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272 lines
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<div class="title">GTX Extensions (Experimental)</div> </div>
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<p>Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program.
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<table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="groups"></a>
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Modules</h2></td></tr>
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<tr class="memitem:a00181"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00181.html">GLM_GTX_associated_min_max</a></td></tr>
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<tr class="memdesc:a00181"><td class="mdescLeft"> </td><td class="mdescRight">Min and max functions that return associated values not the compared onces. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00182"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00182.html">GLM_GTX_bit</a></td></tr>
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<tr class="memdesc:a00182"><td class="mdescLeft"> </td><td class="mdescRight">Allow to perform bit operations on integer values. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00183"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00183.html">GLM_GTX_closest_point</a></td></tr>
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<tr class="memdesc:a00183"><td class="mdescLeft"> </td><td class="mdescRight">Find the point on a straight line which is the closet of a point. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00184"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00184.html">GLM_GTX_color_space</a></td></tr>
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<tr class="memdesc:a00184"><td class="mdescLeft"> </td><td class="mdescRight">Related to RGB to HSV conversions and operations. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00185"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00185.html">GLM_GTX_color_space_YCoCg</a></td></tr>
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<tr class="memdesc:a00185"><td class="mdescLeft"> </td><td class="mdescRight">RGB to YCoCg conversions and operations. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00186"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00186.html">GLM_GTX_common</a></td></tr>
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<tr class="memdesc:a00186"><td class="mdescLeft"> </td><td class="mdescRight">Provide functions to increase the compatibility with Cg and HLSL languages. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00187"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00187.html">GLM_GTX_compatibility</a></td></tr>
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<tr class="memdesc:a00187"><td class="mdescLeft"> </td><td class="mdescRight">Provide functions to increase the compatibility with Cg and HLSL languages. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00188"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00188.html">GLM_GTX_component_wise</a></td></tr>
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<tr class="memdesc:a00188"><td class="mdescLeft"> </td><td class="mdescRight">Operations between components of a type. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00189"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00189.html">GLM_GTX_dual_quaternion</a></td></tr>
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<tr class="memdesc:a00189"><td class="mdescLeft"> </td><td class="mdescRight">Defines a templated dual-quaternion type and several dual-quaternion operations. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00190"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00190.html">GLM_GTX_euler_angles</a></td></tr>
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<tr class="memdesc:a00190"><td class="mdescLeft"> </td><td class="mdescRight">Build matrices from Euler angles. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00191"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00191.html">GLM_GTX_extend</a></td></tr>
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<tr class="memdesc:a00191"><td class="mdescLeft"> </td><td class="mdescRight">Extend a position from a source to a position at a defined length. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00192"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00192.html">GLM_GTX_extented_min_max</a></td></tr>
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<tr class="memdesc:a00192"><td class="mdescLeft"> </td><td class="mdescRight">Min and max functions for 3 to 4 parameters. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00193"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00193.html">GLM_GTX_fast_exponential</a></td></tr>
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<tr class="memdesc:a00193"><td class="mdescLeft"> </td><td class="mdescRight">Fast but less accurate implementations of exponential based functions. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00194"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00194.html">GLM_GTX_fast_square_root</a></td></tr>
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<tr class="memdesc:a00194"><td class="mdescLeft"> </td><td class="mdescRight">Fast but less accurate implementations of square root based functions. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00195"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00195.html">GLM_GTX_fast_trigonometry</a></td></tr>
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<tr class="memdesc:a00195"><td class="mdescLeft"> </td><td class="mdescRight">Fast but less accurate implementations of trigonometric functions. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00196"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00196.html">GLM_GTX_gradient_paint</a></td></tr>
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<tr class="memdesc:a00196"><td class="mdescLeft"> </td><td class="mdescRight">Functions that return the color of procedural gradient for specific coordinates. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00197"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00197.html">GLM_GTX_handed_coordinate_space</a></td></tr>
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<tr class="memdesc:a00197"><td class="mdescLeft"> </td><td class="mdescRight">To know if a set of three basis vectors defines a right or left-handed coordinate system. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00198"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00198.html">GLM_GTX_hash</a></td></tr>
