Put in infrastructure for tessellation, geometry, and compute stages, and partially flesh out with built-in functions.
Added the built-in functions EmitVertex(), EndPrimitive(), barrier(), memoryBarrier(), memoryBarrierAtomicCounter(), memoryBarrierBuffer(), memoryBarrierImage(), memoryBarrierShared(), and groupMemoryBarrier().
Have not added any new built-in variables.
Also changed the linear performance relateToOperator() to a high-performance version.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22659 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-08-09 17:14:49 +00:00
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#version 400 core
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2013-12-11 18:57:40 +00:00
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layout(vertices = 4) out; // ERROR
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layout(quads, cw) in;
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layout(triangles) in; // ERROR
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layout(isolines) in; // ERROR
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layout(ccw) in; // ERROR
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2013-12-18 03:06:24 +00:00
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layout(cw) in;
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2013-12-11 18:57:40 +00:00
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layout(fractional_odd_spacing) in;
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layout(equal_spacing) in; // ERROR
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layout(fractional_even_spacing) in; // ERROR
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layout(point_mode) in;
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2013-12-12 01:25:37 +00:00
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patch in vec4 patchIn;
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patch out vec4 patchOut; // ERROR
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Put in infrastructure for tessellation, geometry, and compute stages, and partially flesh out with built-in functions.
Added the built-in functions EmitVertex(), EndPrimitive(), barrier(), memoryBarrier(), memoryBarrierAtomicCounter(), memoryBarrierBuffer(), memoryBarrierImage(), memoryBarrierShared(), and groupMemoryBarrier().
Have not added any new built-in variables.
Also changed the linear performance relateToOperator() to a high-performance version.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22659 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-08-09 17:14:49 +00:00
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void main()
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{
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barrier(); // ERROR
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2013-12-11 18:57:40 +00:00
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int a = gl_MaxTessEvaluationInputComponents +
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gl_MaxTessEvaluationOutputComponents +
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gl_MaxTessEvaluationTextureImageUnits +
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gl_MaxTessEvaluationUniformComponents +
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gl_MaxTessPatchComponents +
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gl_MaxPatchVertices +
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gl_MaxTessGenLevel;
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vec4 p = gl_in[1].gl_Position;
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float ps = gl_in[1].gl_PointSize;
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float cd = gl_in[1].gl_ClipDistance[2];
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int pvi = gl_PatchVerticesIn;
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int pid = gl_PrimitiveID;
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vec3 tc = gl_TessCoord;
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float tlo = gl_TessLevelOuter[3];
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float tli = gl_TessLevelInner[1];
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gl_Position = p;
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gl_PointSize = ps;
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gl_ClipDistance[2] = cd;
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Put in infrastructure for tessellation, geometry, and compute stages, and partially flesh out with built-in functions.
Added the built-in functions EmitVertex(), EndPrimitive(), barrier(), memoryBarrier(), memoryBarrierAtomicCounter(), memoryBarrierBuffer(), memoryBarrierImage(), memoryBarrierShared(), and groupMemoryBarrier().
Have not added any new built-in variables.
Also changed the linear performance relateToOperator() to a high-performance version.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22659 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-08-09 17:14:49 +00:00
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}
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2013-12-12 01:25:37 +00:00
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smooth patch in vec4 badp1; // ERROR
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flat patch in vec4 badp2; // ERROR
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noperspective patch in vec4 badp3; // ERROR
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patch sample in vec3 badp4; // ERROR
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2013-12-13 19:26:54 +00:00
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#extension GL_ARB_separate_shader_objects : enable
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2014-02-12 05:15:49 +00:00
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in gl_PerVertex
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{
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float gl_ClipDistance[1];
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} gl_in[]; // ERROR, no size
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in gl_PerVertex
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{
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float gl_ClipDistance[1];
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} gl_in[];
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2013-12-18 03:06:24 +00:00
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layout(quads, cw) out; // ERROR
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layout(triangles) out; // ERROR
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layout(isolines) out; // ERROR
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layout(cw) out; // ERROR
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layout(fractional_odd_spacing) out; // ERROR
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layout(equal_spacing) out; // ERROR
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layout(fractional_even_spacing) out; // ERROR
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layout(point_mode) out; // ERROR
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2013-12-20 18:36:27 +00:00
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in vec2 ina; // ERROR, not array
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in vec2 inb[];
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in vec2 inc[18]; // ERROR, wrong size
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in vec2 ind[gl_MaxPatchVertices];
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in testbla {
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int f;
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} bla; // ERROR, not array
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in testblb {
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int f;
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} blb[];
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in testblc {
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int f;
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} blc[18]; // ERROR wrong size
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in testbld {
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int f;
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} bld[gl_MaxPatchVertices];
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layout(location = 23) in vec4 ivla[];
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layout(location = 24) in vec4 ivlb[];
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layout(location = 24) in vec4 ivlc[]; // ERROR
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layout(location = 23) out vec4 ovla[2];
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layout(location = 24) out vec4 ovlb[2]; // ERROR
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2014-05-06 22:58:55 +00:00
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in float gl_TessLevelOuter[4]; // ERROR
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2014-10-08 21:57:17 +00:00
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patch in pinbn {
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int a;
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} pinbi;
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