;
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER uint32 u32_argb_cast(const detail::tvec4<T, P>& c)
{
uint32 result = 0;
result += static_cast<uint32>(c.x * detail::tvec4<T, P>::value_type(255)) << 8;
result += static_cast<uint32>(c.y * detail::tvec4<T, P>::value_type(255)) << 16;
result += static_cast<uint32>(c.z * detail::tvec4<T, P>::value_type(255)) << 24;
result += static_cast<uint32>(c.w * detail::tvec4<T, P>::value_type(255)) << 0;
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER uint32 u32_bgra_cast(const detail::tvec4<T, P>& c)
{
uint32 result = 0;
result += static_cast<uint32>(c.x * detail::tvec4<T, P>::value_type(255)) << 16;
result += static_cast<uint32>(c.y * detail::tvec4<T, P>::value_type(255)) << 8;
result += static_cast<uint32>(c.z * detail::tvec4<T, P>::value_type(255)) << 0;
result += static_cast<uint32>(c.w * detail::tvec4<T, P>::value_type(255)) << 24;
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER uint32 u32_abgr_cast(const detail::tvec4<T, P>& c)
{
uint32 result = 0;
result += static_cast<uint32>(c.x * detail::tvec4<T, P>::value_type(255)) << 24;
result += static_cast<uint32>(c.y * detail::tvec4<T, P>::value_type(255)) << 16;
result += static_cast<uint32>(c.z * detail::tvec4<T, P>::value_type(255)) << 8;
result += static_cast<uint32>(c.w * detail::tvec4<T, P>::value_type(255)) << 0;
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER uint64 u64_rgbx_cast(const detail::tvec3<T, P>& c)
{
uint64 result = 0;
result += static_cast<uint64>(c.x * detail::tvec3<T, P>::value_type(65535)) << 0;
result += static_cast<uint64>(c.y * detail::tvec3<T, P>::value_type(65535)) << 16;
result += static_cast<uint64>(c.z * detail::tvec3<T, P>::value_type(65535)) << 32;
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER uint64 u32_xrgb_cast(const detail::tvec3<T, P>& c)
{
uint64 result = 0;
result += static_cast<uint64>(c.x * detail::tvec3<T, P>::value_type(65535)) << 16;
result += static_cast<uint64>(c.y * detail::tvec3<T, P>::value_type(65535)) << 32;
result += static_cast<uint64>(c.z * detail::tvec3<T, P>::value_type(65535)) << 48;
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER uint64 u32_bgrx_cast(const detail::tvec3<T, P>& c)
{
uint64 result = 0;
result += static_cast<uint64>(c.x * detail::tvec3<T, P>::value_type(65535)) << 32;
result += static_cast<uint64>(c.y * detail::tvec3<T, P>::value_type(65535)) << 16;
result += static_cast<uint64>(c.z * detail::tvec3<T, P>::value_type(65535)) << 0;
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER uint64 u32_xbgr_cast(const detail::tvec3<T, P>& c)
{
uint64 result = 0;
result += static_cast<uint64>(c.x * detail::tvec3<T, P>::value_type(65535)) << 48;
result += static_cast<uint64>(c.y * detail::tvec3<T, P>::value_type(65535)) << 32;
result += static_cast<uint64>(c.z * detail::tvec3<T, P>::value_type(65535)) << 16;
result += static_cast<uint64>(c.w * detail::tvec3<T, P>::value_type(65535)) << 0;
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER uint64 u64_rgba_cast(const detail::tvec4<T, P>& c)
{
uint64 result = 0;
result += static_cast<uint64>(c.x * detail::tvec4<T, P>::value_type(65535)) << 0;
result += static_cast<uint64>(c.y * detail::tvec4<T, P>::value_type(65535)) << 16;
result += static_cast<uint64>(c.z * detail::tvec4<T, P>::value_type(65535)) << 32;
result += static_cast<uint64>(c.w * detail::tvec4<T, P>::value_type(65535)) << 48;
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER uint64 u64_argb_cast(const detail::tvec4<T, P>& c)
{
uint64 result = 0;
result += static_cast<uint64>(c.x * detail::tvec4<T, P>::value_type(65535)) << 16;
result += static_cast<uint64>(c.y * detail::tvec4<T, P>::value_type(65535)) << 32;
result += static_cast<uint64>(c.z * detail::tvec4<T, P>::value_type(65535)) << 48;
result += static_cast<uint64>(c.w * detail::tvec4<T, P>::value_type(65535)) << 0;
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER uint64 u64_bgra_cast(const detail::tvec4<T, P>& c)
{
uint64 result = 0;
result += static_cast<uint64>(c.x * detail::tvec4<T, P>::value_type(65535)) << 32;
result += static_cast<uint64>(c.y * detail::tvec4<T, P>::value_type(65535)) << 16;
result += static_cast<uint64>(c.z * detail::tvec4<T, P>::value_type(65535)) << 0;
result += static_cast<uint64>(c.w * detail::tvec4<T, P>::value_type(65535)) << 48;
return result;
}
template <typename T>
GLM_FUNC_QUALIFIER uint64 u64_abgr_cast(const detail::tvec4<T, P>& c)
{
uint64 result = 0;
result += static_cast<uint64>(c.x * detail::tvec4<T, P>::value_type(65535)) << 48;
result += static_cast<uint64>(c.y * detail::tvec4<T, P>::value_type(65535)) << 32;
result += static_cast<uint64>(c.z * detail::tvec4<T, P>::value_type(65535)) << 16;
result += static_cast<uint64>(c.w * detail::tvec4<T, P>::value_type(65535)) << 0;
return result;
}
template <>
GLM_FUNC_QUALIFIER f16 f16_channel_cast<uint32>(uint32 color)
{
return f16(static_cast<float>(color >> 0) / static_cast<float>(255));
}
template <>
GLM_FUNC_QUALIFIER f16vec3 f16_rgbx_cast<uint32>(uint32 color)
{
f16vec3 result;
result.x = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255));
result.y = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
result.z = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
return result;
}
template <>
GLM_FUNC_QUALIFIER f16vec3 f16_xrgb_cast<uint32>(uint32 color)
{
f16vec3 result;
result.x = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
result.y = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
result.z = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
return result;
}
template <>
GLM_FUNC_QUALIFIER f16vec3 f16_bgrx_cast<uint32>(uint32 color)
{
f16vec3 result;
result.x = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
result.y = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
result.z = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255));
return result;
}
template <>
GLM_FUNC_QUALIFIER f16vec3 f16_xbgr_cast<uint32>(uint32 color)
{
f16vec3 result;
result.x = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
result.y = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
result.z = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
return result;
}
template <>
GLM_FUNC_QUALIFIER f16vec4 f16_rgba_cast<uint32>(uint32 color)
{
f16vec4 result;
result.x = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255));
result.y = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
result.z = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
result.w = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
return result;
}
template <>
GLM_FUNC_QUALIFIER f16vec4 f16_argb_cast<uint32>(uint32 color)
{
f16vec4 result;
result.x = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
result.y = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
result.z = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
result.w = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255));
return result;
}
template <>
GLM_FUNC_QUALIFIER f16vec4 f16_bgra_cast<uint32>(uint32 color)
{
f16vec4 result;
result.x = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
result.y = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
result.z = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255));
result.w = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
return result;
}
template <>
GLM_FUNC_QUALIFIER f16vec4 f16_abgr_cast<uint32>(uint32 color)
{
f16vec4 result;
result.x = f16(static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255));
result.y = f16(static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255));
result.z = f16(static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255));
result.w = f16(static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255));
return result;
}
template <>
GLM_FUNC_QUALIFIER float f32_channel_cast<uint8>(uint8 color)
{
return static_cast<float>(color >> 0) / static_cast<float>(255);
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<float> f32_rgbx_cast<uint32>(uint32 color)
{
detail::tvec3<float> result;
result.x = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255);
result.y = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
result.z = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<float> f32_xrgb_cast<uint32>(uint32 color)
{
detail::tvec3<float> result;
result.x = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
result.y = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
result.z = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<float> f32_bgrx_cast<uint32>(uint32 color)
{
detail::tvec3<float> result;
result.x = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
result.y = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
result.z = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<float> f32_xbgr_cast<uint32>(uint32 color)
{
detail::tvec3<float> result;
result.x = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
result.y = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
result.z = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_rgba_cast<uint32>(uint32 color)
{
detail::tvec4<float> result;
result.x = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255);
result.y = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
result.z = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
result.w = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_argb_cast<uint32>(uint32 color)
{
detail::tvec4<float> result;
result.x = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
result.y = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
result.z = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
result.w = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_bgra_cast<uint32>(uint32 color)
{
detail::tvec4<float> result;
result.x = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
result.y = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
result.z = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255);
result.w = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_abgr_cast<uint32>(uint32 color)
{
detail::tvec4<float> result;
result.x = static_cast<float>((color >> 24) & 0xFF) / static_cast<float>(255);
result.y = static_cast<float>((color >> 16) & 0xFF) / static_cast<float>(255);
result.z = static_cast<float>((color >> 8) & 0xFF) / static_cast<float>(255);
result.w = static_cast<float>((color >> 0) & 0xFF) / static_cast<float>(255);
return result;
}
template <>
GLM_FUNC_QUALIFIER double f64_channel_cast<uint8>(uint8 color)
{
return static_cast<double>(color >> 0) / static_cast<double>(255);
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_rgbx_cast<uint32>(uint32 color)
{
detail::tvec3<double> result;
result.x = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255);
result.y = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
result.z = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_xrgb_cast<uint32>(uint32 color)
{
detail::tvec3<double> result;
result.x = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
result.y = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
result.z = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_bgrx_cast<uint32>(uint32 color)
{
detail::tvec3<double> result;
result.x = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
result.y = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
result.z = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_xbgr_cast<uint32>(uint32 color)
{
detail::tvec3<double> result;
result.x = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
result.y = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
result.z = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_rgba_cast<uint32>(uint32 color)
{
detail::tvec4<double> result;
result.x = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255);
result.y = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
result.z = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
result.w = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_argb_cast<uint32>(uint32 color)
{
detail::tvec4<double> result;
result.x = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
result.y = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
result.z = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
result.w = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_bgra_cast<uint32>(uint32 color)
{
detail::tvec4<double> result;
result.x = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
result.y = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
result.z = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255);
result.w = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_abgr_cast<uint32>(uint32 color)
{
detail::tvec4<double> result;
result.x = static_cast<double>((color >> 24) & 0xFF) / static_cast<double>(255);
result.y = static_cast<double>((color >> 16) & 0xFF) / static_cast<double>(255);
result.z = static_cast<double>((color >> 8) & 0xFF) / static_cast<double>(255);
result.w = static_cast<double>((color >> 0) & 0xFF) / static_cast<double>(255);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::half f16_channel_cast<uint16>(uint16 color)
{
return detail::half(static_cast<float>(color >> 0) / static_cast<float>(65535));
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<detail::half> f16_rgbx_cast<uint64>(uint64 color)
{
detail::tvec3<detail::half> result;
result.x = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535));
result.y = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
result.z = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<detail::half> f16_xrgb_cast<uint64>(uint64 color)
{
detail::tvec3<detail::half> result;
result.x = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
result.y = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
result.z = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<detail::half> f16_bgrx_cast<uint64>(uint64 color)
{
detail::tvec3<detail::half> result;
result.x = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
result.y = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
result.z = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535));
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<detail::half> f16_xbgr_cast<uint64>(uint64 color)
{
detail::tvec3<detail::half> result;
result.x = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
result.y = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
result.z = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<detail::half> f16_rgba_cast<uint64>(uint64 color)
{
detail::tvec4<detail::half> result;
result.x = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535));
result.y = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
result.z = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
result.w = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<detail::half> f16_argb_cast<uint64>(uint64 color)
{
detail::tvec4<detail::half> result;
result.x = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
result.y = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
result.z = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
result.w = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535));
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<detail::half> f16_bgra_cast<uint64>(uint64 color)
{
detail::tvec4<detail::half> result;
result.x = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
result.y = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
result.z = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535));
result.w = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<detail::half> f16_abgr_cast<uint64>(uint64 color)
{
detail::tvec4<detail::half> result;
result.x = detail::half(static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535));
result.y = detail::half(static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535));
result.z = detail::half(static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535));
result.w = detail::half(static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535));
return result;
}
template <>
GLM_FUNC_QUALIFIER float f32_channel_cast<uint16>(uint16 color)
{
return static_cast<float>(color >> 0) / static_cast<float>(65535);
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<float> f32_rgbx_cast<uint64>(uint64 color)
{
detail::tvec3<float> result;
result.x = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535);
result.y = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
result.z = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<float> f32_xrgb_cast<uint64>(uint64 color)
{
detail::tvec3<float> result;
result.x = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
result.y = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
result.z = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<float> f32_bgrx_cast<uint64>(uint64 color)
{
detail::tvec3<float> result;
result.x = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
result.y = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
result.z = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<float> f32_xbgr_cast<uint64>(uint64 color)
{
detail::tvec3<float> result;
result.x = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
result.y = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
result.z = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_rgba_cast<uint64>(uint64 color)
{
detail::tvec4<float> result;
result.x = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535);
result.y = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
result.z = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
result.w = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_argb_cast<uint64>(uint64 color)
{
detail::tvec4<float> result;
result.x = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
result.y = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
result.z = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
result.w = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_bgra_cast<uint64>(uint64 color)
{
detail::tvec4<float> result;
result.x = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
result.y = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
result.z = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535);
result.w = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<float> f32_abgr_cast<uint64>(uint64 color)
{
detail::tvec4<float> result;
result.x = static_cast<float>((color >> 48) & 0xFFFF) / static_cast<float>(65535);
result.y = static_cast<float>((color >> 32) & 0xFFFF) / static_cast<float>(65535);
result.z = static_cast<float>((color >> 16) & 0xFFFF) / static_cast<float>(65535);
result.w = static_cast<float>((color >> 0) & 0xFFFF) / static_cast<float>(65535);
return result;
}
template <>
GLM_FUNC_QUALIFIER double f64_channel_cast<uint16>(uint16 color)
{
return static_cast<double>(color >> 0) / static_cast<double>(65535);
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_rgbx_cast<uint64>(uint64 color)
{
detail::tvec3<double> result;
result.x = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535);
result.y = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
result.z = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_xrgb_cast<uint64>(uint64 color)
{
detail::tvec3<double> result;
result.x = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
result.y = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
result.z = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_bgrx_cast<uint64>(uint64 color)
{
detail::tvec3<double> result;
result.x = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
result.y = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
result.z = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec3<double> f64_xbgr_cast<uint64>(uint64 color)
{
detail::tvec3<double> result;
result.x = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
result.y = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
result.z = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_rgba_cast<uint64>(uint64 color)
{
detail::tvec4<double> result;
result.x = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535);
result.y = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
result.z = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
result.w = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_argb_cast<uint64>(uint64 color)
{
detail::tvec4<double> result;
result.x = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
result.y = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
result.z = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
result.w = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_bgra_cast<uint64>(uint64 color)
{
detail::tvec4<double> result;
result.x = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
result.y = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
result.z = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535);
result.w = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
return result;
}
template <>
GLM_FUNC_QUALIFIER detail::tvec4<double> f64_abgr_cast<uint64>(uint64 color)
{
detail::tvec4<double> result;
result.x = static_cast<double>((color >> 48) & 0xFFFF) / static_cast<double>(65535);
result.y = static_cast<double>((color >> 32) & 0xFFFF) / static_cast<double>(65535);
result.z = static_cast<double>((color >> 16) & 0xFFFF) / static_cast<double>(65535);
result.w = static_cast<double>((color >> 0) & 0xFFFF) / static_cast<double>(65535);
return result;
}
}//namespace glm