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<tr class="memdesc:a00198"><td class="mdescLeft"> </td><td class="mdescRight">Add std::hash support for glm types. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00199"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00199.html">GLM_GTX_integer</a></td></tr>
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<tr class="memdesc:a00199"><td class="mdescLeft"> </td><td class="mdescRight">Add support for integer for core functions. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00200"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00200.html">GLM_GTX_intersect</a></td></tr>
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<tr class="memdesc:a00200"><td class="mdescLeft"> </td><td class="mdescRight">Add intersection functions. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00201"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00201.html">GLM_GTX_io</a></td></tr>
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<tr class="memdesc:a00201"><td class="mdescLeft"> </td><td class="mdescRight">std::[w]ostream support for glm types <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00202"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00202.html">GLM_GTX_log_base</a></td></tr>
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<tr class="memdesc:a00202"><td class="mdescLeft"> </td><td class="mdescRight">Logarithm for any base. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00203"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00203.html">GLM_GTX_matrix_cross_product</a></td></tr>
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<tr class="memdesc:a00203"><td class="mdescLeft"> </td><td class="mdescRight">Build cross product matrices. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00204"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00204.html">GLM_GTX_matrix_decompose</a></td></tr>
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<tr class="memdesc:a00204"><td class="mdescLeft"> </td><td class="mdescRight">Decomposes a model matrix to translations, rotation and scale components. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00205"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00205.html">GLM_GTX_matrix_interpolation</a></td></tr>
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<tr class="memdesc:a00205"><td class="mdescLeft"> </td><td class="mdescRight">Allows to directly interpolate two exiciting matrices. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00206"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00206.html">GLM_GTX_matrix_major_storage</a></td></tr>
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<tr class="memdesc:a00206"><td class="mdescLeft"> </td><td class="mdescRight">Build matrices with specific matrix order, row or column. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00207"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00207.html">GLM_GTX_matrix_operation</a></td></tr>
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<tr class="memdesc:a00207"><td class="mdescLeft"> </td><td class="mdescRight">Build diagonal matrices from vectors. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00208"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00208.html">GLM_GTX_matrix_query</a></td></tr>
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<tr class="memdesc:a00208"><td class="mdescLeft"> </td><td class="mdescRight">Query to evaluate matrix properties. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00209"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00209.html">GLM_GTX_matrix_transform_2d</a></td></tr>
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<tr class="memdesc:a00209"><td class="mdescLeft"> </td><td class="mdescRight">Defines functions that generate common 2d transformation matrices. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00210"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00210.html">GLM_GTX_mixed_producte</a></td></tr>
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<tr class="memdesc:a00210"><td class="mdescLeft"> </td><td class="mdescRight">Mixed product of 3 vectors. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00211"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00211.html">GLM_GTX_norm</a></td></tr>
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<tr class="memdesc:a00211"><td class="mdescLeft"> </td><td class="mdescRight">Various ways to compute vector norms. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00212"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00212.html">GLM_GTX_normal</a></td></tr>
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<tr class="memdesc:a00212"><td class="mdescLeft"> </td><td class="mdescRight">Compute the normal of a triangle. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00213"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00213.html">GLM_GTX_normalize_dot</a></td></tr>
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<tr class="memdesc:a00213"><td class="mdescLeft"> </td><td class="mdescRight">Dot product of vectors that need to be normalize with a single square root. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00214"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00214.html">GLM_GTX_number_precision</a></td></tr>
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<tr class="memdesc:a00214"><td class="mdescLeft"> </td><td class="mdescRight">Defined size types. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00215"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00215.html">GLM_GTX_optimum_pow</a></td></tr>
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<tr class="memdesc:a00215"><td class="mdescLeft"> </td><td class="mdescRight">Integer exponentiation of power functions. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00216"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00216.html">GLM_GTX_orthonormalize</a></td></tr>
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<tr class="memdesc:a00216"><td class="mdescLeft"> </td><td class="mdescRight">Orthonormalize matrices. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00217"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00217.html">GLM_GTX_perpendicular</a></td></tr>
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<tr class="memdesc:a00217"><td class="mdescLeft"> </td><td class="mdescRight">Perpendicular of a vector from other one. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00218"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00218.html">GLM_GTX_polar_coordinates</a></td></tr>
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<tr class="memdesc:a00218"><td class="mdescLeft"> </td><td class="mdescRight">Conversion from Euclidean space to polar space and revert. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00219"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00219.html">GLM_GTX_projection</a></td></tr>
