glslang/Test/hlsl.pp.line2.frag

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#line 1 "foo.frag"
Texture2D g_tColor[ 128 ] ;
layout (push_constant) cbuffer PerViewConstantBuffer_t
{
uint g_nDataIdx;
uint g_nDataIdx2;
bool g_B;
} ;
SamplerState g_sAniso;
struct PS_INPUT
{
float2 vTextureCoords : TEXCOORD2 ;
} ;
struct PS_OUTPUT
{
float4 vColor : SV_Target0 ;
} ;
PS_OUTPUT MainPs ( PS_INPUT i )
{
PS_OUTPUT ps_output ;
uint u;
#line 47
if (g_B)
#line 3 "foo.h"
u = g_nDataIdx;
else
#line 67
u = g_nDataIdx2;
#line 7 "foo2.h"
ps_output . vColor = g_tColor [ u ] . Sample ( g_sAniso , i . vTextureCoords . xy );
#line 105
return ps_output ;
}