Preparing GLM 0.9.1.A release
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<glm copyright="Copyright © 2005 - 2011">
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<glm copyright="Copyright © 2005 - 2011">
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<downloads>
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<downloads>
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<section name="GLM - zip files">
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<section name="GLM - zip files">
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<download name="GLM 0.9.1.A" date="31/01/2010" size="2.7 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.A/glm-0.9.1.A.zip/download"/>
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<download name="GLM 0.9.0.7" date="30/01/2010" size="1.4 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.0.7/glm-0.9.0.7.zip/download"/>
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<download name="GLM 0.9.0.7" date="30/01/2010" size="1.4 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.0.7/glm-0.9.0.7.zip/download"/>
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<download name="GLM 0.9.0.6" date="21/12/2010" size="2.2 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.0.6/glm-0.9.0.6.zip/download"/>
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<download name="GLM 0.9.0.6" date="21/12/2010" size="2.2 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.0.6/glm-0.9.0.6.zip/download"/>
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<download name="GLM 0.9.0.5" date="01/11/2010" size="2.2 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.0.5/glm-0.9.0.5.zip/download"/>
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<download name="GLM 0.9.0.5" date="01/11/2010" size="2.2 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.0.5/glm-0.9.0.5.zip/download"/>
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<download name="GLM 0.1.0.0" date="02/21/2005" size="29.2 KB" link="http://prdownloads.sourceforge.net/glf/glm-0.1-ur.zip?download"/>
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<download name="GLM 0.1.0.0" date="02/21/2005" size="29.2 KB" link="http://prdownloads.sourceforge.net/glf/glm-0.1-ur.zip?download"/>
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</section>
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</section>
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<section name="GLM - 7z files">
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<section name="GLM - 7z files">
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<download name="GLM 0.9.1.A" date="31/01/2011" size="1.7 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.A/glm-0.9.1.A.7z/download"/>
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<download name="GLM 0.9.0.7" date="30/01/2011" size="832 KB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.0.7/glm-0.9.0.7.7z/download"/>
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<download name="GLM 0.9.0.7" date="30/01/2011" size="832 KB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.0.7/glm-0.9.0.7.7z/download"/>
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<download name="GLM 0.9.0.6" date="21/12/2010" size="1.6 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.0.6/glm-0.9.0.6.7z/download"/>
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<download name="GLM 0.9.0.6" date="21/12/2010" size="1.6 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.0.6/glm-0.9.0.6.7z/download"/>
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<download name="GLM 0.9.0.5" date="01/11/2010" size="1.6 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.0.5/glm-0.9.0.5.7z/download"/>
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<download name="GLM 0.9.0.5" date="01/11/2010" size="1.6 MB" link="https://sourceforge.net/projects/ogl-math/files/glm-0.9.0.5/glm-0.9.0.5.7z/download"/>
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<page_news>
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<page_news>
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<news index="0059" date="31/01/2011" title="GLM 0.9.1 alpha released" image="goodies/logo.png" image-mini="image/logo-mini.png">
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<paragraph>
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This new version of GLM is bringing a lot of improvements and maybe too many considering the development time it has required:
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API exposing SIMD implementation but also some new, safe and feature complet swizzling functions and a new setup API.
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All this is described in the largely updated <link href="http://glm.g-truc.net/glm-0.9.1.pdf">GLM manual</link>.
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</paragraph>
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<paragraph>
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With the new setup system, GLM detects automatically the compiler settings to adapt its implementation to the flag set at build time.
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It will automatically enable C++0x features, SSE optimizations and the display configuration informations at build-time.
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The automatic setup can be overdrive by the GLM user.
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</paragraph>
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<paragraph>
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The SIMD API maintly focus on vec4 and mat4 implementations that are embodied by the types <codeword>simdVec4</codeword> and <codeword>simdMat4</codeword>.
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The implemention cover most of the common functions, the geometry functions and the matrix functions as described in the GLSL specifications.
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Because it is hight inefficient to access individual components of a SIMD register, the <codeword>simdVec4</codeword> doesn't allow it.
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To reflect this constraint, the <codeword>simdVec4</codeword> has to be converted to <codeword>vec4</codeword> first which would be effectively handle
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by the compiler thank to the function <codeword>simdCast</codeword>.
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Furthermore, GLM provides some specials functions like simdDot4 that returns a <codeword>simdVec4</codeword> instead of a float
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with the duplicated dot product value in each components
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and ensure that no unnecessary component manipulations are performed (typically <codeword>__m128</codeword> to <codeword>float</codeword>
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and <codeword>float</codeword> to <codeword>__m128</codeword>).
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This implementation can probably be improve in many ways so don't hesitate to send me some feedbacks.
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</paragraph>
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<paragraph>
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GLM 0.9.1 is not 100% backward compatible with GLM 0.9.0 but mostly advanced usages should be concerned by this compatibility issues.
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</paragraph>
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<source-list>
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<source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.A/glm-0.9.1.A.zip/download">GLM 0.9.1.A (zip, 2.7 MB)</source>
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<source type="Download" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.1.A/glm-0.9.1.A.7z/download">GLM 0.9.1.A (7z, 1.7 MB)</source>
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<source type="Link" href="http://glm.g-truc.net/glm-0.9.1.pdf" title="GLM Manual" />
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<source type="Link" href="https://sourceforge.net/apps/trac/ogl-math/newticket" title="Submit a feature request or a bug report" />
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</source-list>
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</news>
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<news index="0058" date="30/01/2011" title="GLM 0.9.0.7 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
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<news index="0058" date="30/01/2011" title="GLM 0.9.0.7 released" image="goodies/logo.png" image-mini="image/logo-mini.png">
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<paragraph>
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<paragraph>
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GLM 0.9.0.7 provides 2 main changes: GLSL 4.10 packing functions but also == and != operators for every types.
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GLM 0.9.0.7 provides 2 main changes: GLSL 4.10 packing functions but also == and != operators for every types.
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#define GLM_VERSION_MAJOR 0
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#define GLM_VERSION_MAJOR 0
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#define GLM_VERSION_MINOR 9
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#define GLM_VERSION_MINOR 9
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#define GLM_VERSION_PATCH 1
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#define GLM_VERSION_PATCH 1
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#define GLM_VERSION_REVISION 0
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#define GLM_VERSION_REVISION A
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///////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Compiler
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// Compiler
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16
readme.txt
16
readme.txt
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www.g-truc.net
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www.g-truc.net
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glm@g-truc.net
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glm@g-truc.net
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=============================
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GLM 0.9.1.A: 2010-01-31
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-----------------------------
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- Added SIMD support
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- Added new swizzle functions
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- Improved static assert error message with C++0x static_assert
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- New setup system
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- Reduced branching
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- Fixed trunc implementation
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=============================
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GLM 0.9.0.7: 2010-01-30
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-----------------------------
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- Added == and != operator for *mat* and *vec*
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- Added GLSL 4.10 packing functions
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=============================
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=============================
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GLM 0.9.0.6: 2010-12-21
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GLM 0.9.0.6: 2010-12-21
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-----------------------------
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-----------------------------
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