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12 lines
185 B
GLSL
12 lines
185 B
GLSL
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#version 150
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#extension GL_ARB_gpu_shader5 : require
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uniform int u1;
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uniform int u2;
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out vec4 result;
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void main()
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{
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uint v = 0;
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v = uint(u2) - u1; // implicit conversions
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}
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