glslang/Test/baseResults/hlsl.matrixSwizzle.vert.out

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hlsl.matrixSwizzle.vert
Shader version: 500
0:? Sequence
0:2 Function Definition: @ShaderFunction(f1; ( temp void)
0:2 Function Parameters:
0:2 'inf' ( in float)
0:? Sequence
0:7 move second child to first child ( temp float)
0:7 direct index ( temp float)
0:7 direct index ( temp 4-component vector of float)
0:7 'm' ( temp 3X4 matrix of float)
0:7 Constant:
0:7 2 (const int)
0:7 Constant:
0:7 3 (const int)
0:7 Constant:
0:7 1.000000
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 direct index ( temp 4-component vector of float)
0:8 'm' ( temp 3X4 matrix of float)
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 3 (const int)
0:8 Constant:
0:8 2.000000
0:9 move second child to first child ( temp float)
0:9 direct index ( temp float)
0:9 direct index ( temp 4-component vector of float)
0:9 'm' ( temp 3X4 matrix of float)
0:9 Constant:
0:9 2 (const int)
0:9 Constant:
0:9 3 (const int)
0:9 Constant:
0:9 2.000000
0:11 move second child to first child ( temp 4-component vector of float)
0:11 direct index ( temp 4-component vector of float)
0:11 'm' ( temp 3X4 matrix of float)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 3.000000
0:11 3.000000
0:11 3.000000
0:11 3.000000
0:12 move second child to first child ( temp 4-component vector of float)
0:12 direct index ( temp 4-component vector of float)
0:12 'm' ( temp 3X4 matrix of float)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 3.000000
0:12 3.000000
0:12 3.000000
0:12 3.000000
0:13 move second child to first child ( temp 4-component vector of float)
0:13 direct index ( temp 4-component vector of float)
0:13 'm' ( temp 3X4 matrix of float)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 3.000000
0:13 3.000000
0:13 3.000000
0:13 3.000000
0:? Sequence
0:18 move second child to first child ( temp float)
0:18 direct index ( temp float)
0:18 direct index ( temp 4-component vector of float)
0:18 'm' ( temp 3X4 matrix of float)
0:18 Constant:
0:18 0 (const int)
0:18 Constant:
0:18 0 (const int)
0:18 direct index ( temp float)
0:18 'f3' ( temp 3-component vector of float)
0:18 Constant:
0:18 0 (const int)
0:18 move second child to first child ( temp float)
0:18 direct index ( temp float)
0:18 direct index ( temp 4-component vector of float)
0:18 'm' ( temp 3X4 matrix of float)
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 1 (const int)
0:18 direct index ( temp float)
0:18 'f3' ( temp 3-component vector of float)
0:18 Constant:
0:18 1 (const int)
0:18 move second child to first child ( temp float)
0:18 direct index ( temp float)
0:18 direct index ( temp 4-component vector of float)
0:18 'm' ( temp 3X4 matrix of float)
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 2 (const int)
0:18 direct index ( temp float)
0:18 'f3' ( temp 3-component vector of float)
0:18 Constant:
0:18 2 (const int)
0:19 Sequence
0:19 move second child to first child ( temp 3-component vector of float)
0:19 'intermVec' ( temp 3-component vector of float)
0:19 Constant:
0:19 5.000000
0:19 5.000000
0:19 5.000000
0:19 move second child to first child ( temp float)
0:19 direct index ( temp float)
0:19 direct index ( temp 4-component vector of float)
0:19 'm' ( temp 3X4 matrix of float)
0:19 Constant:
0:19 1 (const int)
0:19 Constant:
0:19 0 (const int)
0:19 direct index ( temp float)
0:19 'intermVec' ( temp 3-component vector of float)
