2016-11-28 00:39:07 +00:00
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struct outs {
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int a;
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float b;
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bool c;
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float4 v;
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};
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static float4 gv = {0,0,1};
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static float gfa[3] = {0,0};
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2016-11-28 05:51:36 +00:00
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struct Nest {
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float4x3 m;
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outs os;
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bool b;
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};
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2016-11-28 00:39:07 +00:00
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outs PixelShaderFunction(float4 input) : COLOR0
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{
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outs o2 = { 3 };
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outs o4;
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o4.v = gv * gfa[2];
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outs o1 = { };
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2016-11-28 05:51:36 +00:00
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outs o3 = (outs)0;
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o4 = (outs)0;
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2016-11-28 00:39:07 +00:00
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o4.c = o1.c;
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2016-11-28 05:51:36 +00:00
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Nest nest = (Nest)0;
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2016-11-28 00:39:07 +00:00
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2016-12-30 22:59:28 +00:00
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float2 gf2a[4] = { };
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int cgi = { };
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o4.b = gf2a[2].y * cgi;
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2016-11-28 00:39:07 +00:00
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return o4;
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2016-12-30 22:59:28 +00:00
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}
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2016-12-30 23:42:57 +00:00
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static const float2 cgf2a[3];
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static const int ci;
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