glslang/Test/baseResults/hlsl.semicolons.frag.out

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hlsl.semicolons.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: MyFunc( ( temp void)
0:2 Function Parameters:
0:8 Function Definition: MyFunc2( ( temp void)
0:8 Function Parameters:
0:13 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:13 Function Parameters:
0:? Sequence
0:16 move second child to first child ( temp 4-component vector of float)
0:16 color: direct index for structure ( temp 4-component vector of float)
0:16 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:16 Constant:
0:16 0 (const int)
0:16 Constant:
0:16 1.000000
0:16 1.000000
0:16 1.000000
0:16 1.000000
0:17 Branch: Return with expression
0:17 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:13 Function Definition: main( ( temp void)
0:13 Function Parameters:
0:? Sequence
0:13 Sequence
0:13 move second child to first child ( temp 4-component vector of float)
0:? 'color' (layout( location=0) out 4-component vector of float)
0:13 color: direct index for structure ( temp 4-component vector of float)
0:13 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
0:13 Constant:
0:13 0 (const int)
0:? Linker Objects
0:? 'color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: MyFunc( ( temp void)
0:2 Function Parameters:
0:8 Function Definition: MyFunc2( ( temp void)
0:8 Function Parameters:
0:13 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:13 Function Parameters:
0:? Sequence
0:16 move second child to first child ( temp 4-component vector of float)
0:16 color: direct index for structure ( temp 4-component vector of float)
0:16 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:16 Constant:
0:16 0 (const int)
0:16 Constant:
0:16 1.000000
0:16 1.000000
0:16 1.000000
0:16 1.000000
0:17 Branch: Return with expression
0:17 'ps_output' ( temp structure{ temp 4-component vector of float color})
0:13 Function Definition: main( ( temp void)
0:13 Function Parameters:
0:? Sequence
0:13 Sequence
0:13 move second child to first child ( temp 4-component vector of float)
0:? 'color' (layout( location=0) out 4-component vector of float)
0:13 color: direct index for structure ( temp 4-component vector of float)
0:13 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
0:13 Constant:
0:13 0 (const int)
0:? Linker Objects
0:? 'color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 31
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 28
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 6 "MyFunc("
Name 8 "MyFunc2("
Name 12 "PS_OUTPUT"
MemberName 12(PS_OUTPUT) 0 "color"
Name 14 "@main("
Name 17 "ps_output"
Name 28 "color"
Decorate 28(color) Location 0
2: TypeVoid
3: TypeFunction 2
10: TypeFloat 32
11: TypeVector 10(float) 4
12(PS_OUTPUT): TypeStruct 11(fvec4)
13: TypeFunction 12(PS_OUTPUT)
16: TypePointer Function 12(PS_OUTPUT)
18: TypeInt 32 1
19: 18(int) Constant 0
20: 10(float) Constant 1065353216
21: 11(fvec4) ConstantComposite 20 20 20 20
22: TypePointer Function 11(fvec4)
27: TypePointer Output 11(fvec4)
28(color): 27(ptr) Variable Output
4(main): 2 Function None 3
5: Label
29:12(PS_OUTPUT) FunctionCall 14(@main()
30: 11(fvec4) CompositeExtract 29 0
Store 28(color) 30
Return
FunctionEnd
6(MyFunc(): 2 Function None 3
7: Label
Return
FunctionEnd
8(MyFunc2(): 2 Function None 3
9: Label
Return
FunctionEnd
14(@main():12(PS_OUTPUT) Function None 13
15: Label
17(ps_output): 16(ptr) Variable Function
23: 22(ptr) AccessChain 17(ps_output) 19
Store 23 21
24:12(PS_OUTPUT) Load 17(ps_output)
ReturnValue 24
FunctionEnd