0:19 Constant:
0:19 0 (const int)
0:19 move second child to first child ( temp float)
0:19 direct index ( temp float)
0:19 direct index ( temp 4-component vector of float)
0:19 'm' ( temp 3X4 matrix of float)
0:19 Constant:
0:19 0 (const int)
0:19 Constant:
0:19 1 (const int)
0:19 direct index ( temp float)
0:19 'intermVec' ( temp 3-component vector of float)
0:19 Constant:
0:19 1 (const int)
0:19 move second child to first child ( temp float)
0:19 direct index ( temp float)
0:19 direct index ( temp 4-component vector of float)
0:19 'm' ( temp 3X4 matrix of float)
0:19 Constant:
0:19 2 (const int)
0:19 Constant:
0:19 0 (const int)
0:19 direct index ( temp float)
0:19 'intermVec' ( temp 3-component vector of float)
0:19 Constant:
0:19 2 (const int)
0:20 Sequence
0:20 move second child to first child ( temp 3-component vector of float)
0:20 'intermVec' ( temp 3-component vector of float)
0:20 vector-scale ( temp 3-component vector of float)
0:20 Constant:
0:20 2.000000
0:20 'f3' ( temp 3-component vector of float)
0:20 move second child to first child ( temp float)
0:20 direct index ( temp float)
0:20 direct index ( temp 4-component vector of float)
0:20 'm' ( temp 3X4 matrix of float)
0:20 Constant:
0:20 0 (const int)
0:20 Constant:
0:20 0 (const int)
0:20 direct index ( temp float)
0:20 'intermVec' ( temp 3-component vector of float)
0:20 Constant:
0:20 0 (const int)
0:20 move second child to first child ( temp float)
0:20 direct index ( temp float)
0:20 direct index ( temp 4-component vector of float)
0:20 'm' ( temp 3X4 matrix of float)
0:20 Constant:
0:20 0 (const int)
0:20 Constant:
0:20 1 (const int)
0:20 direct index ( temp float)
0:20 'intermVec' ( temp 3-component vector of float)
0:20 Constant:
0:20 1 (const int)
0:20 move second child to first child ( temp float)
0:20 direct index ( temp float)
0:20 direct index ( temp 4-component vector of float)
0:20 'm' ( temp 3X4 matrix of float)
0:20 Constant:
0:20 1 (const int)
0:20 Constant:
0:20 0 (const int)
0:20 direct index ( temp float)
0:20 'intermVec' ( temp 3-component vector of float)
0:20 Constant:
0:20 2 (const int)
0:23 move second child to first child ( temp 3-component vector of float)
0:23 'f3' ( temp 3-component vector of float)
0:23 matrix swizzle ( temp 3-component vector of float)
0:23 'm' ( temp 3X4 matrix of float)
0:23 Sequence
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
0:23 0 (const int)
0:23 Constant:
0:23 0 (const int)
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
0:23 2 (const int)
0:23 Constant:
0:23 0 (const int)
0:2 Function Definition: ShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp float)
0:? 'inf' ( temp float)
0:? 'inf' (layout( location=0) in float)
0:2 Function Call: @ShaderFunction(f1; ( temp void)
0:? 'inf' ( temp float)
0:27 Function Definition: createMat3x3(vf3;vf3;vf3; ( temp 3X3 matrix of float)
0:27 Function Parameters:
0:27 'a' ( in 3-component vector of float)
0:27 'b' ( in 3-component vector of float)
0:27 'c' ( in 3-component vector of float)
0:? Sequence
0:? Sequence
0:29 move second child to first child ( temp float)
0:29 direct index ( temp float)
0:29 direct index ( temp 3-component vector of float)
0:29 'm' ( temp 3X3 matrix of float)
0:29 Constant:
0:29 0 (const int)
0:29 Constant:
0:29 0 (const int)
0:29 direct index ( temp float)
0:29 'a' ( in 3-component vector of float)
0:29 Constant:
0:29 0 (const int)
