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328 lines
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<li class="navelem"><a class="el" href="dir_934f46a345653ef2b3014a1b37a162c1.html">G:</a></li><li class="navelem"><a class="el" href="dir_98f7f9d41f9d3029bd68cf237526a774.html">Source</a></li><li class="navelem"><a class="el" href="dir_9344afb825aed5e2f5be1d2015dde43c.html">G-Truc</a></li><li class="navelem"><a class="el" href="dir_45973f864e07b2505003ae343b7c8af7.html">glm</a></li><li class="navelem"><a class="el" href="dir_304be5dfae1339a7705426c0b536faf2.html">glm</a></li><li class="navelem"><a class="el" href="dir_7997edb062bdde9a99cb6835d42b0d9d.html">gtc</a></li> </ul>
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<div class="title">matrix_transform.hpp</div> </div>
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<div class="contents">
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<a href="a00074.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> </div>
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<div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="preprocessor">#pragma once</span></div>
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<div class="line"><a name="l00022"></a><span class="lineno"> 22</span> </div>
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<div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment">// Dependencies</span></div>
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<div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor">#include "../mat4x4.hpp"</span></div>
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<div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#include "../vec2.hpp"</span></div>
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<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor">#include "../vec3.hpp"</span></div>
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<div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="preprocessor">#include "../vec4.hpp"</span></div>
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<div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="preprocessor">#include "../gtc/constants.hpp"</span></div>
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<div class="line"><a name="l00029"></a><span class="lineno"> 29</span> </div>
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<div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="preprocessor">#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)</span></div>
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<div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor"># pragma message("GLM: GLM_GTC_matrix_transform extension included")</span></div>
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<div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#endif</span></div>
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<div class="line"><a name="l00033"></a><span class="lineno"> 33</span> </div>
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<div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="keyword">namespace </span><a class="code" href="a00143.html">glm</a></div>
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<div class="line"><a name="l00035"></a><span class="lineno"> 35</span> {</div>
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<div class="line"><a name="l00038"></a><span class="lineno"> 38</span> </div>
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<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier P></div>
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<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>  GLM_FUNC_DECL mat<4, 4, T, P> <a class="code" href="a00171.html#ga8c700e9d287defe4cd4480170c123c8f">translate</a>(</div>
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<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  mat<4, 4, T, P> <span class="keyword">const</span>& m,</div>
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<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>  vec<3, T, P> <span class="keyword">const</span> & v);</div>
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<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>  </div>
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<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier P></div>
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<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  GLM_FUNC_DECL mat<4, 4, T, P> <a class="code" href="a00171.html#gafb3cdbaa07a2cbe4eeb197120b8ee875">rotate</a>(</div>
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<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>  mat<4, 4, T, P> <span class="keyword">const</span>& m,</div>
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<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>  T <a class="code" href="a00174.html#gad4a4448baedb198b2b1e7880d2544dc9">angle</a>,</div>
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<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>  vec<3, T, P> <span class="keyword">const</span> & <a class="code" href="a00174.html#ga30f9cab44cd6038900b8e021e8f6b935">axis</a>);</div>
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<div class="line"><a name="l00076"></a><span class="lineno"> 76</span> </div>
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<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier P></div>
