glslang/Test/hlsl.intrinsics.double.frag

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float PixelShaderFunction(double inDV1a, double inDV1b, double inDV1c,
double2 inDV2, double3 inDV3, double4 inDV4,
uint inU1a, uint inU1b)
{
double r00 = fma(inDV1a, inDV1b, inDV1c);
double r01 = asdouble(inU1a, inU1b);
return 0.0;
}