0:29 move second child to first child ( temp float)
0:29 direct index ( temp float)
0:29 direct index ( temp 3-component vector of float)
0:29 'm' ( temp 3X3 matrix of float)
0:29 Constant:
0:29 1 (const int)
0:29 Constant:
0:29 0 (const int)
0:29 direct index ( temp float)
0:29 'a' ( in 3-component vector of float)
0:29 Constant:
0:29 1 (const int)
0:29 move second child to first child ( temp float)
0:29 direct index ( temp float)
0:29 direct index ( temp 3-component vector of float)
0:29 'm' ( temp 3X3 matrix of float)
0:29 Constant:
0:29 2 (const int)
0:29 Constant:
0:29 0 (const int)
0:29 direct index ( temp float)
0:29 'a' ( in 3-component vector of float)
0:29 Constant:
0:29 2 (const int)
0:? Sequence
0:30 move second child to first child ( temp float)
0:30 direct index ( temp float)
0:30 direct index ( temp 3-component vector of float)
0:30 'm' ( temp 3X3 matrix of float)
0:30 Constant:
0:30 0 (const int)
0:30 Constant:
0:30 1 (const int)
0:30 direct index ( temp float)
0:30 'b' ( in 3-component vector of float)
0:30 Constant:
0:30 0 (const int)
0:30 move second child to first child ( temp float)
0:30 direct index ( temp float)
0:30 direct index ( temp 3-component vector of float)
0:30 'm' ( temp 3X3 matrix of float)
0:30 Constant:
0:30 1 (const int)
0:30 Constant:
0:30 1 (const int)
0:30 direct index ( temp float)
0:30 'b' ( in 3-component vector of float)
0:30 Constant:
0:30 1 (const int)
0:30 move second child to first child ( temp float)
0:30 direct index ( temp float)
0:30 direct index ( temp 3-component vector of float)
0:30 'm' ( temp 3X3 matrix of float)
0:30 Constant:
0:30 2 (const int)
0:30 Constant:
0:30 1 (const int)
0:30 direct index ( temp float)
0:30 'b' ( in 3-component vector of float)
0:30 Constant:
0:30 2 (const int)
0:? Sequence
0:31 move second child to first child ( temp float)
0:31 direct index ( temp float)
0:31 direct index ( temp 3-component vector of float)
0:31 'm' ( temp 3X3 matrix of float)
0:31 Constant:
0:31 0 (const int)
0:31 Constant:
0:31 2 (const int)
0:31 direct index ( temp float)
0:31 'c' ( in 3-component vector of float)
0:31 Constant:
0:31 0 (const int)
0:31 move second child to first child ( temp float)
0:31 direct index ( temp float)
0:31 direct index ( temp 3-component vector of float)
0:31 'm' ( temp 3X3 matrix of float)
0:31 Constant:
0:31 1 (const int)
0:31 Constant:
0:31 2 (const int)
0:31 direct index ( temp float)
0:31 'c' ( in 3-component vector of float)
0:31 Constant:
0:31 1 (const int)
0:31 move second child to first child ( temp float)
0:31 direct index ( temp float)
0:31 direct index ( temp 3-component vector of float)
0:31 'm' ( temp 3X3 matrix of float)
0:31 Constant:
0:31 2 (const int)
0:31 Constant:
0:31 2 (const int)
0:31 direct index ( temp float)
0:31 'c' ( in 3-component vector of float)
0:31 Constant:
0:31 2 (const int)
0:32 Branch: Return with expression
0:32 'm' ( temp 3X3 matrix of float)
0:? Linker Objects
0:? 'inf' (layout( location=0) in float)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:2 Function Definition: @ShaderFunction(f1; ( temp void)
0:2 Function Parameters:
0:2 'inf' ( in float)
0:? Sequence
0:7 move second child to first child ( temp float)
0:7 direct index ( temp float)
0:7 direct index ( temp 4-component vector of float)
0:7 'm' ( temp 3X4 matrix of float)
0:7 Constant:
0:7 2 (const int)
0:7 Constant:
0:7 3 (const int)
0:7 Constant:
0:7 1.000000
0:8 move second child to first child ( temp float)