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<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>  GLM_FUNC_DECL mat<4, 4, T, P> <a class="code" href="a00171.html#gac75b07513cf3f87d8ccbf3a55c5e24b9">scale</a>(</div>
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<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>  mat<4, 4, T, P> <span class="keyword">const</span>& m,</div>
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<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>  vec<3, T, P> <span class="keyword">const</span> & v);</div>
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<div class="line"><a name="l00089"></a><span class="lineno"> 89</span> </div>
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<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00171.html#gae5b6b40ed882cd56cd7cb97701909c06">ortho</a>(</div>
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<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>  T left,</div>
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<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>  T right,</div>
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<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>  T bottom,</div>
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<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>  T top,</div>
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<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>  T zNear,</div>
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<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>  T zFar);</div>
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<div class="line"><a name="l00109"></a><span class="lineno"> 109</span> </div>
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<div class="line"><a name="l00121"></a><span class="lineno"> 121</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00122"></a><span class="lineno"> 122</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00171.html#gad122a79aadaa5529cec4ac197203db7f">orthoLH</a>(</div>
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<div class="line"><a name="l00123"></a><span class="lineno"> 123</span>  T left,</div>
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<div class="line"><a name="l00124"></a><span class="lineno"> 124</span>  T right,</div>
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<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>  T bottom,</div>
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<div class="line"><a name="l00126"></a><span class="lineno"> 126</span>  T top,</div>
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<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>  T zNear,</div>
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<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>  T zFar);</div>
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<div class="line"><a name="l00129"></a><span class="lineno"> 129</span> </div>
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<div class="line"><a name="l00141"></a><span class="lineno"> 141</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00142"></a><span class="lineno"> 142</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00171.html#ga16264c9b838edeb9dd1de7a1010a13a4">orthoRH</a>(</div>
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<div class="line"><a name="l00143"></a><span class="lineno"> 143</span>  T left,</div>
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<div class="line"><a name="l00144"></a><span class="lineno"> 144</span>  T right,</div>
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<div class="line"><a name="l00145"></a><span class="lineno"> 145</span>  T bottom,</div>
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<div class="line"><a name="l00146"></a><span class="lineno"> 146</span>  T top,</div>
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<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>  T zNear,</div>
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<div class="line"><a name="l00148"></a><span class="lineno"> 148</span>  T zFar);</div>
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<div class="line"><a name="l00149"></a><span class="lineno"> 149</span> </div>
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<div class="line"><a name="l00159"></a><span class="lineno"> 159</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00160"></a><span class="lineno"> 160</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00171.html#gae5b6b40ed882cd56cd7cb97701909c06">ortho</a>(</div>
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<div class="line"><a name="l00161"></a><span class="lineno"> 161</span>  T left,</div>
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<div class="line"><a name="l00162"></a><span class="lineno"> 162</span>  T right,</div>
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<div class="line"><a name="l00163"></a><span class="lineno"> 163</span>  T bottom,</div>
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<div class="line"><a name="l00164"></a><span class="lineno"> 164</span>  T top);</div>
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<div class="line"><a name="l00165"></a><span class="lineno"> 165</span> </div>
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<div class="line"><a name="l00176"></a><span class="lineno"> 176</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00177"></a><span class="lineno"> 177</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00171.html#ga0bcd4542e0affc63a0b8c08fcb839ea9">frustum</a>(</div>