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@ -52,41 +52,41 @@ namespace glm
/// Converts a color from HSV color space to its color in RGB color space.
/// @see gtx_color_space
template <typename valType>
detail::tvec3<valType> rgbColor(
detail::tvec3<valType> const & hsvValue);
template <typename T, precision P>
detail::tvec3<T, P> rgbColor(
detail::tvec3<T, P> const & hsvValue);
/// Converts a color from RGB color space to its color in HSV color space.
/// @see gtx_color_space
template <typename valType>
detail::tvec3<valType> hsvColor(
detail::tvec3<valType> const & rgbValue);
template <typename T, precision P>
detail::tvec3<T, P> hsvColor(
detail::tvec3<T, P> const & rgbValue);
/// Build a saturation matrix.
/// @see gtx_color_space
template <typename valType>
detail::tmat4x4<valType> saturation(
valType const s);
template <typename T, precision P>
detail::tmat4x4<T, P> saturation(
T const s);
/// Modify the saturation of a color.
/// @see gtx_color_space
template <typename valType>
detail::tvec3<valType> saturation(
valType const s,
detail::tvec3<valType> const & color);
template <typename T, precision P>
detail::tvec3<T, P> saturation(
T const s,
detail::tvec3<T, P> const & color);
/// Modify the saturation of a color.
/// @see gtx_color_space
template <typename valType>
detail::tvec4<valType> saturation(
valType const s,
detail::tvec4<valType> const & color);
template <typename T, precision P>
detail::tvec4<T, P> saturation(
T const s,
detail::tvec4<T, P> const & color);
/// Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals.
/// @see gtx_color_space
template <typename valType>
valType luminosity(
detail::tvec3<valType> const & color);
template <typename T, precision P>
T luminosity(
detail::tvec3<T, P> const & color);
/// @}
}//namespace glm

