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192 lines
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<div id="projectname">0.9.6
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<li class="navelem"><a class="el" href="dir_885cc87fac2d91e269af0a5a959fa5f6.html">E:</a></li><li class="navelem"><a class="el" href="dir_153b03dd71a7bff437c38ec53cb2e014.html">Source</a></li><li class="navelem"><a class="el" href="dir_0c6652232a835be54bedd6cfd7502504.html">G-Truc</a></li><li class="navelem"><a class="el" href="dir_e2c7faa62a52820b5be8795affd6e495.html">glm</a></li><li class="navelem"><a class="el" href="dir_5cf96241cdcf6779b80e104875f9716f.html">glm</a></li><li class="navelem"><a class="el" href="dir_8aa733b201d3a9f98631fbccc86ae6c7.html">gtc</a></li> </ul>
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<div class="title">matrix_transform.hpp</div> </div>
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<div class="contents">
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<a href="a00075.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> </div>
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<div class="line"><a name="l00050"></a><span class="lineno"> 50</span> <span class="preprocessor">#pragma once</span></div>
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<div class="line"><a name="l00051"></a><span class="lineno"> 51</span> </div>
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<div class="line"><a name="l00052"></a><span class="lineno"> 52</span> <span class="comment">// Dependencies</span></div>
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<div class="line"><a name="l00053"></a><span class="lineno"> 53</span> <span class="preprocessor">#include "../mat4x4.hpp"</span></div>
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<div class="line"><a name="l00054"></a><span class="lineno"> 54</span> <span class="preprocessor">#include "../vec2.hpp"</span></div>
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<div class="line"><a name="l00055"></a><span class="lineno"> 55</span> <span class="preprocessor">#include "../vec3.hpp"</span></div>
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<div class="line"><a name="l00056"></a><span class="lineno"> 56</span> <span class="preprocessor">#include "../vec4.hpp"</span></div>
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<div class="line"><a name="l00057"></a><span class="lineno"> 57</span> <span class="preprocessor">#include "../gtc/constants.hpp"</span></div>
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<div class="line"><a name="l00058"></a><span class="lineno"> 58</span> </div>
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<div class="line"><a name="l00059"></a><span class="lineno"> 59</span> <span class="preprocessor">#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))</span></div>
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<div class="line"><a name="l00060"></a><span class="lineno"> 60</span> <span class="preprocessor"># pragma message("GLM: GLM_GTC_matrix_transform extension included")</span></div>
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<div class="line"><a name="l00061"></a><span class="lineno"> 61</span> <span class="preprocessor">#endif</span></div>
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<div class="line"><a name="l00062"></a><span class="lineno"> 62</span> </div>
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<div class="line"><a name="l00063"></a><span class="lineno"> 63</span> <span class="keyword">namespace </span><a class="code" href="a00145.html">glm</a></div>
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<div class="line"><a name="l00064"></a><span class="lineno"> 64</span> {</div>
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<div class="line"><a name="l00067"></a><span class="lineno"> 67</span> </div>
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<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T, precision P></div>
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<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>  GLM_FUNC_DECL tmat4x4<T, P> <a class="code" href="a00171.html#gaee134ab77c6c5548a6ebf4e8e476c6ed">translate</a>(</div>
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<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>  tmat4x4<T, P> <span class="keyword">const</span> & m,</div>
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<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>  tvec3<T, P> <span class="keyword">const</span> & v);</div>
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<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>  </div>
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<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T, precision P></div>
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<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>  GLM_FUNC_DECL tmat4x4<T, P> <a class="code" href="a00171.html#ga161b1df124348f232d994ba7958e4815">rotate</a>(</div>
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<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>  tmat4x4<T, P> <span class="keyword">const</span> & m,</div>
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<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>  T <a class="code" href="a00174.html#gad4a4448baedb198b2b1e7880d2544dc9">angle</a>,</div>
