glslang/Test/web.array.frag

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#version 310 es
precision highp float;
float g4[4];
float g5[5];
layout(location = 0) out vec2 colorOut;
float[4] foo(float a[5])
{
return float[](a[0], a[1], a[2], a[3]);
}
void main()
{
g4 = foo(g5);
if (float[4](1.0, 2.0, 3.0, 4.0) == g4)
;
float u[5];
foo(u);
colorOut = vec2(g4.length(), g5.length());
}