mirror of
https://github.com/KhronosGroup/glslang
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77 lines
2.6 KiB
Plaintext
77 lines
2.6 KiB
Plaintext
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#version 460
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#define MAX_VER 81
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#define MAX_PRIM 32
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#define BARRIER() \
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memoryBarrierShared(); \
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barrier();
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#extension GL_EXT_mesh_shader : enable
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#extension GL_EXT_fragment_shading_rate : enable
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layout(local_size_x = 32, local_size_y=1, local_size_z=1) in;
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layout(max_vertices=MAX_VER) out;
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layout(max_primitives=MAX_PRIM) out;
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layout(triangles) out;
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// test use of builtins in mesh shaders:
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void main()
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{
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uint iid = gl_LocalInvocationID.x;
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uint gid = gl_WorkGroupID.x;
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uvec3 numWorkGrous = gl_NumWorkGroups;
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uint vertexCount = MAX_VER; // vertexCount <= max_vertices
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uint primitiveCount = MAX_PRIM; // primitiveCount <= max_primtives
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SetMeshOutputsEXT(vertexCount, primitiveCount);
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gl_MeshVerticesEXT[iid].gl_Position = vec4(1.0);
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gl_MeshVerticesEXT[iid].gl_PointSize = 2.0;
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gl_MeshVerticesEXT[iid].gl_ClipDistance[3] = 3.0;
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gl_MeshVerticesEXT[iid].gl_CullDistance[2] = 4.0;
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BARRIER();
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gl_MeshVerticesEXT[iid+1].gl_Position = gl_MeshVerticesEXT[iid].gl_Position;
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gl_MeshVerticesEXT[iid+1].gl_PointSize = gl_MeshVerticesEXT[iid].gl_PointSize;
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gl_MeshVerticesEXT[iid+1].gl_ClipDistance[3] = gl_MeshVerticesEXT[iid].gl_ClipDistance[3];
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gl_MeshVerticesEXT[iid+1].gl_CullDistance[2] = gl_MeshVerticesEXT[iid].gl_CullDistance[2];
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BARRIER();
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gl_MeshPrimitivesEXT[iid].gl_PrimitiveID = 6;
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gl_MeshPrimitivesEXT[iid].gl_Layer = 7;
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gl_MeshPrimitivesEXT[iid].gl_ViewportIndex = 8;
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gl_MeshPrimitivesEXT[iid].gl_CullPrimitiveEXT = false;
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gl_MeshPrimitivesEXT[iid].gl_PrimitiveShadingRateEXT = 0;
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BARRIER();
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gl_MeshPrimitivesEXT[iid+1].gl_PrimitiveID = gl_MeshPrimitivesEXT[iid].gl_PrimitiveID;
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gl_MeshPrimitivesEXT[iid+1].gl_Layer = gl_MeshPrimitivesEXT[iid].gl_Layer;
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gl_MeshPrimitivesEXT[iid+1].gl_ViewportIndex = gl_MeshPrimitivesEXT[iid].gl_ViewportIndex;
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gl_MeshPrimitivesEXT[iid+1].gl_CullPrimitiveEXT = gl_MeshPrimitivesEXT[iid].gl_CullPrimitiveEXT;
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gl_MeshPrimitivesEXT[iid+1].gl_PrimitiveShadingRateEXT = 0;
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BARRIER();
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// check bound limits
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gl_PrimitiveTriangleIndicesEXT[0] = uvec3(257); // should truncate 257 -> 1, range is between [0, vertexCount-1]
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gl_PrimitiveTriangleIndicesEXT[primitiveCount - 1] = uvec3(2); // array size is primitiveCount*3 for triangle
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gl_PrimitiveTriangleIndicesEXT[gid] = gl_PrimitiveTriangleIndicesEXT[gid-1];
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BARRIER();
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}
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// test use of builtins enabled by other extensions
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#extension GL_ARB_shader_draw_parameters : enable
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#extension GL_EXT_multiview : enable
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void testAdditionalBuiltins()
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{
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int id = gl_DrawIDARB; // GL_ARB_shader_draw_parameters
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int viewIdx = gl_ViewIndex; // GL_EXT_multiview
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}
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