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@ -9,7 +9,7 @@
namespace glm
{
template <typename T>
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> rgbColor(const detail::tvec3<T, P>& hsvColor)
{
detail::tvec3<T, P> hsv = hsvColor;
@ -66,7 +66,7 @@ namespace glm
return rgbColor;
}
template <typename T>
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> hsvColor(const detail::tvec3<T, P>& rgbColor)
{
detail::tvec3<T, P> hsv = rgbColor;
@ -75,7 +75,7 @@ namespace glm
float Delta = Max - Min;
hsv.z = Max;
if(Max != static_cast<T>(0))
{
hsv.y = Delta / hsv.z;
@ -90,7 +90,7 @@ namespace glm
else
// between magenta & cyan
h = static_cast<T>(240) + T(60) * (rgbColor.r - rgbColor.g) / Delta;
if(h < T(0))
hsv.x = h + T(360);
else
@ -106,7 +106,7 @@ namespace glm
return hsv;
}
template <typename T>
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> saturation(const T s)
{
detail::tvec3<T, P> rgbw = detail::tvec3<T, P>(T(0.2126), T(0.7152), T(0.0722));
@ -128,19 +128,19 @@ namespace glm
return result;
}
template <typename T>
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> saturation(const T s, const detail::tvec3<T, P>& color)
{
return detail::tvec3<T, P>(saturation(s) * detail::tvec4<T, P>(color, T(0)));
}
template <typename T>
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<T, P> saturation(const T s, const detail::tvec4<T, P>& color)
{
return saturation(s) * color;
}
template <typename T>
template <typename T, precision P>
GLM_FUNC_QUALIFIER T luminosity(const detail::tvec3<T, P>& color)
{
const detail::tvec3<T, P> tmp = detail::tvec3<T, P>(0.33, 0.59, 0.11);

View File

@ -52,29 +52,29 @@ namespace glm
/// Convert a color from RGB color space to YCoCg color space.
/// @see gtx_color_space_YCoCg
template <typename valType>
detail::tvec3<valType> rgb2YCoCg(
detail::tvec3<valType> const & rgbColor);
template <typename T, precision P>
detail::tvec3<T, P> rgb2YCoCg(
detail::tvec3<T, P> const & rgbColor);
/// Convert a color from YCoCg color space to RGB color space.
/// @see gtx_color_space_YCoCg
template <typename valType>
detail::tvec3<valType> YCoCg2rgb(
detail::tvec3<valType> const & YCoCgColor);
template <typename T, precision P>
detail::tvec3<T, P> YCoCg2rgb(
detail::tvec3<T, P> const & YCoCgColor);
/// Convert a color from RGB color space to YCoCgR color space.
/// @see "YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range"
/// @see gtx_color_space_YCoCg
template <typename valType>
detail::tvec3<valType> rgb2YCoCgR(
detail::tvec3<valType> const & rgbColor);
template <typename T, precision P>
detail::tvec3<T, P> rgb2YCoCgR(
detail::tvec3<T, P> const & rgbColor);
/// Convert a color from YCoCgR color space to RGB color space.
/// @see "YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range"
/// @see gtx_color_space_YCoCg
template <typename valType>
detail::tvec3<valType> YCoCgR2rgb(
detail::tvec3<valType> const & YCoCgColor);
template <typename T, precision P>
detail::tvec3<T, P> YCoCgR2rgb(
detail::tvec3<T, P> const & YCoCgColor);
/// @}
}//namespace glm

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@ -9,55 +9,55 @@
namespace glm
{
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<valType> rgb2YCoCg
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> rgb2YCoCg
(
detail::tvec3<valType> const & rgbColor
detail::tvec3<T, P> const & rgbColor
)
{
detail::tvec3<valType> result;
result.x/*Y */ = rgbColor.r / valType(4) + rgbColor.g / valType(2) + rgbColor.b / valType(4);
result.y/*Co*/ = rgbColor.r / valType(2) + rgbColor.g * valType(0) - rgbColor.b / valType(2);
result.z/*Cg*/ = - rgbColor.r / valType(4) + rgbColor.g / valType(2) - rgbColor.b / valType(4);
detail::tvec3<T, P> result;
result.x/*Y */ = rgbColor.r / T(4) + rgbColor.g / T(2) + rgbColor.b / T(4);
result.y/*Co*/ = rgbColor.r / T(2) + rgbColor.g * T(0) - rgbColor.b / T(2);
result.z/*Cg*/ = - rgbColor.r / T(4) + rgbColor.g / T(2) - rgbColor.b / T(4);
return result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<valType> rgb2YCoCgR
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> rgb2YCoCgR
(
detail::tvec3<valType> const & rgbColor
detail::tvec3<T, P> const & rgbColor
)
{
detail::tvec3<valType> result;
result.x/*Y */ = rgbColor.g / valType(2) + (rgbColor.r + rgbColor.b) / valType(4);
detail::tvec3<T, P> result;
result.x/*Y */ = rgbColor.g / T(2) + (rgbColor.r + rgbColor.b) / T(4);
result.y/*Co*/ = rgbColor.r - rgbColor.b;
result.z/*Cg*/ = rgbColor.g - (rgbColor.r + rgbColor.b) / valType(2);
result.z/*Cg*/ = rgbColor.g - (rgbColor.r + rgbColor.b) / T(2);
return result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<valType> YCoCg2rgb
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> YCoCg2rgb
(
detail::tvec3<valType> const & YCoCgColor
detail::tvec3<T, P> const & YCoCgColor
)
{
detail::tvec3<valType> result;
detail::tvec3<T, P> result;
result.r = YCoCgColor.x + YCoCgColor.y - YCoCgColor.z;
result.g = YCoCgColor.x + YCoCgColor.z;
result.b = YCoCgColor.x - YCoCgColor.y - YCoCgColor.z;
return result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<valType> YCoCgR2rgb
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> YCoCgR2rgb
(
detail::tvec3<valType> const & YCoCgRColor
detail::tvec3<T, P> const & YCoCgRColor
)
{
detail::tvec3<valType> result;
valType tmp = YCoCgRColor.x - (YCoCgRColor.z / valType(2));
detail::tvec3<T, P> result;
T tmp = YCoCgRColor.x - (YCoCgRColor.z / T(2));
result.g = YCoCgRColor.z + tmp;
result.b = tmp - (YCoCgRColor.y / valType(2));
result.b = tmp - (YCoCgRColor.y / T(2));
result.r = result.b + YCoCgRColor.y;
return result;
}

