glslang/Test/glsl.es320.subgroupClusteredNeg.comp

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#version 320 es
#extension GL_KHR_shader_subgroup_clustered: enable
layout (local_size_x = 8) in;
layout(binding = 0) buffer Buffers
{
vec4 f4;
ivec4 i4;
uvec4 u4;
} data[4];
void main()
{
int a = 1;
const int aConst = 1;
uint invocation = (gl_SubgroupInvocationID + gl_SubgroupSize) % 4u;
data[0].f4.xy = subgroupClusteredAdd(data[1].f4.xy, 0u); // ERROR, less than 1
data[0].f4.x = subgroupClusteredMul(data[0].f4.x, 3u); // ERROR, not a power of 2
data[1].i4.xy = subgroupClusteredMin(data[1].i4.xy, 8u);
data[1].i4.xyz = subgroupClusteredMin(data[2].i4.xyz, 6u); // ERROR, not a power of 2
data[3].i4.x = subgroupClusteredOr(data[0].i4.x, uint(a)); // ERROR, not constant
data[3].i4.xy = subgroupClusteredOr(data[1].i4.xy, uint(aConst));
data[0].i4.x = subgroupClusteredXor(data[0].i4.x, uint(1 + a)); // ERROR, not constant
data[0].i4.xy = subgroupClusteredXor(data[1].i4.xy, uint(aConst + a)); // ERROR, not constant
data[0].i4.xyz = subgroupClusteredXor(data[2].i4.xyz, uint(1 + aConst));
}