glm/doc/api/a00066.html
Christophe Riccio 8a8a6c2b76 Updated API doc
2017-08-17 19:53:21 +02:00

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<div class="title">matrix_transform.hpp File Reference</div> </div>
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<p><a class="el" href="a00157.html">GLM_GTC_matrix_transform</a>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:ga0bcd4542e0affc63a0b8c08fcb839ea9"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga0bcd4542e0affc63a0b8c08fcb839ea9"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00157.html#ga0bcd4542e0affc63a0b8c08fcb839ea9">frustum</a> (T left, T right, T bottom, T top, T near, T far)</td></tr>
<tr class="memdesc:ga0bcd4542e0affc63a0b8c08fcb839ea9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a frustum matrix with default handedness. <a href="a00157.html#ga0bcd4542e0affc63a0b8c08fcb839ea9">More...</a><br /></td></tr>
<tr class="separator:ga0bcd4542e0affc63a0b8c08fcb839ea9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae4277c37f61d81da01bc9db14ea90296"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gae4277c37f61d81da01bc9db14ea90296"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00157.html#gae4277c37f61d81da01bc9db14ea90296">frustumLH</a> (T left, T right, T bottom, T top, T near, T far)</td></tr>
<tr class="memdesc:gae4277c37f61d81da01bc9db14ea90296"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a left handed frustum matrix. <a href="a00157.html#gae4277c37f61d81da01bc9db14ea90296">More...</a><br /></td></tr>
<tr class="separator:gae4277c37f61d81da01bc9db14ea90296"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga4366ab45880c6c5f8b3e8c371ca4b136"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga4366ab45880c6c5f8b3e8c371ca4b136"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00157.html#ga4366ab45880c6c5f8b3e8c371ca4b136">frustumRH</a> (T left, T right, T bottom, T top, T near, T far)</td></tr>
<tr class="memdesc:ga4366ab45880c6c5f8b3e8c371ca4b136"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a right handed frustum matrix. <a href="a00157.html#ga4366ab45880c6c5f8b3e8c371ca4b136">More...</a><br /></td></tr>
<tr class="separator:ga4366ab45880c6c5f8b3e8c371ca4b136"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga44fa38a18349450325cae2661bb115ca"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga44fa38a18349450325cae2661bb115ca"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00157.html#ga44fa38a18349450325cae2661bb115ca">infinitePerspective</a> (T fovy, T aspect, T near)</td></tr>
<tr class="memdesc:ga44fa38a18349450325cae2661bb115ca"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default handedness. <a href="a00157.html#ga44fa38a18349450325cae2661bb115ca">More...</a><br /></td></tr>
<tr class="separator:ga44fa38a18349450325cae2661bb115ca"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga3201b30f5b3ea0f933246d87bfb992a9"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga3201b30f5b3ea0f933246d87bfb992a9"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00157.html#ga3201b30f5b3ea0f933246d87bfb992a9">infinitePerspectiveLH</a> (T fovy, T aspect, T near)</td></tr>
<tr class="memdesc:ga3201b30f5b3ea0f933246d87bfb992a9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite. <a href="a00157.html#ga3201b30f5b3ea0f933246d87bfb992a9">More...</a><br /></td></tr>
<tr class="separator:ga3201b30f5b3ea0f933246d87bfb992a9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga99672ffe5714ef478dab2437255fe7e1"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga99672ffe5714ef478dab2437255fe7e1"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00157.html#ga99672ffe5714ef478dab2437255fe7e1">infinitePerspectiveRH</a> (T fovy, T aspect, T near)</td></tr>
