2013-02-08 18:56:56 +00:00
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#version 110
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2013-02-06 00:14:16 +00:00
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#define ON
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float sum = 0.0;
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void main()
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{
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#ifdef ON
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//yes
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sum += 1.0;
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#ifdef OFF
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//no
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sum += 20.0;
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#endif
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#if defined(ON)
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//yes
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sum += 300.0;
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#endif
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#endif
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#if defined(OFF)
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//no
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sum += 4000.0;
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#if !defined(ON)
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//no
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sum += 50000.0;
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#endif
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//no
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sum += 0.1;
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#ifdef ON
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//no
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sum += 0.2;
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#endif
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2013-02-06 02:23:47 +00:00
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//no
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sum += 0.01;
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#ifdef ON
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//no
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sum += 0.02;
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#else
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//no
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sum += 0.03;
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#endif
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2013-02-06 00:14:16 +00:00
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//no
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sum + 0.3;
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#endif
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#if !defined(OFF)
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//yes
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sum += 600000.0;
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#if defined(ON) && !defined(OFF)
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//yes
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sum += 80000000.0;
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#if defined(OFF) || defined(ON)
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//yes
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sum += 900000000.0;
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#if defined(ON) && defined(OFF)
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//no
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sum += 0.7;
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#elif !defined(OFF)
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//yes
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sum += 7000000.0;
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#endif
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#endif
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#endif
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#endif
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// sum should be 987600301.0
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gl_Position = vec4(sum);
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}
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2013-11-12 03:31:24 +00:00
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#define A 1
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#define C 0
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#define E 0
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#define F 1
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#if A
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#if C
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#if E
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int selected4 = 1;
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#elif F
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int selected4 = 2;
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#else
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int selected4 = 3;
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#endif
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#endif
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int selected4 = 4;
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#endif
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#define ZA 1
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#define ZC 1
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#define ZE 0
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#define ZF 1
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#if ZA
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#if ZC
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#if ZE
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int selected2 = 1;
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#elif ZF
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int selected2 = 2;
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#else
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int selected2 = 3;
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#endif
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#endif
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#endif
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#define AZA 1
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#define AZC 1
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#define AZE 0
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#define AZF 0
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#if AZA
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#if AZC
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#if AZE
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int selected3 = 1;
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#elif AZF
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int selected3 = 2;
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#else
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int selected3 = 3;
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#endif
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#endif
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#endif
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2013-12-05 21:51:40 +00:00
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// ERROR cases...
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#if 0
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int;
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#else
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int;
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#elif 1
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int;
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#endif
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#if 0
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int;
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#else
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int;
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#else
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int;
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#endif
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#if 0
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#if 0
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int;
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#else
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int;
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#elif 1
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int;
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#endif
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#if 0
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int;
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#else
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int;
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#else
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int;
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#endif
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#endif
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2013-12-30 20:34:28 +00:00
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#define FUNC(a,b) a+b
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void foo985(){ FUNC( (((2))), ((3),4)); }
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// needs to be last test in file
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void foo987(){ FUNC(((); } // ERROR, EOF in argument
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