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13 lines
272 B
GLSL
13 lines
272 B
GLSL
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#version 450
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#extension GL_ARM_shader_core_builtins: enable
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layout(set = 0, binding = 0, std430) buffer Output
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{
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uvec4 result;
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};
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void main (void)
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{
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uint temp = gl_WarpMaxIDARM;
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result = uvec4(gl_CoreIDARM, gl_CoreCountARM, gl_CoreMaxIDARM, gl_WarpIDARM + temp);
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}
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