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<div class="line"><a name="l00178"></a><span class="lineno"> 178</span>  T left,</div>
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<div class="line"><a name="l00179"></a><span class="lineno"> 179</span>  T right,</div>
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<div class="line"><a name="l00180"></a><span class="lineno"> 180</span>  T bottom,</div>
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<div class="line"><a name="l00181"></a><span class="lineno"> 181</span>  T top,</div>
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<div class="line"><a name="l00182"></a><span class="lineno"> 182</span>  T near,</div>
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<div class="line"><a name="l00183"></a><span class="lineno"> 183</span>  T far);</div>
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<div class="line"><a name="l00184"></a><span class="lineno"> 184</span> </div>
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<div class="line"><a name="l00195"></a><span class="lineno"> 195</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00196"></a><span class="lineno"> 196</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00171.html#gae4277c37f61d81da01bc9db14ea90296">frustumLH</a>(</div>
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<div class="line"><a name="l00197"></a><span class="lineno"> 197</span>  T left,</div>
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<div class="line"><a name="l00198"></a><span class="lineno"> 198</span>  T right,</div>
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<div class="line"><a name="l00199"></a><span class="lineno"> 199</span>  T bottom,</div>
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<div class="line"><a name="l00200"></a><span class="lineno"> 200</span>  T top,</div>
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<div class="line"><a name="l00201"></a><span class="lineno"> 201</span>  T near,</div>
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<div class="line"><a name="l00202"></a><span class="lineno"> 202</span>  T far);</div>
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<div class="line"><a name="l00203"></a><span class="lineno"> 203</span> </div>
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<div class="line"><a name="l00214"></a><span class="lineno"> 214</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00215"></a><span class="lineno"> 215</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00171.html#ga4366ab45880c6c5f8b3e8c371ca4b136">frustumRH</a>(</div>
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<div class="line"><a name="l00216"></a><span class="lineno"> 216</span>  T left,</div>
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<div class="line"><a name="l00217"></a><span class="lineno"> 217</span>  T right,</div>
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<div class="line"><a name="l00218"></a><span class="lineno"> 218</span>  T bottom,</div>
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<div class="line"><a name="l00219"></a><span class="lineno"> 219</span>  T top,</div>
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<div class="line"><a name="l00220"></a><span class="lineno"> 220</span>  T near,</div>
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<div class="line"><a name="l00221"></a><span class="lineno"> 221</span>  T far);</div>
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<div class="line"><a name="l00222"></a><span class="lineno"> 222</span> </div>
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<div class="line"><a name="l00231"></a><span class="lineno"> 231</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00232"></a><span class="lineno"> 232</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00171.html#ga747c8cf99458663dd7ad1bb3a2f07787">perspective</a>(</div>
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<div class="line"><a name="l00233"></a><span class="lineno"> 233</span>  T fovy,</div>
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<div class="line"><a name="l00234"></a><span class="lineno"> 234</span>  T aspect,</div>
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<div class="line"><a name="l00235"></a><span class="lineno"> 235</span>  T near,</div>
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<div class="line"><a name="l00236"></a><span class="lineno"> 236</span>  T far);</div>
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<div class="line"><a name="l00237"></a><span class="lineno"> 237</span> </div>
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<div class="line"><a name="l00246"></a><span class="lineno"> 246</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00247"></a><span class="lineno"> 247</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00171.html#ga26b88757fbd90601b80768a7e1ad3aa1">perspectiveRH</a>(</div>
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<div class="line"><a name="l00248"></a><span class="lineno"> 248</span>  T fovy,</div>
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<div class="line"><a name="l00249"></a><span class="lineno"> 249</span>  T aspect,</div>
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<div class="line"><a name="l00250"></a><span class="lineno"> 250</span>  T near,</div>
