glslang/Test/glsl.es320.extTextureShadowLod.frag

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#version 320 es
#extension GL_EXT_texture_shadow_lod : enable
uniform lowp sampler2DArrayShadow s2da;
uniform lowp samplerCubeArrayShadow sca;
uniform lowp samplerCubeShadow sc;
in lowp vec4 tc;
out lowp float c;
void main()
{
c = texture(s2da, tc, 0.0);
c = texture(sca, tc, 0.0, 0.0);
c = textureOffset(s2da, tc, ivec2(0.0), 0.0);
c = textureLod(s2da, tc, 0.0);
c = textureLod(sc, tc, 0.0);
c = textureLod(sca, tc, 0.0, 0.0);
c = textureLodOffset(s2da, tc, 0.0, ivec2(0.0));
}