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<tr class="memdesc:a00219"><td class="mdescLeft"> </td><td class="mdescRight">Projection of a vector to other one. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00220"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00220.html">GLM_GTX_quaternion</a></td></tr>
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<tr class="memdesc:a00220"><td class="mdescLeft"> </td><td class="mdescRight">Extented quaternion types and functions. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00221"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00221.html">GLM_GTX_range</a></td></tr>
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<tr class="memdesc:a00221"><td class="mdescLeft"> </td><td class="mdescRight">Defines begin and end for vectors and matrices. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00222"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00222.html">GLM_GTX_raw_data</a></td></tr>
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<tr class="memdesc:a00222"><td class="mdescLeft"> </td><td class="mdescRight">Projection of a vector to other one. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00223"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00223.html">GLM_GTX_rotate_normalized_axis</a></td></tr>
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<tr class="memdesc:a00223"><td class="mdescLeft"> </td><td class="mdescRight">Quaternions and matrices rotations around normalized axis. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00224"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00224.html">GLM_GTX_rotate_vector</a></td></tr>
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<tr class="memdesc:a00224"><td class="mdescLeft"> </td><td class="mdescRight">Function to directly rotate a vector. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00225"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00225.html">GLM_GTX_scalar_relational</a></td></tr>
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<tr class="memdesc:a00225"><td class="mdescLeft"> </td><td class="mdescRight">Extend a position from a source to a position at a defined length. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00226"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00226.html">GLM_GTX_spline</a></td></tr>
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<tr class="memdesc:a00226"><td class="mdescLeft"> </td><td class="mdescRight">Spline functions. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00227"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00227.html">GLM_GTX_std_based_type</a></td></tr>
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<tr class="memdesc:a00227"><td class="mdescLeft"> </td><td class="mdescRight">Adds vector types based on STL value types. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00228"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00228.html">GLM_GTX_string_cast</a></td></tr>
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<tr class="memdesc:a00228"><td class="mdescLeft"> </td><td class="mdescRight">Setup strings for GLM type values. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00229"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00229.html">GLM_GTX_transform</a></td></tr>
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<tr class="memdesc:a00229"><td class="mdescLeft"> </td><td class="mdescRight">Add transformation matrices. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00230"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00230.html">GLM_GTX_transform2</a></td></tr>
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<tr class="memdesc:a00230"><td class="mdescLeft"> </td><td class="mdescRight">Add extra transformation matrices. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00231"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00231.html">GLM_GTX_type_aligned</a></td></tr>
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<tr class="memdesc:a00231"><td class="mdescLeft"> </td><td class="mdescRight">Defines aligned types. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00232"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00232.html">GLM_GTX_type_trait</a></td></tr>
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<tr class="memdesc:a00232"><td class="mdescLeft"> </td><td class="mdescRight">Defines traits for each type. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00233"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00233.html">GLM_GTX_vec_swizzle</a></td></tr>
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<tr class="memdesc:a00233"><td class="mdescLeft"> </td><td class="mdescRight">Functions to perform swizzle operation. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00234"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00234.html">GLM_GTX_vector_angle</a></td></tr>
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<tr class="memdesc:a00234"><td class="mdescLeft"> </td><td class="mdescRight">Compute angle between vectors. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00235"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00235.html">GLM_GTX_vector_query</a></td></tr>
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<tr class="memdesc:a00235"><td class="mdescLeft"> </td><td class="mdescRight">Query informations of vector types. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a00236"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00236.html">GLM_GTX_wrap</a></td></tr>
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<tr class="memdesc:a00236"><td class="mdescLeft"> </td><td class="mdescRight">Wrapping mode of texture coordinates. <br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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</table>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<p>Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program. </p>
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<p>Experimental extensions are useful functions and types, but the development of their API and functionality is not necessarily stable. They can change substantially between versions. Backwards compatibility is not much of an issue for them.</p>
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<p>Even if it's highly unrecommended, it's possible to include all the extensions at once by including <<a class="el" href="a00024.html" title="GLM Core (Dependence) ">glm/ext.hpp</a>>. Otherwise, each extension needs to be included a specific file. </p>
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