2015-12-11 01:01:54 +00:00
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dataOutIndirect.frag
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WARNING: 0:3: varying deprecated in version 130; may be removed in future release
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Shader version: 130
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0:? Sequence
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2017-03-15 01:43:13 +00:00
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0:7 Function Definition: main( ( global void)
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2015-12-11 01:01:54 +00:00
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0:7 Function Parameters:
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0:9 Sequence
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2017-03-15 01:43:13 +00:00
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0:9 move second child to first child ( temp 4-component vector of float)
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0:9 indirect index ( temp 4-component vector of float FragData)
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0:9 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
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0:9 'i' ( uniform int)
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0:9 'Color' ( smooth in 4-component vector of float)
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2015-12-11 01:01:54 +00:00
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0:? Linker Objects
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2017-03-15 01:43:13 +00:00
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0:? 'Color' ( smooth in 4-component vector of float)
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0:? 'i' ( uniform int)
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2015-12-11 01:01:54 +00:00
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Linked fragment stage:
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Shader version: 130
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0:? Sequence
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2017-03-15 01:43:13 +00:00
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0:7 Function Definition: main( ( global void)
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2015-12-11 01:01:54 +00:00
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0:7 Function Parameters:
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0:9 Sequence
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2017-03-15 01:43:13 +00:00
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0:9 move second child to first child ( temp 4-component vector of float)
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0:9 indirect index ( temp 4-component vector of float FragData)
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0:9 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
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0:9 'i' ( uniform int)
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0:9 'Color' ( smooth in 4-component vector of float)
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2015-12-11 01:01:54 +00:00
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0:? Linker Objects
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2017-03-15 01:43:13 +00:00
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0:? 'Color' ( smooth in 4-component vector of float)
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0:? 'i' ( uniform int)
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2015-12-11 01:01:54 +00:00
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