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<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>  tvec3<T, P> <span class="keyword">const</span> & <a class="code" href="a00174.html#ga0b3e87a13b2708154b72259e50789a19">axis</a>);</div>
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<div class="line"><a name="l00105"></a><span class="lineno"> 105</span> </div>
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<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T, precision P></div>
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<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>  GLM_FUNC_DECL tmat4x4<T, P> <a class="code" href="a00171.html#ga8f062fcc07e2445500793f2803afebb0">scale</a>(</div>
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<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>  tmat4x4<T, P> <span class="keyword">const</span> & m,</div>
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<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>  tvec3<T, P> <span class="keyword">const</span> & v);</div>
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<div class="line"><a name="l00118"></a><span class="lineno"> 118</span> </div>
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<div class="line"><a name="l00130"></a><span class="lineno"> 130</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00131"></a><span class="lineno"> 131</span>  GLM_FUNC_DECL tmat4x4<T, defaultp> <a class="code" href="a00171.html#ga45b1b64f99255c07119b4f1aaed04dd7">ortho</a>(</div>
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<div class="line"><a name="l00132"></a><span class="lineno"> 132</span>  T left,</div>
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<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>  T right,</div>
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<div class="line"><a name="l00134"></a><span class="lineno"> 134</span>  T bottom,</div>
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<div class="line"><a name="l00135"></a><span class="lineno"> 135</span>  T top,</div>
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<div class="line"><a name="l00136"></a><span class="lineno"> 136</span>  T zNear,</div>
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<div class="line"><a name="l00137"></a><span class="lineno"> 137</span>  T zFar);</div>
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<div class="line"><a name="l00138"></a><span class="lineno"> 138</span> </div>
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<div class="line"><a name="l00148"></a><span class="lineno"> 148</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00149"></a><span class="lineno"> 149</span>  GLM_FUNC_DECL tmat4x4<T, defaultp> <a class="code" href="a00171.html#ga45b1b64f99255c07119b4f1aaed04dd7">ortho</a>(</div>
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<div class="line"><a name="l00150"></a><span class="lineno"> 150</span>  T left,</div>
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<div class="line"><a name="l00151"></a><span class="lineno"> 151</span>  T right,</div>
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<div class="line"><a name="l00152"></a><span class="lineno"> 152</span>  T bottom,</div>
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<div class="line"><a name="l00153"></a><span class="lineno"> 153</span>  T top);</div>
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<div class="line"><a name="l00154"></a><span class="lineno"> 154</span> </div>
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<div class="line"><a name="l00165"></a><span class="lineno"> 165</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00166"></a><span class="lineno"> 166</span>  GLM_FUNC_DECL tmat4x4<T, defaultp> <a class="code" href="a00171.html#gada6deb989d4b553fe0f7e3279f3afae1">frustum</a>(</div>
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<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>  T left,</div>
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<div class="line"><a name="l00168"></a><span class="lineno"> 168</span>  T right,</div>
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<div class="line"><a name="l00169"></a><span class="lineno"> 169</span>  T bottom,</div>
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<div class="line"><a name="l00170"></a><span class="lineno"> 170</span>  T top,</div>
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<div class="line"><a name="l00171"></a><span class="lineno"> 171</span>  T near,</div>
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<div class="line"><a name="l00172"></a><span class="lineno"> 172</span>  T far);</div>
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<div class="line"><a name="l00173"></a><span class="lineno"> 173</span> </div>
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<div class="line"><a name="l00182"></a><span class="lineno"> 182</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00183"></a><span class="lineno"> 183</span>  GLM_FUNC_DECL tmat4x4<T, defaultp> <a class="code" href="a00171.html#gac3613dcb6c6916465ad5b7ad5a786175">perspective</a>(</div>
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<div class="line"><a name="l00184"></a><span class="lineno"> 184</span>  T fovy,</div>
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<div class="line"><a name="l00185"></a><span class="lineno"> 185</span>  T aspect,</div>
