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14 lines
418 B
GLSL
14 lines
418 B
GLSL
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#version 450
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#extension GL_ARB_post_depth_coverage : enable
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#extension GL_EXT_post_depth_coverage : enable //according to ARB_post_depth_coverage,
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//if both enabled, this one should be ignored
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precision highp int;
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layout(post_depth_coverage) in;
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layout (location = 0) out int readSampleMaskIn;
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void main () {
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readSampleMaskIn = gl_SampleMaskIn[0];
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}
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