0:8 direct index ( temp float)
0:8 direct index ( temp 4-component vector of float)
0:8 'm' ( temp 3X4 matrix of float)
0:8 Constant:
0:8 2 (const int)
0:8 Constant:
0:8 3 (const int)
0:8 Constant:
0:8 2.000000
0:9 move second child to first child ( temp float)
0:9 direct index ( temp float)
0:9 direct index ( temp 4-component vector of float)
0:9 'm' ( temp 3X4 matrix of float)
0:9 Constant:
0:9 2 (const int)
0:9 Constant:
0:9 3 (const int)
0:9 Constant:
0:9 2.000000
0:11 move second child to first child ( temp 4-component vector of float)
0:11 direct index ( temp 4-component vector of float)
0:11 'm' ( temp 3X4 matrix of float)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
0:11 3.000000
0:11 3.000000
0:11 3.000000
0:11 3.000000
0:12 move second child to first child ( temp 4-component vector of float)
0:12 direct index ( temp 4-component vector of float)
0:12 'm' ( temp 3X4 matrix of float)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 3.000000
0:12 3.000000
0:12 3.000000
0:12 3.000000
0:13 move second child to first child ( temp 4-component vector of float)
0:13 direct index ( temp 4-component vector of float)
0:13 'm' ( temp 3X4 matrix of float)
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
0:13 3.000000
0:13 3.000000
0:13 3.000000
0:13 3.000000
0:? Sequence
0:18 move second child to first child ( temp float)
0:18 direct index ( temp float)
0:18 direct index ( temp 4-component vector of float)
0:18 'm' ( temp 3X4 matrix of float)
0:18 Constant:
0:18 0 (const int)
0:18 Constant:
0:18 0 (const int)
0:18 direct index ( temp float)
0:18 'f3' ( temp 3-component vector of float)
0:18 Constant:
0:18 0 (const int)
0:18 move second child to first child ( temp float)
0:18 direct index ( temp float)
0:18 direct index ( temp 4-component vector of float)
0:18 'm' ( temp 3X4 matrix of float)
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 1 (const int)
0:18 direct index ( temp float)
0:18 'f3' ( temp 3-component vector of float)
0:18 Constant:
0:18 1 (const int)
0:18 move second child to first child ( temp float)
0:18 direct index ( temp float)
0:18 direct index ( temp 4-component vector of float)
0:18 'm' ( temp 3X4 matrix of float)
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 2 (const int)
0:18 direct index ( temp float)
0:18 'f3' ( temp 3-component vector of float)
0:18 Constant:
0:18 2 (const int)
0:19 Sequence
0:19 move second child to first child ( temp 3-component vector of float)
0:19 'intermVec' ( temp 3-component vector of float)
0:19 Constant:
0:19 5.000000
0:19 5.000000
0:19 5.000000
0:19 move second child to first child ( temp float)
0:19 direct index ( temp float)
0:19 direct index ( temp 4-component vector of float)
0:19 'm' ( temp 3X4 matrix of float)
0:19 Constant:
0:19 1 (const int)
0:19 Constant:
0:19 0 (const int)
0:19 direct index ( temp float)
0:19 'intermVec' ( temp 3-component vector of float)
0:19 Constant:
0:19 0 (const int)
0:19 move second child to first child ( temp float)
0:19 direct index ( temp float)
0:19 direct index ( temp 4-component vector of float)
0:19 'm' ( temp 3X4 matrix of float)
0:19 Constant:
0:19 0 (const int)
0:19 Constant:
0:19 1 (const int)
0:19 direct index ( temp float)
0:19 'intermVec' ( temp 3-component vector of float)
0:19 Constant:
0:19 1 (const int)
0:19 move second child to first child ( temp float)
0:19 direct index ( temp float)
0:19 direct index ( temp 4-component vector of float)