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<div class="line"><a name="l00186"></a><span class="lineno"> 186</span>  T near,</div>
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<div class="line"><a name="l00187"></a><span class="lineno"> 187</span>  T far);</div>
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<div class="line"><a name="l00188"></a><span class="lineno"> 188</span> </div>
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<div class="line"><a name="l00198"></a><span class="lineno"> 198</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00199"></a><span class="lineno"> 199</span>  GLM_FUNC_DECL tmat4x4<T, defaultp> <a class="code" href="a00171.html#gae9146e2c550fc8646299e4b900238145">perspectiveFov</a>(</div>
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<div class="line"><a name="l00200"></a><span class="lineno"> 200</span>  T fov,</div>
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<div class="line"><a name="l00201"></a><span class="lineno"> 201</span>  T width,</div>
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<div class="line"><a name="l00202"></a><span class="lineno"> 202</span>  T height,</div>
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<div class="line"><a name="l00203"></a><span class="lineno"> 203</span>  T near,</div>
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<div class="line"><a name="l00204"></a><span class="lineno"> 204</span>  T far);</div>
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<div class="line"><a name="l00205"></a><span class="lineno"> 205</span> </div>
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<div class="line"><a name="l00213"></a><span class="lineno"> 213</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00214"></a><span class="lineno"> 214</span>  GLM_FUNC_DECL tmat4x4<T, defaultp> <a class="code" href="a00171.html#ga79f704ad91a5f0d68abd88c66c8186e5">infinitePerspective</a>(</div>
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<div class="line"><a name="l00215"></a><span class="lineno"> 215</span>  T fovy, T aspect, T near);</div>
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<div class="line"><a name="l00216"></a><span class="lineno"> 216</span> </div>
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<div class="line"><a name="l00224"></a><span class="lineno"> 224</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00225"></a><span class="lineno"> 225</span>  GLM_FUNC_DECL tmat4x4<T, defaultp> <a class="code" href="a00171.html#gaa50fce7f50b5d5da881ed30f5532a921">tweakedInfinitePerspective</a>(</div>
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<div class="line"><a name="l00226"></a><span class="lineno"> 226</span>  T fovy, T aspect, T near);</div>
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<div class="line"><a name="l00227"></a><span class="lineno"> 227</span> </div>
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<div class="line"><a name="l00236"></a><span class="lineno"> 236</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T></div>
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<div class="line"><a name="l00237"></a><span class="lineno"> 237</span>  GLM_FUNC_DECL tmat4x4<T, defaultp> <a class="code" href="a00171.html#gaa50fce7f50b5d5da881ed30f5532a921">tweakedInfinitePerspective</a>(</div>
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<div class="line"><a name="l00238"></a><span class="lineno"> 238</span>  T fovy, T aspect, T near, T ep);</div>
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<div class="line"><a name="l00239"></a><span class="lineno"> 239</span> </div>
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<div class="line"><a name="l00250"></a><span class="lineno"> 250</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T, <span class="keyword">typename</span> U, precision P></div>
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<div class="line"><a name="l00251"></a><span class="lineno"> 251</span>  GLM_FUNC_DECL tvec3<T, P> <a class="code" href="a00171.html#gad743556abd138264d4f06f4ca27f1d7e">project</a>(</div>
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<div class="line"><a name="l00252"></a><span class="lineno"> 252</span>  tvec3<T, P> <span class="keyword">const</span> & obj,</div>
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<div class="line"><a name="l00253"></a><span class="lineno"> 253</span>  tmat4x4<T, P> <span class="keyword">const</span> & model,</div>
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<div class="line"><a name="l00254"></a><span class="lineno"> 254</span>  tmat4x4<T, P> <span class="keyword">const</span> & <a class="code" href="a00220.html#gadf29123bcf748fc9d6fb0998192184cf">proj</a>,</div>
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<div class="line"><a name="l00255"></a><span class="lineno"> 255</span>  tvec4<U, P> <span class="keyword">const</span> & viewport);</div>
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<div class="line"><a name="l00256"></a><span class="lineno"> 256</span> </div>
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<div class="line"><a name="l00267"></a><span class="lineno"> 267</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T, <span class="keyword">typename</span> U, precision P></div>
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<div class="line"><a name="l00268"></a><span class="lineno"> 268</span>  GLM_FUNC_DECL tvec3<T, P> <a class="code" href="a00171.html#ga82a558de3ce42cbeed0f6ec292a4e1b3">unProject</a>(</div>
