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16 lines
277 B
GLSL
16 lines
277 B
GLSL
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#version 310 es
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layout(location = 2) in vec4 inv4;
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layout(location = 1) out vec4 outv4;
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layout(binding = 3) uniform uBlock {
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vec4 a;
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ivec4 b;
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uvec4 c;
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} uInst;
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void main()
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{
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outv4 = normalize(inv4) * uInst.a * vec4(uInst.b) * vec4(uInst.c);
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}
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