glslang/Test/hlsl.structbuffer.append.fn.frag

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// float4 Fn1(ConsumeStructuredBuffer<float4> arg_c)
// {
// return arg_c.Consume();
// }
float4 Fn2(AppendStructuredBuffer<float4> arg_a, ConsumeStructuredBuffer<float4> arg_c)
{
arg_a.Append(float4(1,2,3,4));
return arg_c.Consume();
}
AppendStructuredBuffer<float4> sbuf_a;
ConsumeStructuredBuffer<float4> sbuf_c;
AppendStructuredBuffer<float4> sbuf_unused;
float4 main(uint pos : FOO) : SV_Target0
{
// Fn1(sbuf_c);
return Fn2(sbuf_a, sbuf_c);
}