glslang/Test/hlsl.rw.atomics.frag

245 lines
8.8 KiB
GLSL
Raw Normal View History

SamplerState g_sSamp;
RWTexture1D <float> g_tTex1df1;
RWTexture1D <int> g_tTex1di1;
RWTexture1D <uint> g_tTex1du1;
RWTexture2D <float> g_tTex2df1;
RWTexture2D <int> g_tTex2di1;
RWTexture2D <uint> g_tTex2du1;
RWTexture3D <float> g_tTex3df1;
RWTexture3D <int> g_tTex3di1;
RWTexture3D <uint> g_tTex3du1;
RWTexture1DArray <float> g_tTex1df1a;
RWTexture1DArray <int> g_tTex1di1a;
RWTexture1DArray <uint> g_tTex1du1a;
RWTexture2DArray <float> g_tTex2df1a;
RWTexture2DArray <int> g_tTex2di1a;
RWTexture2DArray <uint> g_tTex2du1a;
RWBuffer <float> g_tBuffF;
RWBuffer <int> g_tBuffI;
RWBuffer <uint> g_tBuffU;
struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
uniform uint u1;
uniform uint2 u2;
uniform uint3 u3;
uniform uint u1b;
uniform uint u1c;
uniform int i1;
uniform int2 i2;
uniform int3 i3;
uniform int i1b;
uniform int i1c;
PS_OUTPUT main()
{
uint out_u1;
int out_i1;
// 1D int
InterlockedAdd(g_tTex1di1[i1], i1b);
InterlockedAdd(g_tTex1di1[i1], i1, out_i1);
InterlockedAnd(g_tTex1di1[i1], i1b);
InterlockedAnd(g_tTex1di1[i1], i1, out_i1);
InterlockedCompareExchange(g_tTex1di1[i1], i1b, i1c, out_i1);
InterlockedExchange(g_tTex1di1[i1], i1, out_i1);
InterlockedMax(g_tTex1di1[i1], i1b);
InterlockedMax(g_tTex1di1[i1], i1, out_i1);
InterlockedMin(g_tTex1di1[i1], i1b);
InterlockedMin(g_tTex1di1[i1], i1, out_i1);
InterlockedOr(g_tTex1di1[i1], i1b);
InterlockedOr(g_tTex1di1[i1], i1, out_i1);
InterlockedXor(g_tTex1di1[i1], i1b);
InterlockedXor(g_tTex1di1[i1], i1, out_i1);
// 1D uint
InterlockedAdd(g_tTex1du1[u1], u1);
InterlockedAdd(g_tTex1du1[u1], u1, out_u1);
InterlockedAnd(g_tTex1du1[u1], u1);
InterlockedAnd(g_tTex1du1[u1], u1, out_u1);
InterlockedCompareExchange(g_tTex1du1[u1], u1b, u1c, out_u1);
InterlockedExchange(g_tTex1du1[u1], u1, out_u1);
InterlockedMax(g_tTex1du1[u1], u1);
InterlockedMax(g_tTex1du1[u1], u1, out_u1);
InterlockedMin(g_tTex1du1[u1], u1);
InterlockedMin(g_tTex1du1[u1], u1, out_u1);
InterlockedOr(g_tTex1du1[u1], u1);
InterlockedOr(g_tTex1du1[u1], u1, out_u1);
InterlockedXor(g_tTex1du1[u1], u1);
InterlockedXor(g_tTex1du1[u1], u1, out_u1);
// 2D int
InterlockedAdd(g_tTex2di1[i2], i1b);
InterlockedAdd(g_tTex2di1[i2], i1, out_i1);
InterlockedAnd(g_tTex2di1[i2], i1b);
InterlockedAnd(g_tTex2di1[i2], i1, out_i1);
InterlockedCompareExchange(g_tTex2di1[i2], i1b, i1c, out_i1);
InterlockedExchange(g_tTex2di1[i2], i1, out_i1);
InterlockedMax(g_tTex2di1[i2], i1b);
InterlockedMax(g_tTex2di1[i2], i1, out_i1);
InterlockedMin(g_tTex2di1[i2], i1b);
InterlockedMin(g_tTex2di1[i2], i1, out_i1);
InterlockedOr(g_tTex2di1[i2], i1b);
InterlockedOr(g_tTex2di1[i2], i1, out_i1);
InterlockedXor(g_tTex2di1[i2], i1b);
InterlockedXor(g_tTex2di1[i2], i1, out_i1);