0:19 'm' ( temp 3X4 matrix of float)
0:19 Constant:
0:19 2 (const int)
0:19 Constant:
0:19 0 (const int)
0:19 direct index ( temp float)
0:19 'intermVec' ( temp 3-component vector of float)
0:19 Constant:
0:19 2 (const int)
0:20 Sequence
0:20 move second child to first child ( temp 3-component vector of float)
0:20 'intermVec' ( temp 3-component vector of float)
0:20 vector-scale ( temp 3-component vector of float)
0:20 Constant:
0:20 2.000000
0:20 'f3' ( temp 3-component vector of float)
0:20 move second child to first child ( temp float)
0:20 direct index ( temp float)
0:20 direct index ( temp 4-component vector of float)
0:20 'm' ( temp 3X4 matrix of float)
0:20 Constant:
0:20 0 (const int)
0:20 Constant:
0:20 0 (const int)
0:20 direct index ( temp float)
0:20 'intermVec' ( temp 3-component vector of float)
0:20 Constant:
0:20 0 (const int)
0:20 move second child to first child ( temp float)
0:20 direct index ( temp float)
0:20 direct index ( temp 4-component vector of float)
0:20 'm' ( temp 3X4 matrix of float)
0:20 Constant:
0:20 0 (const int)
0:20 Constant:
0:20 1 (const int)
0:20 direct index ( temp float)
0:20 'intermVec' ( temp 3-component vector of float)
0:20 Constant:
0:20 1 (const int)
0:20 move second child to first child ( temp float)
0:20 direct index ( temp float)
0:20 direct index ( temp 4-component vector of float)
0:20 'm' ( temp 3X4 matrix of float)
0:20 Constant:
0:20 1 (const int)
0:20 Constant:
0:20 0 (const int)
0:20 direct index ( temp float)
0:20 'intermVec' ( temp 3-component vector of float)
0:20 Constant:
0:20 2 (const int)
0:23 move second child to first child ( temp 3-component vector of float)
0:23 'f3' ( temp 3-component vector of float)
0:23 matrix swizzle ( temp 3-component vector of float)
0:23 'm' ( temp 3X4 matrix of float)
0:23 Sequence
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
0:23 0 (const int)
0:23 Constant:
0:23 0 (const int)
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
0:23 2 (const int)
0:23 Constant:
0:23 0 (const int)
0:2 Function Definition: ShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp float)
0:? 'inf' ( temp float)
0:? 'inf' (layout( location=0) in float)
0:2 Function Call: @ShaderFunction(f1; ( temp void)
0:? 'inf' ( temp float)
0:27 Function Definition: createMat3x3(vf3;vf3;vf3; ( temp 3X3 matrix of float)
0:27 Function Parameters:
0:27 'a' ( in 3-component vector of float)
0:27 'b' ( in 3-component vector of float)
0:27 'c' ( in 3-component vector of float)
0:? Sequence
0:? Sequence
0:29 move second child to first child ( temp float)
0:29 direct index ( temp float)
0:29 direct index ( temp 3-component vector of float)
0:29 'm' ( temp 3X3 matrix of float)
0:29 Constant:
0:29 0 (const int)
0:29 Constant:
0:29 0 (const int)
0:29 direct index ( temp float)
0:29 'a' ( in 3-component vector of float)
0:29 Constant:
0:29 0 (const int)
0:29 move second child to first child ( temp float)
0:29 direct index ( temp float)
0:29 direct index ( temp 3-component vector of float)
0:29 'm' ( temp 3X3 matrix of float)
0:29 Constant:
0:29 1 (const int)
0:29 Constant:
0:29 0 (const int)
0:29 direct index ( temp float)
0:29 'a' ( in 3-component vector of float)
0:29 Constant:
0:29 1 (const int)
0:29 move second child to first child ( temp float)
0:29 direct index ( temp float)
0:29 direct index ( temp 3-component vector of float)
0:29 'm' ( temp 3X3 matrix of float)
0:29 Constant:
0:29 2 (const int)
0:29 Constant:
