glslang/Test/hlsl.inf.vert

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float4 main() : SV_Position
{
float f1 = -1.#INF;
float f2 = 1.#INF;
float f3 = +1.#INF;
float f4 = f2 * 1.#INF + 1.#INF;
const float f5 = -1.#INF;
// An infinity times zero is a NaN.
// In IEEE 754, the sign of a NaN is significant only for
// abs, copy, negate, or copySign. Use abs(.) here to
// set the sign bit to zero. Otherwise, some platforms will
// have a 1 sign bit and others will have a 0 sign bit.
const float f6 = abs(f5 * 0.0f);
return (float4)(f1 + f2 + f3 + f4 + f5 + f6);
}