glslang/Test/spv.smBuiltins.frag

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#version 450
#extension GL_NV_shader_sm_builtins: enable
layout(location = 0) out uvec4 data;
void main (void)
{
data = uvec4(gl_WarpsPerSMNV, gl_SMCountNV, gl_WarpIDNV, gl_SMIDNV);
}