2017-09-10 15:46:55 +00:00
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2017-09-13 14:44:39 +00:00
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// Test mixed InputPatch structure: user and builtin members. Hull shaders involve extra
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// logic in this case due to patch constant function call synthesis.
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// This example tests the main EP and the PCF EP both having an input patch.
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struct HS_Main_Output
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{
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float4 m_Position : SV_POSITION ;
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};
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struct HS_Output
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{
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float fTessFactor [ 3 ] : SV_TessFactor ;
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float fInsideTessFactor : SV_InsideTessFactor ;
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};
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struct HS_Input
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{
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float4 m_Position : SV_POSITION;
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float4 m_Normal : TEXCOORD2;
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};
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HS_Output HS_ConstFunc ( InputPatch < HS_Input , 3 > I )
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{
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HS_Output O = (HS_Output)0;
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O.fInsideTessFactor = I [ 0 ].m_Position.w + I [ 0 ].m_Normal.w;
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return O;
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}
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[ domain ( "tri" ) ]
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[ partitioning ( "fractional_odd" ) ]
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[ outputtopology ( "triangle_cw" ) ]
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[ patchconstantfunc ( "HS_ConstFunc" ) ]
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[ outputcontrolpoints ( 3 ) ]
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HS_Main_Output main( InputPatch < HS_Input , 3 > I , uint cpid : SV_OutputControlPointID )
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2017-09-10 15:46:55 +00:00
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{
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2017-09-13 14:44:39 +00:00
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HS_Main_Output output = ( HS_Main_Output ) 0 ;
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output.m_Position = 0;
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return output ;
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2017-09-10 15:46:55 +00:00
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}
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