<tr class="memdesc:ga99672ffe5714ef478dab2437255fe7e1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite. <a href="a00157.html#ga99672ffe5714ef478dab2437255fe7e1">More...</a><br /></td></tr>
<tr class="separator:ga99672ffe5714ef478dab2437255fe7e1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaa64aa951a0e99136bba9008d2b59c78e"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gaa64aa951a0e99136bba9008d2b59c78e"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00157.html#gaa64aa951a0e99136bba9008d2b59c78e">lookAt</a> (vec&lt; 3, T, Q &gt; const &amp;eye, vec&lt; 3, T, Q &gt; const &amp;center, vec&lt; 3, T, Q &gt; const &amp;up)</td></tr>
<tr class="memdesc:gaa64aa951a0e99136bba9008d2b59c78e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Build a look at view matrix based on the default handedness. <a href="a00157.html#gaa64aa951a0e99136bba9008d2b59c78e">More...</a><br /></td></tr>
<tr class="separator:gaa64aa951a0e99136bba9008d2b59c78e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gab2c09e25b0a16d3a9d89cc85bbae41b0"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gab2c09e25b0a16d3a9d89cc85bbae41b0"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00157.html#gab2c09e25b0a16d3a9d89cc85bbae41b0">lookAtLH</a> (vec&lt; 3, T, Q &gt; const &amp;eye, vec&lt; 3, T, Q &gt; const &amp;center, vec&lt; 3, T, Q &gt; const &amp;up)</td></tr>
<tr class="memdesc:gab2c09e25b0a16d3a9d89cc85bbae41b0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Build a left handed look at view matrix. <a href="a00157.html#gab2c09e25b0a16d3a9d89cc85bbae41b0">More...</a><br /></td></tr>
<tr class="separator:gab2c09e25b0a16d3a9d89cc85bbae41b0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gacfa12c8889c754846bc20c65d9b5c701"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gacfa12c8889c754846bc20c65d9b5c701"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00157.html#gacfa12c8889c754846bc20c65d9b5c701">lookAtRH</a> (vec&lt; 3, T, Q &gt; const &amp;eye, vec&lt; 3, T, Q &gt; const &amp;center, vec&lt; 3, T, Q &gt; const &amp;up)</td></tr>
<tr class="memdesc:gacfa12c8889c754846bc20c65d9b5c701"><td class="mdescLeft">&#160;</td><td class="mdescRight">Build a right handed look at view matrix. <a href="a00157.html#gacfa12c8889c754846bc20c65d9b5c701">More...</a><br /></td></tr>
<tr class="separator:gacfa12c8889c754846bc20c65d9b5c701"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga6615d8a9d39432e279c4575313ecb456"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga6615d8a9d39432e279c4575313ecb456"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00157.html#ga6615d8a9d39432e279c4575313ecb456">ortho</a> (T left, T right, T bottom, T top, T zNear, T zFar)</td></tr>
<tr class="memdesc:ga6615d8a9d39432e279c4575313ecb456"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a matrix for an orthographic parallel viewing volume, using the default handedness. <a href="a00157.html#ga6615d8a9d39432e279c4575313ecb456">More...</a><br /></td></tr>
<tr class="separator:ga6615d8a9d39432e279c4575313ecb456"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gae5b6b40ed882cd56cd7cb97701909c06"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gae5b6b40ed882cd56cd7cb97701909c06"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00157.html#gae5b6b40ed882cd56cd7cb97701909c06">ortho</a> (T left, T right, T bottom, T top)</td></tr>
<tr class="memdesc:gae5b6b40ed882cd56cd7cb97701909c06"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a matrix for projecting two-dimensional coordinates onto the screen. <a href="a00157.html#gae5b6b40ed882cd56cd7cb97701909c06">More...</a><br /></td></tr>
<tr class="separator:gae5b6b40ed882cd56cd7cb97701909c06"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gad122a79aadaa5529cec4ac197203db7f"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gad122a79aadaa5529cec4ac197203db7f"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00157.html#gad122a79aadaa5529cec4ac197203db7f">orthoLH</a> (T left, T right, T bottom, T top, T zNear, T zFar)</td></tr>