0:29 0 (const int)
0:29 direct index ( temp float)
0:29 'a' ( in 3-component vector of float)
0:29 Constant:
0:29 2 (const int)
0:? Sequence
0:30 move second child to first child ( temp float)
0:30 direct index ( temp float)
0:30 direct index ( temp 3-component vector of float)
0:30 'm' ( temp 3X3 matrix of float)
0:30 Constant:
0:30 0 (const int)
0:30 Constant:
0:30 1 (const int)
0:30 direct index ( temp float)
0:30 'b' ( in 3-component vector of float)
0:30 Constant:
0:30 0 (const int)
0:30 move second child to first child ( temp float)
0:30 direct index ( temp float)
0:30 direct index ( temp 3-component vector of float)
0:30 'm' ( temp 3X3 matrix of float)
0:30 Constant:
0:30 1 (const int)
0:30 Constant:
0:30 1 (const int)
0:30 direct index ( temp float)
0:30 'b' ( in 3-component vector of float)
0:30 Constant:
0:30 1 (const int)
0:30 move second child to first child ( temp float)
0:30 direct index ( temp float)
0:30 direct index ( temp 3-component vector of float)
0:30 'm' ( temp 3X3 matrix of float)
0:30 Constant:
0:30 2 (const int)
0:30 Constant:
0:30 1 (const int)
0:30 direct index ( temp float)
0:30 'b' ( in 3-component vector of float)
0:30 Constant:
0:30 2 (const int)
0:? Sequence
0:31 move second child to first child ( temp float)
0:31 direct index ( temp float)
0:31 direct index ( temp 3-component vector of float)
0:31 'm' ( temp 3X3 matrix of float)
0:31 Constant:
0:31 0 (const int)
0:31 Constant:
0:31 2 (const int)
0:31 direct index ( temp float)
0:31 'c' ( in 3-component vector of float)
0:31 Constant:
0:31 0 (const int)
0:31 move second child to first child ( temp float)
0:31 direct index ( temp float)
0:31 direct index ( temp 3-component vector of float)
0:31 'm' ( temp 3X3 matrix of float)
0:31 Constant:
0:31 1 (const int)
0:31 Constant:
0:31 2 (const int)
0:31 direct index ( temp float)
0:31 'c' ( in 3-component vector of float)
0:31 Constant:
0:31 1 (const int)
0:31 move second child to first child ( temp float)
0:31 direct index ( temp float)
0:31 direct index ( temp 3-component vector of float)
0:31 'm' ( temp 3X3 matrix of float)
0:31 Constant:
0:31 2 (const int)
0:31 Constant:
0:31 2 (const int)
0:31 direct index ( temp float)
0:31 'c' ( in 3-component vector of float)
0:31 Constant:
0:31 2 (const int)
0:32 Branch: Return with expression
0:32 'm' ( temp 3X3 matrix of float)
0:? Linker Objects
0:? 'inf' (layout( location=0) in float)
Missing functionality: matrix swizzle
error: SPIRV-Tools Validation Errors
error: OpStore Pointer <id> '42[f3]'s type does not match Object <id> '34's type.
OpStore %f3 %int_0
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 118
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "ShaderFunction" 81
Source HLSL 500
Name 4 "ShaderFunction"
Name 10 "@ShaderFunction(f1;"
Name 9 "inf"
Name 19 "createMat3x3(vf3;vf3;vf3;"
Name 16 "a"
Name 17 "b"
Name 18 "c"
Name 24 "m"
Name 42 "f3"
Name 55 "intermVec"
Name 67 "intermVec"
Name 79 "inf"
Name 81 "inf"
Name 83 "param"
Name 87 "m"
Decorate 81(inf) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeFunction 2 7(ptr)
12: TypeVector 6(float) 3
13: TypePointer Function 12(fvec3)
14: TypeMatrix 12(fvec3) 3
15: TypeFunction 14 13(ptr) 13(ptr) 13(ptr)
21: TypeVector 6(float) 4
22: TypeMatrix 21(fvec4) 3
23: TypePointer Function 22
25: TypeInt 32 1
26: 25(int) Constant 2
27: 6(float) Constant 1065353216
28: TypeInt 32 0
29: 28(int) Constant 3
31: 6(float) Constant 1073741824