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<div class="line"><a name="l00251"></a><span class="lineno"> 251</span>  T far);</div>
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<div class="line"><a name="l00252"></a><span class="lineno"> 252</span> </div>
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<div class="line"><a name="l00261"></a><span class="lineno"> 261</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00262"></a><span class="lineno"> 262</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00171.html#ga9bd34951dc7022ac256fcb51d7f6fc2f">perspectiveLH</a>(</div>
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<div class="line"><a name="l00263"></a><span class="lineno"> 263</span>  T fovy,</div>
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<div class="line"><a name="l00264"></a><span class="lineno"> 264</span>  T aspect,</div>
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<div class="line"><a name="l00265"></a><span class="lineno"> 265</span>  T near,</div>
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<div class="line"><a name="l00266"></a><span class="lineno"> 266</span>  T far);</div>
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<div class="line"><a name="l00267"></a><span class="lineno"> 267</span> </div>
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<div class="line"><a name="l00277"></a><span class="lineno"> 277</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00278"></a><span class="lineno"> 278</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00171.html#gaebd02240fd36e85ad754f02ddd9a560d">perspectiveFov</a>(</div>
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<div class="line"><a name="l00279"></a><span class="lineno"> 279</span>  T fov,</div>
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<div class="line"><a name="l00280"></a><span class="lineno"> 280</span>  T width,</div>
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<div class="line"><a name="l00281"></a><span class="lineno"> 281</span>  T height,</div>
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<div class="line"><a name="l00282"></a><span class="lineno"> 282</span>  T near,</div>
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<div class="line"><a name="l00283"></a><span class="lineno"> 283</span>  T far);</div>
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<div class="line"><a name="l00284"></a><span class="lineno"> 284</span> </div>
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<div class="line"><a name="l00294"></a><span class="lineno"> 294</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00295"></a><span class="lineno"> 295</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00171.html#gaf32bf563f28379c68554a44ee60c6a85">perspectiveFovRH</a>(</div>
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<div class="line"><a name="l00296"></a><span class="lineno"> 296</span>  T fov,</div>
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<div class="line"><a name="l00297"></a><span class="lineno"> 297</span>  T width,</div>
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<div class="line"><a name="l00298"></a><span class="lineno"> 298</span>  T height,</div>
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<div class="line"><a name="l00299"></a><span class="lineno"> 299</span>  T near,</div>
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<div class="line"><a name="l00300"></a><span class="lineno"> 300</span>  T far);</div>
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<div class="line"><a name="l00301"></a><span class="lineno"> 301</span> </div>
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<div class="line"><a name="l00311"></a><span class="lineno"> 311</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00312"></a><span class="lineno"> 312</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00171.html#ga6aebe16c164bd8e52554cbe0304ef4aa">perspectiveFovLH</a>(</div>
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<div class="line"><a name="l00313"></a><span class="lineno"> 313</span>  T fov,</div>
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<div class="line"><a name="l00314"></a><span class="lineno"> 314</span>  T width,</div>
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<div class="line"><a name="l00315"></a><span class="lineno"> 315</span>  T height,</div>
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<div class="line"><a name="l00316"></a><span class="lineno"> 316</span>  T near,</div>
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<div class="line"><a name="l00317"></a><span class="lineno"> 317</span>  T far);</div>
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<div class="line"><a name="l00318"></a><span class="lineno"> 318</span> </div>
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<div class="line"><a name="l00326"></a><span class="lineno"> 326</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00327"></a><span class="lineno"> 327</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00171.html#ga44fa38a18349450325cae2661bb115ca">infinitePerspective</a>(</div>
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<div class="line"><a name="l00328"></a><span class="lineno"> 328</span>  T fovy, T aspect, T near);</div>
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<div class="line"><a name="l00329"></a><span class="lineno"> 329</span> </div>