<tr class="memdesc:gad122a79aadaa5529cec4ac197203db7f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a matrix for an orthographic parallel viewing volume, using left-handedness. <a href="a00157.html#gad122a79aadaa5529cec4ac197203db7f">More...</a><br /></td></tr>
<tr class="separator:gad122a79aadaa5529cec4ac197203db7f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga16264c9b838edeb9dd1de7a1010a13a4"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga16264c9b838edeb9dd1de7a1010a13a4"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00157.html#ga16264c9b838edeb9dd1de7a1010a13a4">orthoRH</a> (T left, T right, T bottom, T top, T zNear, T zFar)</td></tr>
<tr class="memdesc:ga16264c9b838edeb9dd1de7a1010a13a4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a matrix for an orthographic parallel viewing volume, using right-handedness. <a href="a00157.html#ga16264c9b838edeb9dd1de7a1010a13a4">More...</a><br /></td></tr>
<tr class="separator:ga16264c9b838edeb9dd1de7a1010a13a4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga747c8cf99458663dd7ad1bb3a2f07787"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga747c8cf99458663dd7ad1bb3a2f07787"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00157.html#ga747c8cf99458663dd7ad1bb3a2f07787">perspective</a> (T fovy, T aspect, T near, T far)</td></tr>
<tr class="memdesc:ga747c8cf99458663dd7ad1bb3a2f07787"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a matrix for a symetric perspective-view frustum based on the default handedness. <a href="a00157.html#ga747c8cf99458663dd7ad1bb3a2f07787">More...</a><br /></td></tr>
<tr class="separator:ga747c8cf99458663dd7ad1bb3a2f07787"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaebd02240fd36e85ad754f02ddd9a560d"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gaebd02240fd36e85ad754f02ddd9a560d"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00157.html#gaebd02240fd36e85ad754f02ddd9a560d">perspectiveFov</a> (T fov, T width, T height, T near, T far)</td></tr>
<tr class="memdesc:gaebd02240fd36e85ad754f02ddd9a560d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Builds a perspective projection matrix based on a field of view and the default handedness. <a href="a00157.html#gaebd02240fd36e85ad754f02ddd9a560d">More...</a><br /></td></tr>
<tr class="separator:gaebd02240fd36e85ad754f02ddd9a560d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga6aebe16c164bd8e52554cbe0304ef4aa"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga6aebe16c164bd8e52554cbe0304ef4aa"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00157.html#ga6aebe16c164bd8e52554cbe0304ef4aa">perspectiveFovLH</a> (T fov, T width, T height, T near, T far)</td></tr>
<tr class="memdesc:ga6aebe16c164bd8e52554cbe0304ef4aa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Builds a left handed perspective projection matrix based on a field of view. <a href="a00157.html#ga6aebe16c164bd8e52554cbe0304ef4aa">More...</a><br /></td></tr>
<tr class="separator:ga6aebe16c164bd8e52554cbe0304ef4aa"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaf32bf563f28379c68554a44ee60c6a85"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gaf32bf563f28379c68554a44ee60c6a85"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00157.html#gaf32bf563f28379c68554a44ee60c6a85">perspectiveFovRH</a> (T fov, T width, T height, T near, T far)</td></tr>
<tr class="memdesc:gaf32bf563f28379c68554a44ee60c6a85"><td class="mdescLeft">&#160;</td><td class="mdescRight">Builds a right handed perspective projection matrix based on a field of view. <a href="a00157.html#gaf32bf563f28379c68554a44ee60c6a85">More...</a><br /></td></tr>
