glslang/Test/hlsl.tx.overload.frag

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Texture2D<float> tf1;
Texture2D<float4> tf4;
RWTexture2D<float> twf1;
RWTexture2D<float4> twf4;
float Func(Texture2D<float> DummyTex) { return 1.0f; }
float4 Func(Texture2D<float4> DummyTex) { return float4(0,0,0,0); }
float Func(RWTexture2D<float> DummyTex) { return 1.0f; }
float4 Func(RWTexture2D<float4> DummyTex) { return float4(0,0,0,0); }
float4 main() : SV_TARGET
{
return Func(tf1) + Func(tf4) + Func(twf1) + Func(twf4);
}