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@ -62,29 +62,30 @@ namespace glm
/// @{
template <typename T> GLM_FUNC_QUALIFIER T lerp(T x, T y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
template <typename T> GLM_FUNC_QUALIFIER detail::tvec2<T, P> lerp(const detail::tvec2<T, P>& x, const detail::tvec2<T, P>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
template <typename T> GLM_FUNC_QUALIFIER detail::tvec3<T, P> lerp(const detail::tvec3<T, P>& x, const detail::tvec3<T, P>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
template <typename T> GLM_FUNC_QUALIFIER detail::tvec4<T, P> lerp(const detail::tvec4<T, P>& x, const detail::tvec4<T, P>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
template <typename T> GLM_FUNC_QUALIFIER detail::tvec2<T, P> lerp(const detail::tvec2<T, P>& x, const detail::tvec2<T, P>& y, const detail::tvec2<T, P>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
template <typename T> GLM_FUNC_QUALIFIER detail::tvec3<T, P> lerp(const detail::tvec3<T, P>& x, const detail::tvec3<T, P>& y, const detail::tvec3<T, P>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
template <typename T> GLM_FUNC_QUALIFIER detail::tvec4<T, P> lerp(const detail::tvec4<T, P>& x, const detail::tvec4<T, P>& y, const detail::tvec4<T, P>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec2<T, P> lerp(const detail::tvec2<T, P>& x, const detail::tvec2<T, P>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
template <typename T> GLM_FUNC_QUALIFIER T slerp(detail::tquat<T, P> const & x, detail::tquat<T, P> const & y, T const & a){return mix(x, y, a);} //!< \brief Returns the slurp interpolation between two quaternions.
template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec3<T, P> lerp(const detail::tvec3<T, P>& x, const detail::tvec3<T, P>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<T, P> lerp(const detail::tvec4<T, P>& x, const detail::tvec4<T, P>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec2<T, P> lerp(const detail::tvec2<T, P>& x, const detail::tvec2<T, P>& y, const detail::tvec2<T, P>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec3<T, P> lerp(const detail::tvec3<T, P>& x, const detail::tvec3<T, P>& y, const detail::tvec3<T, P>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<T, P> lerp(const detail::tvec4<T, P>& x, const detail::tvec4<T, P>& y, const detail::tvec4<T, P>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
template <typename T> GLM_FUNC_QUALIFIER T saturate(T x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
template <typename T> GLM_FUNC_QUALIFIER detail::tvec2<T, P> saturate(const detail::tvec2<T, P>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
template <typename T> GLM_FUNC_QUALIFIER detail::tvec3<T, P> saturate(const detail::tvec3<T, P>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
template <typename T> GLM_FUNC_QUALIFIER detail::tvec4<T, P> saturate(const detail::tvec4<T, P>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
template <typename T, precision P> GLM_FUNC_QUALIFIER T slerp(detail::tquat<T, P> const & x, detail::tquat<T, P> const & y, T const & a){return mix(x, y, a);} //!< \brief Returns the slurp interpolation between two quaternions.
template <typename T> GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
template <typename T> GLM_FUNC_QUALIFIER detail::tvec2<T, P> atan2(const detail::tvec2<T, P>& x, const detail::tvec2<T, P>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
template <typename T> GLM_FUNC_QUALIFIER detail::tvec3<T, P> atan2(const detail::tvec3<T, P>& x, const detail::tvec3<T, P>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
template <typename T> GLM_FUNC_QUALIFIER detail::tvec4<T, P> atan2(const detail::tvec4<T, P>& x, const detail::tvec4<T, P>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
template <typename T, precision P> GLM_FUNC_QUALIFIER T saturate(T x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec2<T, P> saturate(const detail::tvec2<T, P>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec3<T, P> saturate(const detail::tvec3<T, P>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<T, P> saturate(const detail::tvec4<T, P>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
template <typename T, precision P> GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec2<T, P> atan2(const detail::tvec2<T, P>& x, const detail::tvec2<T, P>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec3<T, P> atan2(const detail::tvec3<T, P>& x, const detail::tvec3<T, P>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<T, P> atan2(const detail::tvec4<T, P>& x, const detail::tvec4<T, P>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
template <typename genType> bool isfinite(genType const & x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
template <typename valType> detail::tvec2<bool> isfinite(const detail::tvec2<valType>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
template <typename valType> detail::tvec3<bool> isfinite(const detail::tvec3<valType>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
template <typename valType> detail::tvec4<bool> isfinite(const detail::tvec4<valType>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
template <typename T, precision P> detail::tvec2<bool, P> isfinite(const detail::tvec2<T, P>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
template <typename T, precision P> detail::tvec3<bool, P> isfinite(const detail::tvec3<T, P>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
template <typename T, precision P> detail::tvec4<bool, P> isfinite(const detail::tvec4<T, P>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
typedef bool bool1; //!< \brief boolean type with 1 component. (From GLM_GTX_compatibility extension)
typedef detail::tvec2<bool, highp> bool2; //!< \brief boolean type with 2 components. (From GLM_GTX_compatibility extension)

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@ -10,7 +10,7 @@
namespace glm
{
// isfinite
template <typename genType>
template <typename genType>
GLM_FUNC_QUALIFIER bool isfinite(
genType const & x)
{
@ -27,30 +27,30 @@ namespace glm
# endif
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<bool> isfinite(
detail::tvec2<valType> const & x)
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<bool, P> isfinite(
detail::tvec2<T, P> const & x)
{
return detail::tvec2<bool>(
return detail::tvec2<bool, P>(
isfinite(x.x),
isfinite(x.y));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<bool> isfinite(
detail::tvec3<valType> const & x)
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<bool, P> isfinite(
detail::tvec3<T, P> const & x)
{
return detail::tvec3<bool>(
return detail::tvec3<bool, P>(
isfinite(x.x),
isfinite(x.y),
isfinite(x.z));
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<bool> isfinite(
detail::tvec4<valType> const & x)
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<bool, P> isfinite(
detail::tvec4<T, P> const & x)
{
return detail::tvec4<bool>(
return detail::tvec4<bool, P>(
isfinite(x.x),
isfinite(x.y),
isfinite(x.z),

View File

@ -20,34 +20,34 @@ namespace glm
return Origin + (Source - Origin) * Distance;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec2<valType> extend
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<T, P> extend
(
detail::tvec2<valType> const & Origin,
detail::tvec2<valType> const & Source,
valType const & Distance
detail::tvec2<T, P> const & Origin,
detail::tvec2<T, P> const & Source,
T const & Distance
)
{
return Origin + (Source - Origin) * Distance;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec3<valType> extend
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> extend
(
detail::tvec3<valType> const & Origin,
detail::tvec3<valType> const & Source,
valType const & Distance
detail::tvec3<T, P> const & Origin,
detail::tvec3<T, P> const & Source,
T const & Distance
)
{
return Origin + (Source - Origin) * Distance;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tvec4<valType> extend
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<T, P> extend
(
detail::tvec4<valType> const & Origin,
detail::tvec4<valType> const & Source,
valType const & Distance
detail::tvec4<T, P> const & Origin,
detail::tvec4<T, P> const & Source,
T const & Distance
)
{
return Origin + (Source - Origin) * Distance;

View File

@ -52,18 +52,18 @@ namespace glm
//! Return if a trihedron right handed or not.
//! From GLM_GTX_handed_coordinate_space extension.
template <typename T>
template <typename T, precision P>
bool rightHanded(
detail::tvec3<T, P> const & tangent,
detail::tvec3<T, P> const & binormal,
detail::tvec3<T, P> const & tangent,
detail::tvec3<T, P> const & binormal,
detail::tvec3<T, P> const & normal);
//! Return if a trihedron left handed or not.
//! From GLM_GTX_handed_coordinate_space extension.
template <typename T>
template <typename T, precision P>
bool leftHanded(
detail::tvec3<T, P> const & tangent,
detail::tvec3<T, P> const & binormal,
detail::tvec3<T, P> const & tangent,
detail::tvec3<T, P> const & binormal,
detail::tvec3<T, P> const & normal);
/// @}

View File

@ -9,10 +9,10 @@
namespace glm
{
template <typename T>
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool rightHanded
(
detail::tvec3<T, P> const & tangent,
detail::tvec3<T, P> const & tangent,
detail::tvec3<T, P> const & binormal,
detail::tvec3<T, P> const & normal
)
@ -20,11 +20,11 @@ namespace glm
return dot(cross(normal, tangent), binormal) > T(0);
}
template <typename T>
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool leftHanded
(
detail::tvec3<T, P> const & tangent,
detail::tvec3<T, P> const & binormal,
detail::tvec3<T, P> const & tangent,
detail::tvec3<T, P> const & binormal,
detail::tvec3<T, P> const & normal
)
{