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<div class="line"><a name="l00337"></a><span class="lineno"> 337</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00338"></a><span class="lineno"> 338</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00171.html#ga3201b30f5b3ea0f933246d87bfb992a9">infinitePerspectiveLH</a>(</div>
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<div class="line"><a name="l00339"></a><span class="lineno"> 339</span>  T fovy, T aspect, T near);</div>
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<div class="line"><a name="l00340"></a><span class="lineno"> 340</span> </div>
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<div class="line"><a name="l00348"></a><span class="lineno"> 348</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00349"></a><span class="lineno"> 349</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00171.html#ga99672ffe5714ef478dab2437255fe7e1">infinitePerspectiveRH</a>(</div>
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<div class="line"><a name="l00350"></a><span class="lineno"> 350</span>  T fovy, T aspect, T near);</div>
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<div class="line"><a name="l00351"></a><span class="lineno"> 351</span> </div>
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<div class="line"><a name="l00359"></a><span class="lineno"> 359</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00360"></a><span class="lineno"> 360</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00171.html#gaf5b3c85ff6737030a1d2214474ffa7a8">tweakedInfinitePerspective</a>(</div>
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<div class="line"><a name="l00361"></a><span class="lineno"> 361</span>  T fovy, T aspect, T near);</div>
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<div class="line"><a name="l00362"></a><span class="lineno"> 362</span> </div>
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<div class="line"><a name="l00371"></a><span class="lineno"> 371</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00372"></a><span class="lineno"> 372</span>  GLM_FUNC_DECL mat<4, 4, T, defaultp> <a class="code" href="a00171.html#gaf5b3c85ff6737030a1d2214474ffa7a8">tweakedInfinitePerspective</a>(</div>
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<div class="line"><a name="l00373"></a><span class="lineno"> 373</span>  T fovy, T aspect, T near, T ep);</div>
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<div class="line"><a name="l00374"></a><span class="lineno"> 374</span> </div>
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<div class="line"><a name="l00385"></a><span class="lineno"> 385</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier P></div>
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<div class="line"><a name="l00386"></a><span class="lineno"> 386</span>  GLM_FUNC_DECL vec<3, T, P> <a class="code" href="a00171.html#ga4b616336e4df50f36ef118b322900b59">project</a>(</div>
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<div class="line"><a name="l00387"></a><span class="lineno"> 387</span>  vec<3, T, P> <span class="keyword">const</span> & obj,</div>
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<div class="line"><a name="l00388"></a><span class="lineno"> 388</span>  mat<4, 4, T, P> <span class="keyword">const</span>& model,</div>
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<div class="line"><a name="l00389"></a><span class="lineno"> 389</span>  mat<4, 4, T, P> <span class="keyword">const</span>& <a class="code" href="a00224.html#ga58384b7170801dd513de46f87c7fb00e">proj</a>,</div>
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<div class="line"><a name="l00390"></a><span class="lineno"> 390</span>  vec<4, U, P> <span class="keyword">const</span> & viewport);</div>
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<div class="line"><a name="l00391"></a><span class="lineno"> 391</span> </div>
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<div class="line"><a name="l00402"></a><span class="lineno"> 402</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, <span class="keyword">typename</span> U, qualifier P></div>
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<div class="line"><a name="l00403"></a><span class="lineno"> 403</span>  GLM_FUNC_DECL vec<3, T, P> <a class="code" href="a00171.html#ga0c53bd10f9c6129d98c78052528e9bc7">unProject</a>(</div>
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<div class="line"><a name="l00404"></a><span class="lineno"> 404</span>  vec<3, T, P> <span class="keyword">const</span> & win,</div>
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<div class="line"><a name="l00405"></a><span class="lineno"> 405</span>  mat<4, 4, T, P> <span class="keyword">const</span>& model,</div>
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<div class="line"><a name="l00406"></a><span class="lineno"> 406</span>  mat<4, 4, T, P> <span class="keyword">const</span>& <a class="code" href="a00224.html#ga58384b7170801dd513de46f87c7fb00e">proj</a>,</div>
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<div class="line"><a name="l00407"></a><span class="lineno"> 407</span>  vec<4, U, P> <span class="keyword">const</span> & viewport);</div>
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<div class="line"><a name="l00408"></a><span class="lineno"> 408</span> </div>
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<div class="line"><a name="l00417"></a><span class="lineno"> 417</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier P, <span class="keyword">typename</span> U></div>