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<div class="line"><a name="l00269"></a><span class="lineno"> 269</span>  tvec3<T, P> <span class="keyword">const</span> & win,</div>
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<div class="line"><a name="l00270"></a><span class="lineno"> 270</span>  tmat4x4<T, P> <span class="keyword">const</span> & model,</div>
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<div class="line"><a name="l00271"></a><span class="lineno"> 271</span>  tmat4x4<T, P> <span class="keyword">const</span> & <a class="code" href="a00220.html#gadf29123bcf748fc9d6fb0998192184cf">proj</a>,</div>
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<div class="line"><a name="l00272"></a><span class="lineno"> 272</span>  tvec4<U, P> <span class="keyword">const</span> & viewport);</div>
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<div class="line"><a name="l00273"></a><span class="lineno"> 273</span> </div>
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<div class="line"><a name="l00282"></a><span class="lineno"> 282</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T, precision P, <span class="keyword">typename</span> U></div>
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<div class="line"><a name="l00283"></a><span class="lineno"> 283</span>  GLM_FUNC_DECL tmat4x4<T, P> <a class="code" href="a00171.html#ga9026c77505b99990f68826f27c267dc5">pickMatrix</a>(</div>
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<div class="line"><a name="l00284"></a><span class="lineno"> 284</span>  tvec2<T, P> <span class="keyword">const</span> & center,</div>
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<div class="line"><a name="l00285"></a><span class="lineno"> 285</span>  tvec2<T, P> <span class="keyword">const</span> & delta,</div>
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<div class="line"><a name="l00286"></a><span class="lineno"> 286</span>  tvec4<U, P> <span class="keyword">const</span> & viewport);</div>
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<div class="line"><a name="l00287"></a><span class="lineno"> 287</span> </div>
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<div class="line"><a name="l00295"></a><span class="lineno"> 295</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T, precision P></div>
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<div class="line"><a name="l00296"></a><span class="lineno"> 296</span>  GLM_FUNC_DECL tmat4x4<T, P> <a class="code" href="a00171.html#gaf8eef81da1ad09f6a8920101c01eaae4">lookAt</a>(</div>
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<div class="line"><a name="l00297"></a><span class="lineno"> 297</span>  tvec3<T, P> <span class="keyword">const</span> & eye,</div>
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<div class="line"><a name="l00298"></a><span class="lineno"> 298</span>  tvec3<T, P> <span class="keyword">const</span> & center,</div>
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<div class="line"><a name="l00299"></a><span class="lineno"> 299</span>  tvec3<T, P> <span class="keyword">const</span> & up);</div>
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<div class="line"><a name="l00300"></a><span class="lineno"> 300</span> </div>
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<div class="line"><a name="l00302"></a><span class="lineno"> 302</span> }<span class="comment">//namespace glm</span></div>
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<div class="line"><a name="l00303"></a><span class="lineno"> 303</span> </div>
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<div class="line"><a name="l00304"></a><span class="lineno"> 304</span> <span class="preprocessor">#include "matrix_transform.inl"</span></div>
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<div class="ttc" id="a00171_html_ga45b1b64f99255c07119b4f1aaed04dd7"><div class="ttname"><a href="a00171.html#ga45b1b64f99255c07119b4f1aaed04dd7">glm::ortho</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4< T, defaultp > ortho(T left, T right, T bottom, T top)</div><div class="ttdoc">Creates a matrix for projecting two-dimensional coordinates onto the screen. </div></div>
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<div class="ttc" id="a00171_html_ga8f062fcc07e2445500793f2803afebb0"><div class="ttname"><a href="a00171.html#ga8f062fcc07e2445500793f2803afebb0">glm::scale</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4< T, P > scale(tmat4x4< T, P > const &m, tvec3< T, P > const &v)</div><div class="ttdoc">Builds a scale 4 * 4 matrix created from 3 scalars. </div></div>
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<div class="ttc" id="a00220_html_gadf29123bcf748fc9d6fb0998192184cf"><div class="ttname"><a href="a00220.html#gadf29123bcf748fc9d6fb0998192184cf">glm::proj</a></div><div class="ttdeci">GLM_FUNC_DECL vecType proj(vecType const &x, vecType const &Normal)</div><div class="ttdoc">Projects x on Normal. </div></div>
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<div class="ttc" id="a00171_html_gad743556abd138264d4f06f4ca27f1d7e"><div class="ttname"><a href="a00171.html#gad743556abd138264d4f06f4ca27f1d7e">glm::project</a></div><div class="ttdeci">GLM_FUNC_DECL tvec3< T, P > project(tvec3< T, P > const &obj, tmat4x4< T, P > const &model, tmat4x4< T, P > const &proj, tvec4< U, P > const &viewport)</div><div class="ttdoc">Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. </div></div>