View File

@ -48,65 +48,66 @@
namespace glm
{
/*
/// @addtogroup gtx_inertia
/// @{
//! Build an inertia matrix for a box.
//! From GLM_GTX_inertia extension.
template <typename T>
template <typename T, precision P>
detail::tmat3x3<T, P> boxInertia3(
T const & Mass,
detail::tvec3<T, P> const & Scale);
//! Build an inertia matrix for a box.
//! From GLM_GTX_inertia extension.
template <typename T>
template <typename T, precision P>
detail::tmat4x4<T, P> boxInertia4(
T const & Mass,
detail::tvec3<T, P> const & Scale);
//! Build an inertia matrix for a disk.
//! From GLM_GTX_inertia extension.
template <typename T>
template <typename T, precision P>
detail::tmat3x3<T, P> diskInertia3(
T const & Mass,
T const & Radius);
//! Build an inertia matrix for a disk.
//! From GLM_GTX_inertia extension.
template <typename T>
template <typename T, precision P>
detail::tmat4x4<T, P> diskInertia4(
T const & Mass,
T const & Radius);
//! Build an inertia matrix for a ball.
//! From GLM_GTX_inertia extension.
template <typename T>
template <typename T, precision P>
detail::tmat3x3<T, P> ballInertia3(
T const & Mass,
T const & Radius);
//! Build an inertia matrix for a ball.
//! From GLM_GTX_inertia extension.
template <typename T>
template <typename T, precision P>
detail::tmat4x4<T, P> ballInertia4(
T const & Mass,
T const & Radius);
//! Build an inertia matrix for a sphere.
//! From GLM_GTX_inertia extension.
template <typename T>
template <typename T, precision P>
detail::tmat3x3<T, P> sphereInertia3(
T const & Mass,
T const & Radius);
//! Build an inertia matrix for a sphere.
//! From GLM_GTX_inertia extension.
template <typename T>
template <typename T, precision P>
detail::tmat4x4<T, P> sphereInertia4(
T const & Mass,
T const & Radius);
*/
/// @}
}// namespace glm

View File

@ -9,6 +9,7 @@
namespace glm
{
/*
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> boxInertia3
(
@ -111,4 +112,5 @@ namespace glm
Result[3][3] = static_cast<T>(1);
return Result;
}
*/
}//namespace glm

View File

@ -53,13 +53,13 @@ namespace glm
//! Build a cross product matrix.
//! From GLM_GTX_matrix_cross_product extension.
template <typename T>
template <typename T, precision P>
detail::tmat3x3<T, P> matrixCross3(
detail::tvec3<T, P> const & x);
//! Build a cross product matrix.
//! From GLM_GTX_matrix_cross_product extension.
template <typename T>
template <typename T, precision P>
detail::tmat4x4<T, P> matrixCross4(
detail::tvec3<T, P> const & x);

View File

@ -9,7 +9,7 @@
namespace glm
{
template <typename T>
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> matrixCross3
(
detail::tvec3<T, P> const & x
@ -25,7 +25,7 @@ namespace glm
return Result;
}
template <typename T>
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> matrixCross4
(
detail::tvec3<T, P> const & x

View File

@ -53,20 +53,20 @@ namespace glm
//! Build a row major matrix from row vectors.
//! From GLM_GTX_matrix_major_storage extension.
template <typename T>
template <typename T, precision P>
detail::tmat2x2<T, P> rowMajor2(
detail::tvec2<T, P> const & v1,
detail::tvec2<T, P> const & v2);
//! Build a row major matrix from other matrix.
//! From GLM_GTX_matrix_major_storage extension.
template <typename T>
template <typename T, precision P>
detail::tmat2x2<T, P> rowMajor2(
detail::tmat2x2<T, P> const & m);
//! Build a row major matrix from row vectors.
//! From GLM_GTX_matrix_major_storage extension.
template <typename T>
template <typename T, precision P>
detail::tmat3x3<T, P> rowMajor3(
detail::tvec3<T, P> const & v1,
detail::tvec3<T, P> const & v2,
@ -74,13 +74,13 @@ namespace glm
//! Build a row major matrix from other matrix.
//! From GLM_GTX_matrix_major_storage extension.
template <typename T>
template <typename T, precision P>
detail::tmat3x3<T, P> rowMajor3(
detail::tmat3x3<T, P> const & m);
//! Build a row major matrix from row vectors.
//! From GLM_GTX_matrix_major_storage extension.
template <typename T>
template <typename T, precision P>
detail::tmat4x4<T, P> rowMajor4(
detail::tvec4<T, P> const & v1,
detail::tvec4<T, P> const & v2,
@ -89,26 +89,26 @@ namespace glm
//! Build a row major matrix from other matrix.
//! From GLM_GTX_matrix_major_storage extension.
template <typename T>
template <typename T, precision P>
detail::tmat4x4<T, P> rowMajor4(
detail::tmat4x4<T, P> const & m);
//! Build a column major matrix from column vectors.
//! From GLM_GTX_matrix_major_storage extension.
template <typename T>
template <typename T, precision P>
detail::tmat2x2<T, P> colMajor2(
detail::tvec2<T, P> const & v1,
detail::tvec2<T, P> const & v2);
//! Build a column major matrix from other matrix.
//! From GLM_GTX_matrix_major_storage extension.
template <typename T>
template <typename T, precision P>
detail::tmat2x2<T, P> colMajor2(
detail::tmat2x2<T, P> const & m);
//! Build a column major matrix from column vectors.
//! From GLM_GTX_matrix_major_storage extension.
template <typename T>
template <typename T, precision P>
detail::tmat3x3<T, P> colMajor3(
detail::tvec3<T, P> const & v1,
detail::tvec3<T, P> const & v2,
@ -116,13 +116,13 @@ namespace glm
//! Build a column major matrix from other matrix.
//! From GLM_GTX_matrix_major_storage extension.
template <typename T>
template <typename T, precision P>
detail::tmat3x3<T, P> colMajor3(
detail::tmat3x3<T, P> const & m);
//! Build a column major matrix from column vectors.
//! From GLM_GTX_matrix_major_storage extension.
template <typename T>
template <typename T, precision P>
detail::tmat4x4<T, P> colMajor4(
detail::tvec4<T, P> const & v1,
detail::tvec4<T, P> const & v2,
@ -131,7 +131,7 @@ namespace glm
//! Build a column major matrix from other matrix.
//! From GLM_GTX_matrix_major_storage extension.
template <typename T>
template <typename T, precision P>
detail::tmat4x4<T, P> colMajor4(
detail::tmat4x4<T, P> const & m);

View File

@ -9,7 +9,7 @@
namespace glm
{
template <typename T>
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tmat2x2<T, P> rowMajor2
(
detail::tvec2<T, P> const & v1,
@ -24,7 +24,7 @@ namespace glm
return Result;
}
template <typename T>
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tmat2x2<T, P> rowMajor2(
const detail::tmat2x2<T, P>& m)
{
@ -36,7 +36,7 @@ namespace glm
return Result;
}
template <typename T>
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> rowMajor3(
const detail::tvec3<T, P>& v1,
const detail::tvec3<T, P>& v2,
@ -55,7 +55,7 @@ namespace glm
return Result;
}
template <typename T>
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> rowMajor3(
const detail::tmat3x3<T, P>& m)
{
@ -72,7 +72,7 @@ namespace glm
return Result;
}
template <typename T>
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> rowMajor4(
const detail::tvec4<T, P>& v1,
const detail::tvec4<T, P>& v2,
@ -99,7 +99,7 @@ namespace glm
return Result;
}
template <typename T>
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> rowMajor4(
const detail::tmat4x4<T, P>& m)
{
@ -123,7 +123,7 @@ namespace glm
return Result;
}
template <typename T>
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tmat2x2<T, P> colMajor2(
const detail::tvec2<T, P>& v1,
const detail::tvec2<T, P>& v2)
@ -131,14 +131,14 @@ namespace glm
return detail::tmat2x2<T, P>(v1, v2);
}
template <typename T>
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tmat2x2<T, P> colMajor2(
const detail::tmat2x2<T, P>& m)
{
return detail::tmat2x2<T, P>(m);
}
template <typename T>
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> colMajor3(
const detail::tvec3<T, P>& v1,
const detail::tvec3<T, P>& v2,
@ -147,14 +147,14 @@ namespace glm
return detail::tmat3x3<T, P>(v1, v2, v3);
}
template <typename T>
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> colMajor3(
const detail::tmat3x3<T, P>& m)
{
return detail::tmat3x3<T, P>(m);
}
template <typename T>
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> colMajor4(
const detail::tvec4<T, P>& v1,
const detail::tvec4<T, P>& v2,
@ -164,7 +164,7 @@ namespace glm
return detail::tmat4x4<T, P>(v1, v2, v3, v4);
}
template <typename T>
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> colMajor4(
const detail::tmat4x4<T, P>& m)
{

