glslang/Test/hlsl.flattenOpaqueInitMix.vert

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struct FxaaTex { SamplerState smpl; Texture2D tex; float f; };
SamplerState g_tInputTexture_sampler; Texture2D g_tInputTexture;
float4 lookUp(FxaaTex tex)
{
return tex.tex.Sample(tex.smpl, float2(tex.f, tex.f));
}
float4 main() : SV_TARGET0
{
FxaaTex tex = { g_tInputTexture_sampler, g_tInputTexture, 0.5 };
return lookUp(tex);
}