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15 lines
212 B
GLSL
15 lines
212 B
GLSL
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#version 300 es
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layout (binding = 0, offset = 0) uniform UBO // offset can't use on under version es 300
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{
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vec4 a;
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};
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in vec4 in_vs;
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out vec4 out_vs;
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void main()
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{
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out_vs = in_vs + a;
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}
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