// 2D uint
InterlockedAdd(g_tTex2du1[u2], u1);
InterlockedAdd(g_tTex2du1[u2], u1, out_u1);
InterlockedAnd(g_tTex2du1[u2], u1);
InterlockedAnd(g_tTex2du1[u2], u1, out_u1);
InterlockedCompareExchange(g_tTex2du1[u2], u1b, u1c, out_u1);
InterlockedExchange(g_tTex2du1[u2], u1, out_u1);
InterlockedMax(g_tTex2du1[u2], u1);
InterlockedMax(g_tTex2du1[u2], u1, out_u1);
InterlockedMin(g_tTex2du1[u2], u1);
InterlockedMin(g_tTex2du1[u2], u1, out_u1);
InterlockedOr(g_tTex2du1[u2], u1);
InterlockedOr(g_tTex2du1[u2], u1, out_u1);
InterlockedXor(g_tTex2du1[u2], u1);
InterlockedXor(g_tTex2du1[u2], u1, out_u1);
// 3D int
InterlockedAdd(g_tTex3di1[i3], i1b);
InterlockedAdd(g_tTex3di1[i3], i1, out_i1);
InterlockedAnd(g_tTex3di1[i3], i1b);
InterlockedAnd(g_tTex3di1[i3], i1, out_i1);
InterlockedCompareExchange(g_tTex3di1[i3], i1b, i1c, out_i1);
InterlockedExchange(g_tTex3di1[i3], i1, out_i1);
InterlockedMax(g_tTex3di1[i3], i1b);
InterlockedMax(g_tTex3di1[i3], i1, out_i1);
InterlockedMin(g_tTex3di1[i3], i1b);
InterlockedMin(g_tTex3di1[i3], i1, out_i1);
InterlockedOr(g_tTex3di1[i3], i1b);
InterlockedOr(g_tTex3di1[i3], i1, out_i1);
InterlockedXor(g_tTex3di1[i3], i1b);
InterlockedXor(g_tTex3di1[i3], i1, out_i1);
// 3D uint
InterlockedAdd(g_tTex3du1[u3], u1);
InterlockedAdd(g_tTex3du1[u3], u1, out_u1);
InterlockedAnd(g_tTex3du1[u3], u1);
InterlockedAnd(g_tTex3du1[u3], u1, out_u1);
InterlockedCompareExchange(g_tTex3du1[u3], u1b, u1c, out_u1);
InterlockedExchange(g_tTex3du1[u3], u1, out_u1);
InterlockedMax(g_tTex3du1[u3], u1);
InterlockedMax(g_tTex3du1[u3], u1, out_u1);
InterlockedMin(g_tTex3du1[u3], u1);
InterlockedMin(g_tTex3du1[u3], u1, out_u1);
InterlockedOr(g_tTex3du1[u3], u1);
InterlockedOr(g_tTex3du1[u3], u1, out_u1);
InterlockedXor(g_tTex3du1[u3], u1);
InterlockedXor(g_tTex3du1[u3], u1, out_u1);
// 1D array int
InterlockedAdd(g_tTex1di1a[i2], i1b);
InterlockedAdd(g_tTex1di1a[i2], i1, out_i1);
InterlockedAnd(g_tTex1di1a[i2], i1b);
InterlockedAnd(g_tTex1di1a[i2], i1, out_i1);
InterlockedCompareExchange(g_tTex1di1a[i2], i1b, i1c, out_i1);
InterlockedExchange(g_tTex1di1a[i2], i1, out_i1);
InterlockedMax(g_tTex1di1a[i2], i1b);
InterlockedMax(g_tTex1di1a[i2], i1, out_i1);
InterlockedMin(g_tTex1di1a[i2], i1b);
InterlockedMin(g_tTex1di1a[i2], i1, out_i1);
InterlockedOr(g_tTex1di1a[i2], i1b);
InterlockedOr(g_tTex1di1a[i2], i1, out_i1);
InterlockedXor(g_tTex1di1a[i2], i1b);
InterlockedXor(g_tTex1di1a[i2], i1, out_i1);
// 1D array uint
InterlockedAdd(g_tTex1du1a[u2], u1);
InterlockedAdd(g_tTex1du1a[u2], u1, out_u1);
InterlockedAnd(g_tTex1du1a[u2], u1);
InterlockedAnd(g_tTex1du1a[u2], u1, out_u1);
InterlockedCompareExchange(g_tTex1du1a[u2], u1b, u1c, out_u1);
InterlockedExchange(g_tTex1du1a[u2], u1, out_u1);
InterlockedMax(g_tTex1du1a[u2], u1);