View File

@ -52,57 +52,57 @@ namespace glm
//! Build a diagonal matrix.
//! From GLM_GTX_matrix_operation extension.
template <typename valType>
detail::tmat2x2<valType> diagonal2x2(
detail::tvec2<valType> const & v);
template <typename T, precision P>
detail::tmat2x2<T, P> diagonal2x2(
detail::tvec2<T, P> const & v);
//! Build a diagonal matrix.
//! From GLM_GTX_matrix_operation extension.
template <typename valType>
detail::tmat2x3<valType> diagonal2x3(
detail::tvec2<valType> const & v);
template <typename T, precision P>
detail::tmat2x3<T, P> diagonal2x3(
detail::tvec2<T, P> const & v);
//! Build a diagonal matrix.
//! From GLM_GTX_matrix_operation extension.
template <typename valType>
detail::tmat2x4<valType> diagonal2x4(
detail::tvec2<valType> const & v);
template <typename T, precision P>
detail::tmat2x4<T, P> diagonal2x4(
detail::tvec2<T, P> const & v);
//! Build a diagonal matrix.
//! From GLM_GTX_matrix_operation extension.
template <typename valType>
detail::tmat3x2<valType> diagonal3x2(
detail::tvec2<valType> const & v);
template <typename T, precision P>
detail::tmat3x2<T, P> diagonal3x2(
detail::tvec2<T, P> const & v);
//! Build a diagonal matrix.
//! From GLM_GTX_matrix_operation extension.
template <typename valType>
detail::tmat3x3<valType> diagonal3x3(
detail::tvec3<valType> const & v);
template <typename T, precision P>
detail::tmat3x3<T, P> diagonal3x3(
detail::tvec3<T, P> const & v);
//! Build a diagonal matrix.
//! From GLM_GTX_matrix_operation extension.
template <typename valType>
detail::tmat3x4<valType> diagonal3x4(
detail::tvec3<valType> const & v);
template <typename T, precision P>
detail::tmat3x4<T, P> diagonal3x4(
detail::tvec3<T, P> const & v);
//! Build a diagonal matrix.
//! From GLM_GTX_matrix_operation extension.
template <typename valType>
detail::tmat4x2<valType> diagonal4x2(
detail::tvec2<valType> const & v);
template <typename T, precision P>
detail::tmat4x2<T, P> diagonal4x2(
detail::tvec2<T, P> const & v);
//! Build a diagonal matrix.
//! From GLM_GTX_matrix_operation extension.
template <typename valType>
detail::tmat4x3<valType> diagonal4x3(
detail::tvec3<valType> const & v);
template <typename T, precision P>
detail::tmat4x3<T, P> diagonal4x3(
detail::tvec3<T, P> const & v);
//! Build a diagonal matrix.
//! From GLM_GTX_matrix_operation extension.
template <typename valType>
detail::tmat4x4<valType> diagonal4x4(
detail::tvec4<valType> const & v);
template <typename T, precision P>
detail::tmat4x4<T, P> diagonal4x4(
detail::tvec4<T, P> const & v);
/// @}
}//namespace glm

View File

@ -9,87 +9,87 @@
namespace glm
{
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat2x2<valType> diagonal2x2
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tmat2x2<T, P> diagonal2x2
(
detail::tvec2<valType> const & v
detail::tvec2<T, P> const & v
)
{
detail::tmat2x2<valType> Result(valType(1));
detail::tmat2x2<T, P> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
return Result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat2x3<valType> diagonal2x3
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tmat2x3<T, P> diagonal2x3
(
detail::tvec2<valType> const & v
detail::tvec2<T, P> const & v
)
{
detail::tmat2x3<valType> Result(valType(1));
detail::tmat2x3<T, P> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
return Result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat2x4<valType> diagonal2x4
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tmat2x4<T, P> diagonal2x4
(
detail::tvec2<valType> const & v
detail::tvec2<T, P> const & v
)
{
detail::tmat2x4<valType> Result(valType(1));
detail::tmat2x4<T, P> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
return Result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat3x2<valType> diagonal3x2
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tmat3x2<T, P> diagonal3x2
(
detail::tvec2<valType> const & v
detail::tvec2<T, P> const & v
)
{
detail::tmat3x2<valType> Result(valType(1));
detail::tmat3x2<T, P> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
return Result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat3x3<valType> diagonal3x3
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> diagonal3x3
(
detail::tvec3<valType> const & v
detail::tvec3<T, P> const & v
)
{
detail::tmat3x3<valType> Result(valType(1));
detail::tmat3x3<T, P> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
Result[2][2] = v[2];
return Result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat3x4<valType> diagonal3x4
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tmat3x4<T, P> diagonal3x4
(
detail::tvec3<valType> const & v
detail::tvec3<T, P> const & v
)
{
detail::tmat3x4<valType> Result(valType(1));
detail::tmat3x4<T, P> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
Result[2][2] = v[2];
return Result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x4<valType> diagonal4x4
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> diagonal4x4
(
detail::tvec4<valType> const & v
detail::tvec4<T, P> const & v
)
{
detail::tmat4x4<valType> Result(valType(1));
detail::tmat4x4<T, P> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
Result[2][2] = v[2];
@ -97,26 +97,26 @@ namespace glm
return Result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x3<valType> diagonal4x3
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tmat4x3<T, P> diagonal4x3
(
detail::tvec3<valType> const & v
detail::tvec3<T, P> const & v
)
{
detail::tmat4x3<valType> Result(valType(1));
detail::tmat4x3<T, P> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
Result[2][2] = v[2];
return Result;
}
template <typename valType>
GLM_FUNC_QUALIFIER detail::tmat4x2<valType> diagonal4x2
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tmat4x2<T, P> diagonal4x2
(
detail::tvec2<valType> const & v
detail::tvec2<T, P> const & v
)
{
detail::tmat4x2<valType> Result(valType(1));
detail::tmat4x2<T, P> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
return Result;

View File

@ -53,9 +53,9 @@ namespace glm
/// @brief Mixed product of 3 vectors (from GLM_GTX_mixed_product extension)
template <typename valType>
valType mixedProduct(
detail::tvec3<valType> const & v1,
detail::tvec3<valType> const & v2,
detail::tvec3<valType> const & v3);
detail::tvec3<T, P> const & v1,
detail::tvec3<T, P> const & v2,
detail::tvec3<T, P> const & v3);
/// @}
}// namespace glm

View File

@ -12,9 +12,9 @@ namespace glm
template <typename valType>
GLM_FUNC_QUALIFIER valType mixedProduct
(
detail::tvec3<valType> const & v1,
detail::tvec3<valType> const & v2,
detail::tvec3<valType> const & v3
detail::tvec3<T, P> const & v1,
detail::tvec3<T, P> const & v2,
detail::tvec3<T, P> const & v3
)
{
return dot(cross(v1, v2), v3);

