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25 lines
903 B
Plaintext
25 lines
903 B
Plaintext
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#version 460
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#extension GL_NV_displacement_micromap : enable
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#extension GL_EXT_ray_query : enable
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layout(binding = 1) uniform accelerationStructureEXT as;
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layout(binding = 0) buffer block {
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vec3 op_pos;
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vec2 op_bary;
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uint op_hitmask;
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};
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void main()
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{
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op_pos = fetchMicroTriangleVertexPositionNV(as, 1, 1, 1, ivec2(0,0));
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op_pos += fetchMicroTriangleVertexPositionNV(as, 1, 1, 1, ivec2(0,1));
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op_pos += fetchMicroTriangleVertexPositionNV(as, 1, 1, 1, ivec2(1,0));
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op_bary = fetchMicroTriangleVertexBarycentricNV(as, 1, 1, 1, ivec2(0,0));
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op_bary += fetchMicroTriangleVertexBarycentricNV(as, 1, 1, 1, ivec2(0,1));
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op_bary += fetchMicroTriangleVertexBarycentricNV(as, 1, 1, 1, ivec2(1,0));
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op_hitmask = gl_HitKindFrontFacingTriangleEXT |
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gl_HitKindBackFacingTriangleEXT |
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gl_HitKindFrontFacingMicroTriangleNV |
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gl_HitKindBackFacingMicroTriangleNV;
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}
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