InterlockedMax(g_tTex1du1a[u2], u1, out_u1);
InterlockedMin(g_tTex1du1a[u2], u1);
InterlockedMin(g_tTex1du1a[u2], u1, out_u1);
InterlockedOr(g_tTex1du1a[u2], u1);
InterlockedOr(g_tTex1du1a[u2], u1, out_u1);
InterlockedXor(g_tTex1du1a[u2], u1);
InterlockedXor(g_tTex1du1a[u2], u1, out_u1);
// 2D array int
InterlockedAdd(g_tTex1di1a[i2], i1b);
InterlockedAdd(g_tTex1di1a[i2], i1, out_i1);
InterlockedAnd(g_tTex1di1a[i2], i1b);
InterlockedAnd(g_tTex1di1a[i2], i1, out_i1);
InterlockedCompareExchange(g_tTex1di1a[i2], i1b, i1c, out_i1);
InterlockedExchange(g_tTex1di1a[i2], i1, out_i1);
InterlockedMax(g_tTex1di1a[i2], i1b);
InterlockedMax(g_tTex1di1a[i2], i1, out_i1);
InterlockedMin(g_tTex1di1a[i2], i1b);
InterlockedMin(g_tTex1di1a[i2], i1, out_i1);
InterlockedOr(g_tTex1di1a[i2], i1b);
InterlockedOr(g_tTex1di1a[i2], i1, out_i1);
InterlockedXor(g_tTex1di1a[i2], i1b);
InterlockedXor(g_tTex1di1a[i2], i1, out_i1);
// 2D array uint
InterlockedAdd(g_tTex1du1a[u2], u1);
InterlockedAdd(g_tTex1du1a[u2], u1, out_u1);
InterlockedAnd(g_tTex1du1a[u2], u1);
InterlockedAnd(g_tTex1du1a[u2], u1, out_u1);
InterlockedCompareExchange(g_tTex1du1a[u2], u1b, u1c, out_u1);
InterlockedExchange(g_tTex1du1a[u2], u1, out_u1);
InterlockedMax(g_tTex1du1a[u2], u1);
InterlockedMax(g_tTex1du1a[u2], u1, out_u1);
InterlockedMin(g_tTex1du1a[u2], u1);
InterlockedMin(g_tTex1du1a[u2], u1, out_u1);
InterlockedOr(g_tTex1du1a[u2], u1);
InterlockedOr(g_tTex1du1a[u2], u1, out_u1);
InterlockedXor(g_tTex1du1a[u2], u1);
InterlockedXor(g_tTex1du1a[u2], u1, out_u1);
// buffer int
InterlockedAdd(g_tBuffI[i1], i1b);
InterlockedAdd(g_tBuffI[i1], i1, out_i1);
InterlockedAnd(g_tBuffI[i1], i1b);
InterlockedAnd(g_tBuffI[i1], i1, out_i1);
InterlockedCompareExchange(g_tBuffI[i1], i1b, i1c, out_i1);
InterlockedExchange(g_tBuffI[i1], i1, out_i1);
InterlockedMax(g_tBuffI[i1], i1b);
InterlockedMax(g_tBuffI[i1], i1, out_i1);
InterlockedMin(g_tBuffI[i1], i1b);
InterlockedMin(g_tBuffI[i1], i1, out_i1);
InterlockedOr(g_tBuffI[i1], i1b);
InterlockedOr(g_tBuffI[i1], i1, out_i1);
InterlockedXor(g_tBuffI[i1], i1b);
InterlockedXor(g_tBuffI[i1], i1, out_i1);
// buffer uint
InterlockedAdd(g_tBuffU[u1], u1);
InterlockedAdd(g_tBuffU[u1], u1, out_u1);
InterlockedAnd(g_tBuffU[u1], u1);
InterlockedAnd(g_tBuffU[u1], u1, out_u1);
InterlockedCompareExchange(g_tBuffU[u1], u1b, u1c, out_u1);
InterlockedExchange(g_tBuffU[u1], u1, out_u1);
InterlockedMax(g_tBuffU[u1], u1);
InterlockedMax(g_tBuffU[u1], u1, out_u1);
InterlockedMin(g_tBuffU[u1], u1);
InterlockedMin(g_tBuffU[u1], u1, out_u1);
InterlockedOr(g_tBuffU[u1], u1);
InterlockedOr(g_tBuffU[u1], u1, out_u1);
InterlockedXor(g_tBuffU[u1], u1);
InterlockedXor(g_tBuffU[u1], u1, out_u1);
PS_OUTPUT psout;
psout.Color = 1.0;
return psout;
}