glslang/Test/hlsl.if.frag

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float4 f0(float4 input) {
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if (all(input == input))
return input;
else
return -input;
}
float4 f1(float4 input) {
if (all(input == input)) {
return input;
} else {
return -input;
}
}
float4 PixelShaderFunction(float4 input) : COLOR0
{
if (all(input == input))
return input;
f0(input);
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if (all(input == input))
;
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if (all(input == input))
;
else
;
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[flatten] if (all(input == input)) {
return input;
}
f1(input);
int ii;
if (float ii = input.z)
++ii;
++ii;
if (float(ii) == 1.0)
++ii;
}