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<div class="line"><a name="l00418"></a><span class="lineno"> 418</span>  GLM_FUNC_DECL mat<4, 4, T, P> <a class="code" href="a00171.html#gae20625c9ae626df6fc75c0044dc6b6c1">pickMatrix</a>(</div>
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<div class="line"><a name="l00419"></a><span class="lineno"> 419</span>  vec<2, T, P> <span class="keyword">const</span> & center,</div>
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<div class="line"><a name="l00420"></a><span class="lineno"> 420</span>  vec<2, T, P> <span class="keyword">const</span> & delta,</div>
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<div class="line"><a name="l00421"></a><span class="lineno"> 421</span>  vec<4, U, P> <span class="keyword">const</span> & viewport);</div>
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<div class="line"><a name="l00422"></a><span class="lineno"> 422</span> </div>
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<div class="line"><a name="l00430"></a><span class="lineno"> 430</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier P></div>
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<div class="line"><a name="l00431"></a><span class="lineno"> 431</span>  GLM_FUNC_DECL mat<4, 4, T, P> <a class="code" href="a00171.html#gadfb9f3590ddbb575c90da4e190a6268d">lookAt</a>(</div>
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<div class="line"><a name="l00432"></a><span class="lineno"> 432</span>  vec<3, T, P> <span class="keyword">const</span> & eye,</div>
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<div class="line"><a name="l00433"></a><span class="lineno"> 433</span>  vec<3, T, P> <span class="keyword">const</span> & center,</div>
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<div class="line"><a name="l00434"></a><span class="lineno"> 434</span>  vec<3, T, P> <span class="keyword">const</span> & up);</div>
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<div class="line"><a name="l00435"></a><span class="lineno"> 435</span> </div>
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<div class="line"><a name="l00443"></a><span class="lineno"> 443</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier P></div>
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<div class="line"><a name="l00444"></a><span class="lineno"> 444</span>  GLM_FUNC_DECL mat<4, 4, T, P> <a class="code" href="a00171.html#ga753f57ea9773bf53b88d0d242147bfc3">lookAtRH</a>(</div>
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<div class="line"><a name="l00445"></a><span class="lineno"> 445</span>  vec<3, T, P> <span class="keyword">const</span> & eye,</div>
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<div class="line"><a name="l00446"></a><span class="lineno"> 446</span>  vec<3, T, P> <span class="keyword">const</span> & center,</div>
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<div class="line"><a name="l00447"></a><span class="lineno"> 447</span>  vec<3, T, P> <span class="keyword">const</span> & up);</div>
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<div class="line"><a name="l00448"></a><span class="lineno"> 448</span> </div>
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<div class="line"><a name="l00456"></a><span class="lineno"> 456</span>  <span class="keyword">template</span><<span class="keyword">typename</span> T, qualifier P></div>
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<div class="line"><a name="l00457"></a><span class="lineno"> 457</span>  GLM_FUNC_DECL mat<4, 4, T, P> <a class="code" href="a00171.html#gadac005945f9000cae3c8c8d5dc10d266">lookAtLH</a>(</div>
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<div class="line"><a name="l00458"></a><span class="lineno"> 458</span>  vec<3, T, P> <span class="keyword">const</span> & eye,</div>
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<div class="line"><a name="l00459"></a><span class="lineno"> 459</span>  vec<3, T, P> <span class="keyword">const</span> & center,</div>
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<div class="line"><a name="l00460"></a><span class="lineno"> 460</span>  vec<3, T, P> <span class="keyword">const</span> & up);</div>
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<div class="line"><a name="l00461"></a><span class="lineno"> 461</span> </div>
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<div class="line"><a name="l00463"></a><span class="lineno"> 463</span> }<span class="comment">//namespace glm</span></div>
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<div class="line"><a name="l00464"></a><span class="lineno"> 464</span> </div>
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<div class="line"><a name="l00465"></a><span class="lineno"> 465</span> <span class="preprocessor">#include "matrix_transform.inl"</span></div>
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<div class="ttc" id="a00171_html_ga26b88757fbd90601b80768a7e1ad3aa1"><div class="ttname"><a href="a00171.html#ga26b88757fbd90601b80768a7e1ad3aa1">glm::perspectiveRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a right handed, symetric perspective-view frustum. </div></div>
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<div class="ttc" id="a00171_html_gaf5b3c85ff6737030a1d2214474ffa7a8"><div class="ttname"><a href="a00171.html#gaf5b3c85ff6737030a1d2214474ffa7a8">glm::tweakedInfinitePerspective</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > tweakedInfinitePerspective(T fovy, T aspect, T near, T ep)</div><div class="ttdoc">Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics har...</div></div>