View File

@ -22,11 +22,11 @@ namespace glm
glm::dot(y, y));
}
template <typename valType>
GLM_FUNC_QUALIFIER valType normalizeDot
template <typename T, precision P>
GLM_FUNC_QUALIFIER T normalizeDot
(
detail::tvec2<valType> const & x,
detail::tvec2<valType> const & y
detail::tvec2<T, P> const & x,
detail::tvec2<T, P> const & y
)
{
return
@ -35,11 +35,11 @@ namespace glm
glm::dot(y, y));
}
template <typename valType>
GLM_FUNC_QUALIFIER valType normalizeDot
template <typename T, precision P>
GLM_FUNC_QUALIFIER T normalizeDot
(
detail::tvec3<valType> const & x,
detail::tvec3<valType> const & y
detail::tvec3<T, P> const & x,
detail::tvec3<T, P> const & y
)
{
return
@ -48,11 +48,11 @@ namespace glm
glm::dot(y, y));
}
template <typename valType>
GLM_FUNC_QUALIFIER valType normalizeDot
template <typename T, precision P>
GLM_FUNC_QUALIFIER T normalizeDot
(
detail::tvec4<valType> const & x,
detail::tvec4<valType> const & y
detail::tvec4<T, P> const & x,
detail::tvec4<T, P> const & y
)
{
return
@ -74,11 +74,11 @@ namespace glm
glm::dot(y, y));
}
template <typename valType>
GLM_FUNC_QUALIFIER valType fastNormalizeDot
template <typename T, precision P>
GLM_FUNC_QUALIFIER T fastNormalizeDot
(
detail::tvec2<valType> const & x,
detail::tvec2<valType> const & y
detail::tvec2<T, P> const & x,
detail::tvec2<T, P> const & y
)
{
return
@ -87,11 +87,11 @@ namespace glm
glm::dot(y, y));
}
template <typename valType>
GLM_FUNC_QUALIFIER valType fastNormalizeDot
template <typename T, precision P>
GLM_FUNC_QUALIFIER T fastNormalizeDot
(
detail::tvec3<valType> const & x,
detail::tvec3<valType> const & y
detail::tvec3<T, P> const & x,
detail::tvec3<T, P> const & y
)
{
return
@ -100,11 +100,11 @@ namespace glm
glm::dot(y, y));
}
template <typename valType>
GLM_FUNC_QUALIFIER valType fastNormalizeDot
template <typename T, precision P>
GLM_FUNC_QUALIFIER T fastNormalizeDot
(
detail::tvec4<valType> const & x,
detail::tvec4<valType> const & y
detail::tvec4<T, P> const & x,
detail::tvec4<T, P> const & y
)
{
return

View File

@ -53,14 +53,14 @@ namespace glm
/// Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude.
///
/// @see gtx_polar_coordinates
template <typename T>
template <typename T, precision P>
detail::tvec3<T, P> polar(
detail::tvec3<T, P> const & euclidean);
/// Convert Polar to Euclidean coordinates.
///
/// @see gtx_polar_coordinates
template <typename T>
template <typename T, precision P>
detail::tvec3<T, P> euclidean(
detail::tvec2<T, P> const & polar);

View File

@ -9,7 +9,7 @@
namespace glm
{
template <typename T>
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> polar
(
detail::tvec3<T, P> const & euclidean
@ -32,7 +32,7 @@ namespace glm
#endif
}
template <typename T>
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> euclidean
(
detail::tvec2<T, P> const & polar

View File

@ -54,7 +54,7 @@ namespace glm
/// @see gtx_vector_access extension.
template <typename valType>
void set(
detail::tvec2<valType> & v,
detail::tvec2<T, P> & v,
valType const & x,
valType const & y);
@ -62,7 +62,7 @@ namespace glm
/// @see gtx_vector_access extension.
template <typename valType>
void set(
detail::tvec3<valType> & v,
detail::tvec3<T, P> & v,
valType const & x,
valType const & y,
valType const & z);
@ -71,7 +71,7 @@ namespace glm
/// @see gtx_vector_access extension.
template <typename valType>
void set(
detail::tvec4<valType> & v,
detail::tvec4<T, P> & v,
valType const & x,
valType const & y,
valType const & z,

View File

@ -12,7 +12,7 @@ namespace glm
template <typename valType>
GLM_FUNC_QUALIFIER void set
(
detail::tvec2<valType>& v,
detail::tvec2<T, P>& v,
valType const & x,
valType const & y
)
@ -24,7 +24,7 @@ namespace glm
template <typename valType>
GLM_FUNC_QUALIFIER void set
(
detail::tvec3<valType>& v,
detail::tvec3<T, P>& v,
valType const & x,
valType const & y,
valType const & z
@ -38,7 +38,7 @@ namespace glm
template <typename valType>
GLM_FUNC_QUALIFIER void set
(
detail::tvec4<valType>& v,
detail::tvec4<T, P>& v,
valType const & x,
valType const & y,
valType const & z,

View File

@ -1,10 +1,37 @@
glmCreateTestGTC(gtx_associated_min_max)
glmCreateTestGTC(gtx_bit)
glmCreateTestGTC(gtx_closest_point)
glmCreateTestGTC(gtx_color_space_YCoCg)
glmCreateTestGTC(gtx_color_space)
glmCreateTestGTC(gtx_compatibility)
glmCreateTestGTC(gtx_component_wise)
glmCreateTestGTC(gtx_euler_angle)
glmCreateTestGTC(gtx_extend)
glmCreateTestGTC(gtx_extented_min_max)
glmCreateTestGTC(gtx_fast_exponential)
glmCreateTestGTC(gtx_fast_square_root)
glmCreateTestGTC(gtx_fast_trigonometry)
glmCreateTestGTC(gtx_gradient_paint)
glmCreateTestGTC(gtx_handed_coordinate_space)
glmCreateTestGTC(gtx_inertia)
glmCreateTestGTC(gtx_integer)
glmCreateTestGTC(gtx_intersect)
glmCreateTestGTC(gtx_log_base)
glmCreateTestGTC(gtx_matrix_cross_product)
glmCreateTestGTC(gtx_matrix_interpolation)
glmCreateTestGTC(gtx_matrix_major_storage)
glmCreateTestGTC(gtx_matrix_operation)
glmCreateTestGTC(gtx_matrix_query)
glmCreateTestGTC(gtx_multiple)
glmCreateTestGTC(gtx_norm)
glmCreateTestGTC(gtx_normal)
glmCreateTestGTC(gtx_normalize_dot)
glmCreateTestGTC(gtx_number_precision)
glmCreateTestGTC(gtx_orthonormalize)
glmCreateTestGTC(gtx_optimum_pow)
glmCreateTestGTC(gtx_perpendicular)
glmCreateTestGTC(gtx_polar_coordinates)
glmCreateTestGTC(gtx_projection)
glmCreateTestGTC(gtx_quaternion)
glmCreateTestGTC(gtx_dual_quaternion)
glmCreateTestGTC(gtx_rotate_normalized_axis)
@ -12,6 +39,7 @@ glmCreateTestGTC(gtx_rotate_vector)
glmCreateTestGTC(gtx_scalar_relational)
glmCreateTestGTC(gtx_simd_vec4)
glmCreateTestGTC(gtx_simd_mat4)
glmCreateTestGTC(gtx_spline)
glmCreateTestGTC(gtx_string_cast)
glmCreateTestGTC(gtx_vector_angle)
glmCreateTestGTC(gtx_vector_query)

View File

@ -0,0 +1,21 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2013-10-25
// Updated : 2013-10-25
// Licence : This source is under MIT licence
// File : test/gtx/associated_min_max.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <emmintrin.h>
#include <glm/glm.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/associated_min_max.hpp>
int main()
{
int Error(0);
return Error;
}

View File

@ -0,0 +1,21 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2013-10-25
// Updated : 2013-10-25
// Licence : This source is under MIT licence
// File : test/gtx/associated_min_max.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <emmintrin.h>
#include <glm/glm.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/associated_min_max.hpp>
int main()
{
int Error(0);
return Error;
}

View File

@ -0,0 +1,21 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2013-10-25
// Updated : 2013-10-25
// Licence : This source is under MIT licence
// File : test/gtx/color_space.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <emmintrin.h>
#include <glm/glm.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/color_space.hpp>
int main()
{
int Error(0);
return Error;
}

View File

@ -0,0 +1,21 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2013-10-25
// Updated : 2013-10-25
// Licence : This source is under MIT licence
// File : test/gtx/color_space_YCoCg.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <emmintrin.h>
#include <glm/glm.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/color_space_YCoCg.hpp>
int main()
{
int Error(0);
return Error;
}

View File

@ -0,0 +1,19 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2013-10-25
// Updated : 2013-10-25
// Licence : This source is under MIT licence
// File : test/gtx/compatibility.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/compatibility.hpp>
int main()
{
int Error(0);
return Error;
}

