glslang/Test/hlsl.nonint-index.frag

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static const float array[3] = { 1, 2, 3 };
float main(float input : IN) : SV_Target0
{
// non-integer indexes get converted to uints:
// uint(input) 3.0 2.0 1.0
return array[input] + array[2.0] + array[true] + array[false];
}