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<div class="ttc" id="a00171_html_ga0c53bd10f9c6129d98c78052528e9bc7"><div class="ttname"><a href="a00171.html#ga0c53bd10f9c6129d98c78052528e9bc7">glm::unProject</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 3, T, P > unProject(vec< 3, T, P > const &win, mat< 4, 4, T, P > const &model, mat< 4, 4, T, P > const &proj, vec< 4, U, P > const &viewport)</div><div class="ttdoc">Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. </div></div>
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<div class="ttc" id="a00171_html_gad122a79aadaa5529cec4ac197203db7f"><div class="ttname"><a href="a00171.html#gad122a79aadaa5529cec4ac197203db7f">glm::orthoLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH(T left, T right, T bottom, T top, T zNear, T zFar)</div><div class="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using left-handedness. </div></div>
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<div class="ttc" id="a00171_html_ga44fa38a18349450325cae2661bb115ca"><div class="ttname"><a href="a00171.html#ga44fa38a18349450325cae2661bb115ca">glm::infinitePerspective</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspective(T fovy, T aspect, T near)</div><div class="ttdoc">Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default han...</div></div>
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<div class="ttc" id="a00171_html_gadfb9f3590ddbb575c90da4e190a6268d"><div class="ttname"><a href="a00171.html#gadfb9f3590ddbb575c90da4e190a6268d">glm::lookAt</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, P > lookAt(vec< 3, T, P > const &eye, vec< 3, T, P > const &center, vec< 3, T, P > const &up)</div><div class="ttdoc">Build a look at view matrix based on the default handedness. </div></div>
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<div class="ttc" id="a00171_html_ga3201b30f5b3ea0f933246d87bfb992a9"><div class="ttname"><a href="a00171.html#ga3201b30f5b3ea0f933246d87bfb992a9">glm::infinitePerspectiveLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveLH(T fovy, T aspect, T near)</div><div class="ttdoc">Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite...</div></div>
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<div class="ttc" id="a00143_html"><div class="ttname"><a href="a00143.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00003_source.html#l00011">_noise.hpp:11</a></div></div>
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<div class="ttc" id="a00171_html_gae20625c9ae626df6fc75c0044dc6b6c1"><div class="ttname"><a href="a00171.html#gae20625c9ae626df6fc75c0044dc6b6c1">glm::pickMatrix</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, P > pickMatrix(vec< 2, T, P > const &center, vec< 2, T, P > const &delta, vec< 4, U, P > const &viewport)</div><div class="ttdoc">Define a picking region. </div></div>
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<div class="ttc" id="a00171_html_ga99672ffe5714ef478dab2437255fe7e1"><div class="ttname"><a href="a00171.html#ga99672ffe5714ef478dab2437255fe7e1">glm::infinitePerspectiveRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveRH(T fovy, T aspect, T near)</div><div class="ttdoc">Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite...</div></div>
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<div class="ttc" id="a00171_html_gadac005945f9000cae3c8c8d5dc10d266"><div class="ttname"><a href="a00171.html#gadac005945f9000cae3c8c8d5dc10d266">glm::lookAtLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, P > lookAtLH(vec< 3, T, P > const &eye, vec< 3, T, P > const &center, vec< 3, T, P > const &up)</div><div class="ttdoc">Build a left handed look at view matrix. </div></div>
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<div class="ttc" id="a00171_html_gaebd02240fd36e85ad754f02ddd9a560d"><div class="ttname"><a href="a00171.html#gaebd02240fd36e85ad754f02ddd9a560d">glm::perspectiveFov</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFov(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a perspective projection matrix based on a field of view and the default handedness. </div></div>
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<div class="ttc" id="a00174_html_gad4a4448baedb198b2b1e7880d2544dc9"><div class="ttname"><a href="a00174.html#gad4a4448baedb198b2b1e7880d2544dc9">glm::angle</a></div><div class="ttdeci">GLM_FUNC_DECL T angle(tquat< T, P > const &x)</div><div class="ttdoc">Returns the quaternion rotation angle. </div></div>
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<div class="ttc" id="a00171_html_gae4277c37f61d81da01bc9db14ea90296"><div class="ttname"><a href="a00171.html#gae4277c37f61d81da01bc9db14ea90296">glm::frustumLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a left handed frustum matrix. </div></div>
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<div class="ttc" id="a00174_html_ga30f9cab44cd6038900b8e021e8f6b935"><div class="ttname"><a href="a00174.html#ga30f9cab44cd6038900b8e021e8f6b935">glm::axis</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 3, T, P > axis(tquat< T, P > const &x)</div><div class="ttdoc">Returns the q rotation axis. </div></div>
