glslang/Test/remap.similar_1b.everything.frag

31 lines
473 B
GLSL
Raw Normal View History

#version 450
out vec4 outf4;
in flat ivec4 ini4;
in float inf;
float Test1(int bound)
{
float r = 0;
for (int x=0; x<bound; ++x)
r += 0.5;
r += 0.2;
return r;
}
float Test2(int bound)
{
if (bound > 2) {
return Test1(bound * 2);
} else
return float(bound * 4 +
ini4.y * ini4.z +
ini4.x);
}
void main()
{
outf4 = vec4(Test1(int(inf)) +
Test2(int(inf)));
}