34: 25(int) Constant 0
35: 6(float) Constant 1077936128
36: 21(fvec4) ConstantComposite 35 35 35 35
37: TypePointer Function 21(fvec4)
39: 25(int) Constant 1
43: 28(int) Constant 0
47: 28(int) Constant 1
51: 28(int) Constant 2
56: 6(float) Constant 1084227584
57: 12(fvec3) ConstantComposite 56 56 56
80: TypePointer Input 6(float)
81(inf): 80(ptr) Variable Input
86: TypePointer Function 14
4(ShaderFunction): 2 Function None 3
5: Label
79(inf): 7(ptr) Variable Function
83(param): 7(ptr) Variable Function
82: 6(float) Load 81(inf)
Store 79(inf) 82
84: 6(float) Load 79(inf)
Store 83(param) 84
85: 2 FunctionCall 10(@ShaderFunction(f1;) 83(param)
Return
FunctionEnd
10(@ShaderFunction(f1;): 2 Function None 8
9(inf): 7(ptr) FunctionParameter
11: Label
24(m): 23(ptr) Variable Function
42(f3): 13(ptr) Variable Function
55(intermVec): 13(ptr) Variable Function
67(intermVec): 13(ptr) Variable Function
30: 7(ptr) AccessChain 24(m) 26 29
Store 30 27
32: 7(ptr) AccessChain 24(m) 26 29
Store 32 31
33: 7(ptr) AccessChain 24(m) 26 29
Store 33 31
38: 37(ptr) AccessChain 24(m) 34
Store 38 36
40: 37(ptr) AccessChain 24(m) 39
Store 40 36
41: 37(ptr) AccessChain 24(m) 39
Store 41 36
44: 7(ptr) AccessChain 42(f3) 43
45: 6(float) Load 44
46: 7(ptr) AccessChain 24(m) 34 43
Store 46 45
48: 7(ptr) AccessChain 42(f3) 47
49: 6(float) Load 48
50: 7(ptr) AccessChain 24(m) 39 47
Store 50 49
52: 7(ptr) AccessChain 42(f3) 51
53: 6(float) Load 52
54: 7(ptr) AccessChain 24(m) 39 51
Store 54 53
Store 55(intermVec) 57
58: 7(ptr) AccessChain 55(intermVec) 43
59: 6(float) Load 58
60: 7(ptr) AccessChain 24(m) 39 43
Store 60 59
61: 7(ptr) AccessChain 55(intermVec) 47
62: 6(float) Load 61
63: 7(ptr) AccessChain 24(m) 34 47
Store 63 62
64: 7(ptr) AccessChain 55(intermVec) 51
65: 6(float) Load 64
66: 7(ptr) AccessChain 24(m) 26 43
Store 66 65
68: 12(fvec3) Load 42(f3)
69: 12(fvec3) VectorTimesScalar 68 31
Store 67(intermVec) 69
70: 7(ptr) AccessChain 67(intermVec) 43
71: 6(float) Load 70
72: 7(ptr) AccessChain 24(m) 34 43
Store 72 71
73: 7(ptr) AccessChain 67(intermVec) 47
74: 6(float) Load 73
75: 7(ptr) AccessChain 24(m) 34 47
Store 75 74
76: 7(ptr) AccessChain 67(intermVec) 51
77: 6(float) Load 76
78: 7(ptr) AccessChain 24(m) 39 43
Store 78 77
Store 42(f3) 34
Return
FunctionEnd
19(createMat3x3(vf3;vf3;vf3;): 14 Function None 15
16(a): 13(ptr) FunctionParameter
17(b): 13(ptr) FunctionParameter
18(c): 13(ptr) FunctionParameter
20: Label
87(m): 86(ptr) Variable Function
88: 7(ptr) AccessChain 16(a) 43
89: 6(float) Load 88
90: 7(ptr) AccessChain 87(m) 34 43
Store 90 89
91: 7(ptr) AccessChain 16(a) 47
92: 6(float) Load 91
93: 7(ptr) AccessChain 87(m) 39 43
Store 93 92
94: 7(ptr) AccessChain 16(a) 51
95: 6(float) Load 94
96: 7(ptr) AccessChain 87(m) 26 43
Store 96 95
97: 7(ptr) AccessChain 17(b) 43
98: 6(float) Load 97
99: 7(ptr) AccessChain 87(m) 34 47
Store 99 98
100: 7(ptr) AccessChain 17(b) 47
101: 6(float) Load 100
102: 7(ptr) AccessChain 87(m) 39 47
Store 102 101
103: 7(ptr) AccessChain 17(b) 51
104: 6(float) Load 103
105: 7(ptr) AccessChain 87(m) 26 47
Store 105 104
106: 7(ptr) AccessChain 18(c) 43
107: 6(float) Load 106
108: 7(ptr) AccessChain 87(m) 34 51
Store 108 107
109: 7(ptr) AccessChain 18(c) 47
110: 6(float) Load 109
111: 7(ptr) AccessChain 87(m) 39 51
Store 111 110
112: 7(ptr) AccessChain 18(c) 51
113: 6(float) Load 112
114: 7(ptr) AccessChain 87(m) 26 51
Store 114 113
115: 14 Load 87(m)
ReturnValue 115
FunctionEnd