View File

@ -0,0 +1,21 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2013-10-25
// Updated : 2013-10-25
// Licence : This source is under MIT licence
// File : test/gtx/component_wise.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <emmintrin.h>
#include <glm/glm.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/component_wise.hpp>
int main()
{
int Error(0);
return Error;
}

19
test/gtx/gtx_extend.cpp Normal file
View File

@ -0,0 +1,19 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2013-10-25
// Updated : 2013-10-25
// Licence : This source is under MIT licence
// File : test/gtx/extend.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/extend.hpp>
int main()
{
int Error(0);
return Error;
}

View File

@ -0,0 +1,21 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2013-10-25
// Updated : 2013-10-25
// Licence : This source is under MIT licence
// File : test/gtx/associated_min_max.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <emmintrin.h>
#include <glm/glm.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/associated_min_max.hpp>
int main()
{
int Error(0);
return Error;
}

View File

@ -0,0 +1,19 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2013-10-25
// Updated : 2013-10-25
// Licence : This source is under MIT licence
// File : test/gtx/associated_min_max.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/fast_exponential.hpp>
int main()
{
int Error(0);
return Error;
}

View File

@ -0,0 +1,19 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2013-10-25
// Updated : 2013-10-25
// Licence : This source is under MIT licence
// File : test/gtx/fast_square_root.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/fast_square_root.hpp>
int main()
{
int Error(0);
return Error;
}

View File

@ -0,0 +1,19 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2013-10-25
// Updated : 2013-10-25
// Licence : This source is under MIT licence
// File : test/gtx/fast_trigonometry.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/fast_trigonometry.hpp>
int main()
{
int Error(0);
return Error;
}

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@ -0,0 +1,19 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2013-10-25
// Updated : 2013-10-25
// Licence : This source is under MIT licence
// File : test/gtx/handed_coordinate_space.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/handed_coordinate_space.hpp>
int main()
{
int Error(0);
return Error;
}

19
test/gtx/gtx_inertia.cpp Normal file
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@ -0,0 +1,19 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2013-10-25
// Updated : 2013-10-25
// Licence : This source is under MIT licence
// File : test/gtx/inertia.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/inertia.hpp>
int main()
{
int Error(0);
return Error;
}

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@ -0,0 +1,21 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2013-10-25
// Updated : 2013-10-25
// Licence : This source is under MIT licence
// File : test/gtx/associated_min_max.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <emmintrin.h>
#include <glm/glm.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/associated_min_max.hpp>
int main()
{
int Error(0);
return Error;
}

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@ -0,0 +1,19 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2013-10-25
// Updated : 2013-10-25
// Licence : This source is under MIT licence
// File : test/gtx/intersect.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/intersect.hpp>
int main()
{
int Error(0);
return Error;
}

19
test/gtx/gtx_log_base.cpp Normal file
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@ -0,0 +1,19 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2013-10-25
// Updated : 2013-10-25
// Licence : This source is under MIT licence
// File : test/gtx/log_base.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/log_base.hpp>
int main()
{
int Error(0);
return Error;
}

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@ -0,0 +1,19 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2013-10-25
// Updated : 2013-10-25
// Licence : This source is under MIT licence
// File : test/gtx/matrix_cross_product.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/matrix_cross_product.hpp>
int main()
{
int Error(0);
return Error;
}

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@ -0,0 +1,19 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2013-10-25
// Updated : 2013-10-25
// Licence : This source is under MIT licence
// File : test/gtx/matrix_major_storage.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/matrix_major_storage.hpp>
int main()
{
int Error(0);
return Error;
}

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@ -0,0 +1,19 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2013-10-25
// Updated : 2013-10-25
// Licence : This source is under MIT licence
// File : test/gtx/matrix_operation.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/matrix_operation.hpp>
int main()
{
int Error(0);
return Error;
}

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@ -0,0 +1,21 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2013-10-25
// Updated : 2013-10-25
// Licence : This source is under MIT licence
// File : test/gtx/associated_min_max.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <emmintrin.h>
#include <glm/glm.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/associated_min_max.hpp>
int main()
{
int Error(0);
return Error;
}

19
test/gtx/gtx_norm.cpp Normal file
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@ -0,0 +1,19 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2013-10-25
// Updated : 2013-10-25
// Licence : This source is under MIT licence
// File : test/gtx/norm.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/norm.hpp>
int main()
{
int Error(0);
return Error;
}

19
test/gtx/gtx_normal.cpp Normal file
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@ -0,0 +1,19 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2013-10-25
// Updated : 2013-10-25
// Licence : This source is under MIT licence
// File : test/gtx/normal.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/normal.hpp>
int main()
{
int Error(0);
return Error;
}

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@ -0,0 +1,19 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2013-10-25
// Updated : 2013-10-25
// Licence : This source is under MIT licence
// File : test/gtx/normalize_dot.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/normalize_dot.hpp>
int main()
{
int Error(0);
return Error;
}

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@ -0,0 +1,19 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2013-10-25
// Updated : 2013-10-25
// Licence : This source is under MIT licence
// File : test/gtx/number_precision.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/number_precision.hpp>
int main()
{
int Error(0);
return Error;
}

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@ -0,0 +1,19 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2013-10-25
// Updated : 2013-10-25
// Licence : This source is under MIT licence
// File : test/gtx/optimum_pow.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/optimum_pow.hpp>
int main()
{
int Error(0);
return Error;
}

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@ -0,0 +1,19 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2013-10-25
// Updated : 2013-10-25
// Licence : This source is under MIT licence
// File : test/gtx/orthonormalize.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/orthonormalize.hpp>
int main()
{
int Error(0);
return Error;
}

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@ -0,0 +1,19 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2013-10-25
// Updated : 2013-10-25
// Licence : This source is under MIT licence
// File : test/gtx/perpendicular.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/perpendicular.hpp>
int main()
{
int Error(0);
return Error;
}

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@ -0,0 +1,19 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2013-10-25
// Updated : 2013-10-25
// Licence : This source is under MIT licence
// File : test/gtx/polar_coordinates.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/polar_coordinates.hpp>
int main()
{
int Error(0);
return Error;
}

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@ -0,0 +1,19 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2013-10-25
// Updated : 2013-10-25
// Licence : This source is under MIT licence
// File : test/gtx/projection.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/projection.hpp>
int main()
{
int Error(0);
return Error;
}

19
test/gtx/gtx_spline.cpp Normal file
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@ -0,0 +1,19 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2013-10-25
// Updated : 2013-10-25
// Licence : This source is under MIT licence
// File : test/gtx/associated_min_max.cpp
///////////////////////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/spline.hpp>
int main()
{
int Error(0);
return Error;
}

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@ -12,7 +12,7 @@
int test_areCollinear()
{
int Error(0);
int Error(0);
{
bool TestA = glm::areCollinear(glm::vec2(-1), glm::vec2(1), 0.00001f);
@ -29,47 +29,47 @@ int test_areCollinear()
Error += TestA ? 0 : 1;
}
return Error;
return Error;
}
int test_areOrthogonal()
{
int Error(0);
int Error(0);
bool TestA = glm::areOrthogonal(glm::vec2(1, 0), glm::vec2(0, 1), 0.00001f);
Error += TestA ? 0 : 1;
Error += TestA ? 0 : 1;
return Error;
return Error;
}
int test_isNormalized()
{
int Error(0);
int Error(0);
bool TestA = glm::isNormalized(glm::vec4(1, 0, 0, 0), 0.00001f);
Error += TestA ? 0 : 1;
Error += TestA ? 0 : 1;
return Error;
return Error;
}
int test_isNull()
{
int Error(0);
int Error(0);
bool TestA = glm::isNull(glm::vec4(0), 0.00001f);
Error += TestA ? 0 : 1;
Error += TestA ? 0 : 1;
return Error;
return Error;
}
int test_areOrthonormal()
{
int Error(0);
bool TestA = glm::areOrthonormal(glm::vec2(1, 0), glm::vec2(0, 1), 0.00001f);
Error += TestA ? 0 : 1;
int Error(0);
return Error;
bool TestA = glm::areOrthonormal(glm::vec2(1, 0), glm::vec2(0, 1), 0.00001f);
Error += TestA ? 0 : 1;
return Error;
}
int main()