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<div class="ttc" id="a00174_html_ga0b3e87a13b2708154b72259e50789a19"><div class="ttname"><a href="a00174.html#ga0b3e87a13b2708154b72259e50789a19">glm::axis</a></div><div class="ttdeci">GLM_FUNC_DECL tvec3< T, P > axis(tquat< T, P > const &x)</div><div class="ttdoc">Returns the q rotation axis. </div></div>
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<div class="ttc" id="a00171_html_gae9146e2c550fc8646299e4b900238145"><div class="ttname"><a href="a00171.html#gae9146e2c550fc8646299e4b900238145">glm::perspectiveFov</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4< T, defaultp > perspectiveFov(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a perspective projection matrix based on a field of view. </div></div>
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<div class="ttc" id="a00174_html_gad4a4448baedb198b2b1e7880d2544dc9"><div class="ttname"><a href="a00174.html#gad4a4448baedb198b2b1e7880d2544dc9">glm::angle</a></div><div class="ttdeci">GLM_FUNC_DECL T angle(tquat< T, P > const &x)</div><div class="ttdoc">Returns the quaternion rotation angle. </div></div>
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<div class="ttc" id="a00171_html_gaee134ab77c6c5548a6ebf4e8e476c6ed"><div class="ttname"><a href="a00171.html#gaee134ab77c6c5548a6ebf4e8e476c6ed">glm::translate</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4< T, P > translate(tmat4x4< T, P > const &m, tvec3< T, P > const &v)</div><div class="ttdoc">Builds a translation 4 * 4 matrix created from a vector of 3 components. </div></div>
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<div class="ttc" id="a00171_html_gada6deb989d4b553fe0f7e3279f3afae1"><div class="ttname"><a href="a00171.html#gada6deb989d4b553fe0f7e3279f3afae1">glm::frustum</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4< T, defaultp > frustum(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a frustum matrix. </div></div>
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<div class="ttc" id="a00171_html_gaa50fce7f50b5d5da881ed30f5532a921"><div class="ttname"><a href="a00171.html#gaa50fce7f50b5d5da881ed30f5532a921">glm::tweakedInfinitePerspective</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4< T, defaultp > tweakedInfinitePerspective(T fovy, T aspect, T near, T ep)</div><div class="ttdoc">Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics har...</div></div>
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<div class="ttc" id="a00171_html_ga161b1df124348f232d994ba7958e4815"><div class="ttname"><a href="a00171.html#ga161b1df124348f232d994ba7958e4815">glm::rotate</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4< T, P > rotate(tmat4x4< T, P > const &m, T angle, tvec3< T, P > const &axis)</div><div class="ttdoc">Builds a rotation 4 * 4 matrix created from an axis vector and an angle. </div></div>
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<div class="ttc" id="a00145_html"><div class="ttname"><a href="a00145.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00003_source.html#l00039">_noise.hpp:39</a></div></div>
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<div class="ttc" id="a00171_html_gac3613dcb6c6916465ad5b7ad5a786175"><div class="ttname"><a href="a00171.html#gac3613dcb6c6916465ad5b7ad5a786175">glm::perspective</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4< T, defaultp > perspective(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a symetric perspective-view frustum. </div></div>
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<div class="ttc" id="a00171_html_ga82a558de3ce42cbeed0f6ec292a4e1b3"><div class="ttname"><a href="a00171.html#ga82a558de3ce42cbeed0f6ec292a4e1b3">glm::unProject</a></div><div class="ttdeci">GLM_FUNC_DECL tvec3< T, P > unProject(tvec3< T, P > const &win, tmat4x4< T, P > const &model, tmat4x4< T, P > const &proj, tvec4< U, P > const &viewport)</div><div class="ttdoc">Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. </div></div>
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<div class="ttc" id="a00171_html_ga9026c77505b99990f68826f27c267dc5"><div class="ttname"><a href="a00171.html#ga9026c77505b99990f68826f27c267dc5">glm::pickMatrix</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4< T, P > pickMatrix(tvec2< T, P > const &center, tvec2< T, P > const &delta, tvec4< U, P > const &viewport)</div><div class="ttdoc">Define a picking region. </div></div>
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<div class="ttc" id="a00171_html_ga79f704ad91a5f0d68abd88c66c8186e5"><div class="ttname"><a href="a00171.html#ga79f704ad91a5f0d68abd88c66c8186e5">glm::infinitePerspective</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4< T, defaultp > infinitePerspective(T fovy, T aspect, T near)</div><div class="ttdoc">Creates a matrix for a symmetric perspective-view frustum with far plane at infinite. </div></div>
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<div class="ttc" id="a00171_html_gaf8eef81da1ad09f6a8920101c01eaae4"><div class="ttname"><a href="a00171.html#gaf8eef81da1ad09f6a8920101c01eaae4">glm::lookAt</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4< T, P > lookAt(tvec3< T, P > const &eye, tvec3< T, P > const &center, tvec3< T, P > const &up)</div><div class="ttdoc">Build a look at view matrix. </div></div>
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