glslang/Test/hlsl.opaque-type-bug.frag

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Texture2D MyTexture : register(t0);
//----------------------------------------------------------------------------------------
void TexFunc(in const Texture2D t2D, out float3 RGB)
{
RGB = 0;
}
//-----------------------------------------------------------------------------------
void main()
{
float3 final_RGB;
TexFunc(MyTexture, final_RGB);
}