<tr class="separator:gaf32bf563f28379c68554a44ee60c6a85"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga9bd34951dc7022ac256fcb51d7f6fc2f"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga9bd34951dc7022ac256fcb51d7f6fc2f"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00157.html#ga9bd34951dc7022ac256fcb51d7f6fc2f">perspectiveLH</a> (T fovy, T aspect, T near, T far)</td></tr>
<tr class="memdesc:ga9bd34951dc7022ac256fcb51d7f6fc2f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a matrix for a left handed, symetric perspective-view frustum. <a href="a00157.html#ga9bd34951dc7022ac256fcb51d7f6fc2f">More...</a><br /></td></tr>
<tr class="separator:ga9bd34951dc7022ac256fcb51d7f6fc2f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga26b88757fbd90601b80768a7e1ad3aa1"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:ga26b88757fbd90601b80768a7e1ad3aa1"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00157.html#ga26b88757fbd90601b80768a7e1ad3aa1">perspectiveRH</a> (T fovy, T aspect, T near, T far)</td></tr>
<tr class="memdesc:ga26b88757fbd90601b80768a7e1ad3aa1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a matrix for a right handed, symetric perspective-view frustum. <a href="a00157.html#ga26b88757fbd90601b80768a7e1ad3aa1">More...</a><br /></td></tr>
<tr class="separator:ga26b88757fbd90601b80768a7e1ad3aa1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaf6b21eadb7ac2ecbbe258a9a233b4c82"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q, typename U &gt; </td></tr>
<tr class="memitem:gaf6b21eadb7ac2ecbbe258a9a233b4c82"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00157.html#gaf6b21eadb7ac2ecbbe258a9a233b4c82">pickMatrix</a> (vec&lt; 2, T, Q &gt; const &amp;center, vec&lt; 2, T, Q &gt; const &amp;delta, vec&lt; 4, U, Q &gt; const &amp;viewport)</td></tr>
<tr class="memdesc:gaf6b21eadb7ac2ecbbe258a9a233b4c82"><td class="mdescLeft">&#160;</td><td class="mdescRight">Define a picking region. <a href="a00157.html#gaf6b21eadb7ac2ecbbe258a9a233b4c82">More...</a><br /></td></tr>
<tr class="separator:gaf6b21eadb7ac2ecbbe258a9a233b4c82"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaf36e96033f456659e6705472a06b6e11"><td class="memTemplParams" colspan="2">template&lt;typename T , typename U , qualifier Q&gt; </td></tr>
<tr class="memitem:gaf36e96033f456659e6705472a06b6e11"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00157.html#gaf36e96033f456659e6705472a06b6e11">project</a> (vec&lt; 3, T, Q &gt; const &amp;obj, mat&lt; 4, 4, T, Q &gt; const &amp;model, mat&lt; 4, 4, T, Q &gt; const &amp;proj, vec&lt; 4, U, Q &gt; const &amp;viewport)</td></tr>
<tr class="memdesc:gaf36e96033f456659e6705472a06b6e11"><td class="mdescLeft">&#160;</td><td class="mdescRight">Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. <a href="a00157.html#gaf36e96033f456659e6705472a06b6e11">More...</a><br /></td></tr>
<tr class="separator:gaf36e96033f456659e6705472a06b6e11"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaee9e865eaa9776370996da2940873fd4"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gaee9e865eaa9776370996da2940873fd4"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00157.html#gaee9e865eaa9776370996da2940873fd4">rotate</a> (mat&lt; 4, 4, T, Q &gt; const &amp;m, T angle, vec&lt; 3, T, Q &gt; const &amp;axis)</td></tr>
<tr class="memdesc:gaee9e865eaa9776370996da2940873fd4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Builds a rotation 4 * 4 matrix created from an axis vector and an angle. <a href="a00157.html#gaee9e865eaa9776370996da2940873fd4">More...</a><br /></td></tr>
<tr class="separator:gaee9e865eaa9776370996da2940873fd4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga05051adbee603fb3c5095d8cf5cc229b"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga05051adbee603fb3c5095d8cf5cc229b"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00157.html#ga05051adbee603fb3c5095d8cf5cc229b">scale</a> (mat&lt; 4, 4, T, Q &gt; const &amp;m, vec&lt; 3, T, Q &gt; const &amp;v)</td></tr>