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<div class="ttc" id="a00171_html_ga8c700e9d287defe4cd4480170c123c8f"><div class="ttname"><a href="a00171.html#ga8c700e9d287defe4cd4480170c123c8f">glm::translate</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, P > translate(mat< 4, 4, T, P > const &m, vec< 3, T, P > const &v)</div><div class="ttdoc">Builds a translation 4 * 4 matrix created from a vector of 3 components. </div></div>
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<div class="ttc" id="a00171_html_ga4366ab45880c6c5f8b3e8c371ca4b136"><div class="ttname"><a href="a00171.html#ga4366ab45880c6c5f8b3e8c371ca4b136">glm::frustumRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a right handed frustum matrix. </div></div>
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<div class="ttc" id="a00171_html_ga4b616336e4df50f36ef118b322900b59"><div class="ttname"><a href="a00171.html#ga4b616336e4df50f36ef118b322900b59">glm::project</a></div><div class="ttdeci">GLM_FUNC_DECL vec< 3, T, P > project(vec< 3, T, P > const &obj, mat< 4, 4, T, P > const &model, mat< 4, 4, T, P > const &proj, vec< 4, U, P > const &viewport)</div><div class="ttdoc">Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. </div></div>
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<div class="ttc" id="a00171_html_ga753f57ea9773bf53b88d0d242147bfc3"><div class="ttname"><a href="a00171.html#ga753f57ea9773bf53b88d0d242147bfc3">glm::lookAtRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, P > lookAtRH(vec< 3, T, P > const &eye, vec< 3, T, P > const &center, vec< 3, T, P > const &up)</div><div class="ttdoc">Build a right handed look at view matrix. </div></div>
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<div class="ttc" id="a00171_html_ga747c8cf99458663dd7ad1bb3a2f07787"><div class="ttname"><a href="a00171.html#ga747c8cf99458663dd7ad1bb3a2f07787">glm::perspective</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspective(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a symetric perspective-view frustum based on the default handedness. </div></div>
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<div class="ttc" id="a00171_html_ga0bcd4542e0affc63a0b8c08fcb839ea9"><div class="ttname"><a href="a00171.html#ga0bcd4542e0affc63a0b8c08fcb839ea9">glm::frustum</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustum(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a frustum matrix with default handedness. </div></div>
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<div class="ttc" id="a00171_html_ga9bd34951dc7022ac256fcb51d7f6fc2f"><div class="ttname"><a href="a00171.html#ga9bd34951dc7022ac256fcb51d7f6fc2f">glm::perspectiveLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a left handed, symetric perspective-view frustum. </div></div>
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<div class="ttc" id="a00224_html_ga58384b7170801dd513de46f87c7fb00e"><div class="ttname"><a href="a00224.html#ga58384b7170801dd513de46f87c7fb00e">glm::proj</a></div><div class="ttdeci">GLM_FUNC_DECL genType proj(genType const &x, genType const &Normal)</div><div class="ttdoc">Projects x on Normal. </div></div>
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<div class="ttc" id="a00171_html_gafb3cdbaa07a2cbe4eeb197120b8ee875"><div class="ttname"><a href="a00171.html#gafb3cdbaa07a2cbe4eeb197120b8ee875">glm::rotate</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, P > rotate(mat< 4, 4, T, P > const &m, T angle, vec< 3, T, P > const &axis)</div><div class="ttdoc">Builds a rotation 4 * 4 matrix created from an axis vector and an angle. </div></div>
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<div class="ttc" id="a00171_html_ga6aebe16c164bd8e52554cbe0304ef4aa"><div class="ttname"><a href="a00171.html#ga6aebe16c164bd8e52554cbe0304ef4aa">glm::perspectiveFovLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a left handed perspective projection matrix based on a field of view. </div></div>
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<div class="ttc" id="a00171_html_gac75b07513cf3f87d8ccbf3a55c5e24b9"><div class="ttname"><a href="a00171.html#gac75b07513cf3f87d8ccbf3a55c5e24b9">glm::scale</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, P > scale(mat< 4, 4, T, P > const &m, vec< 3, T, P > const &v)</div><div class="ttdoc">Builds a scale 4 * 4 matrix created from 3 scalars. </div></div>
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<div class="ttc" id="a00171_html_gaf32bf563f28379c68554a44ee60c6a85"><div class="ttname"><a href="a00171.html#gaf32bf563f28379c68554a44ee60c6a85">glm::perspectiveFovRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a right handed perspective projection matrix based on a field of view. </div></div>
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<div class="ttc" id="a00171_html_ga16264c9b838edeb9dd1de7a1010a13a4"><div class="ttname"><a href="a00171.html#ga16264c9b838edeb9dd1de7a1010a13a4">glm::orthoRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH(T left, T right, T bottom, T top, T zNear, T zFar)</div><div class="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using right-handedness. </div></div>
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<div class="ttc" id="a00171_html_gae5b6b40ed882cd56cd7cb97701909c06"><div class="ttname"><a href="a00171.html#gae5b6b40ed882cd56cd7cb97701909c06">glm::ortho</a></div><div class="ttdeci">GLM_FUNC_DECL mat< 4, 4, T, defaultp > ortho(T left, T right, T bottom, T top)</div><div class="ttdoc">Creates a matrix for projecting two-dimensional coordinates onto the screen. </div></div>
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