glslang/Test/hlsl.implicitBool.frag

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float condf;
int condi;
float1 condf1;
int1 condi1;
float4 main() : SV_Target0
{
float4 a = float4(2.0, 2.0, 2.0, 2.0);
if (condi)
return a + 1.0;
if (condf)
return a + 2.0;
if (condf1)
return a + 3.0;
if (condi1)
return a + 4.0;
if (condi && condf || condf1)
return a + 5.0;
float f = condf;
while (f) { --f; }
int i = condi;
do { --i; } while (i);
for (; i; ) { --i; }
float g = condf ? 7.0 : 8.0;
a += g;
return a - 1.0;
}