glslang/Test/hlsl.semicolons.frag

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GLSL
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void MyFunc() { }
;;;
;
; ; ; // HLSL allows stray global scope semicolons.
void MyFunc2() {;;;};
struct PS_OUTPUT { float4 color : SV_Target0; };;;;;
;PS_OUTPUT main()
{
PS_OUTPUT ps_output;;;
;
ps_output.color = 1.0;
return ps_output;
};