<tr class="memdesc:ga05051adbee603fb3c5095d8cf5cc229b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Builds a scale 4 * 4 matrix created from 3 scalars. <a href="a00157.html#ga05051adbee603fb3c5095d8cf5cc229b">More...</a><br /></td></tr>
<tr class="separator:ga05051adbee603fb3c5095d8cf5cc229b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga1a4ecc4ad82652b8fb14dcb087879284"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga1a4ecc4ad82652b8fb14dcb087879284"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00157.html#ga1a4ecc4ad82652b8fb14dcb087879284">translate</a> (mat&lt; 4, 4, T, Q &gt; const &amp;m, vec&lt; 3, T, Q &gt; const &amp;v)</td></tr>
<tr class="memdesc:ga1a4ecc4ad82652b8fb14dcb087879284"><td class="mdescLeft">&#160;</td><td class="mdescRight">Builds a translation 4 * 4 matrix created from a vector of 3 components. <a href="a00157.html#ga1a4ecc4ad82652b8fb14dcb087879284">More...</a><br /></td></tr>
<tr class="separator:ga1a4ecc4ad82652b8fb14dcb087879284"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaaeacc04a2a6f4b18c5899d37e7bb3ef9"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gaaeacc04a2a6f4b18c5899d37e7bb3ef9"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00157.html#gaaeacc04a2a6f4b18c5899d37e7bb3ef9">tweakedInfinitePerspective</a> (T fovy, T aspect, T near)</td></tr>
<tr class="memdesc:gaaeacc04a2a6f4b18c5899d37e7bb3ef9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. <a href="a00157.html#gaaeacc04a2a6f4b18c5899d37e7bb3ef9">More...</a><br /></td></tr>
<tr class="separator:gaaeacc04a2a6f4b18c5899d37e7bb3ef9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaf5b3c85ff6737030a1d2214474ffa7a8"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gaf5b3c85ff6737030a1d2214474ffa7a8"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00157.html#gaf5b3c85ff6737030a1d2214474ffa7a8">tweakedInfinitePerspective</a> (T fovy, T aspect, T near, T ep)</td></tr>
<tr class="memdesc:gaf5b3c85ff6737030a1d2214474ffa7a8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. <a href="a00157.html#gaf5b3c85ff6737030a1d2214474ffa7a8">More...</a><br /></td></tr>
<tr class="separator:gaf5b3c85ff6737030a1d2214474ffa7a8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga36641e5d60f994e01c3d8f56b10263d2"><td class="memTemplParams" colspan="2">template&lt;typename T , typename U , qualifier Q&gt; </td></tr>
<tr class="memitem:ga36641e5d60f994e01c3d8f56b10263d2"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00157.html#ga36641e5d60f994e01c3d8f56b10263d2">unProject</a> (vec&lt; 3, T, Q &gt; const &amp;win, mat&lt; 4, 4, T, Q &gt; const &amp;model, mat&lt; 4, 4, T, Q &gt; const &amp;proj, vec&lt; 4, U, Q &gt; const &amp;viewport)</td></tr>
<tr class="memdesc:ga36641e5d60f994e01c3d8f56b10263d2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. <a href="a00157.html#ga36641e5d60f994e01c3d8f56b10263d2">More...</a><br /></td></tr>
<tr class="separator:ga36641e5d60f994e01c3d8f56b10263d2"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p><a class="el" href="a00157.html">GLM_GTC_matrix_transform</a> </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00143.html" title="Features that implement in C++ the GLSL specification as closely as possible. ">Core features</a> (dependence) </dd>
<dd>
<a class="el" href="a00221.html" title="Include <glm/gtx/transform.hpp> to use the features of this extension. ">GLM_GTX_transform</a> </dd>
<dd>
<a class="el" href="a00222.html" title="Include <glm/gtx/transform2.hpp> to use the features of this extension. ">GLM_GTX_transform2</a> </dd></dl>
<p>Definition in file <a class="el" href="a00066_source.html">matrix_transform.hpp</a>.</p>
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